Quote:
Originally Posted by gmroske
How Can I Add Devil To Magic Pop item DB:_RefGachaItemSet and Meda:gachaitemset ?
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It is actually easier than you think, and you've already figured out which tables and files you have to alter/edit.
Just a note before going into it: The client parses the information as it want to, unless you add new ones.
So, if not changing that, the devil spirit will be treated as "Others" and will be parsed to that category as well.
But be aware: The remaining timer will be expired, on the first look. If you relog or teleport, it will have 7 days remaining. It might be possible to bypass that, by entering optional parameters to the [param1_Desc128] column, but I guess that Joymax has not declared any kind of additional or exceptional parameters to that column. STR and INT seems to not work (neither <M:str,...> or <M:strv,...>, except Optional Level stuff (plus 10 in this example).
Code:
Service Set_ID RefItemID Ratio Count GachaID Visible param1 param1_Desc128 param2 param2_Desc128 param3 param3_Desc128 param4 param4_Desc128
1 1 24413 10000 1 3889 0 1 [BIIV]<O:10> 0 xxx 0 xxx 0 xxx
1 1 24414 10000 1 3890 0 1 [BIIV]<O:10> 0 xxx 0 xxx 0 xxx
Just the first 2 red devil spirits. Add new items as you desire.
Just copy and paste the same code from your table to the respective text file.
RefItemID is self explanatory. Ratio is a bit odd, 100% chance are 10000. 1% therefore is 100. Visible, no idea. param#_Desc128, <M:str,1,3> = 3 STR, <M:int,1,5> = 5 INT, <O:3> = +3.
Have fun.