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3019 Packet analysis Help

Discussion on 3019 Packet analysis Help within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1
 
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3019 Packet analysis Help

[S -> C][3019]
DF 0E 00 00 3F 03 02 00 80 68 27 80 4E 44 DB 6A ....?....h'.ND.j
53 43 A5 FE 33 42 39 6B 01 00 80 68 3A 03 D3 00 SC..3B9k...h:...
2C 00 01 00 00 00 00 B8 41 00 00 96 42 00 00 C8 ,.......A...B...
42 00 00 00 DF 0E 00 00 57 03 02 00 80 68 AB B4 B.......W....h..
42 44 CF 65 58 43 51 F8 BE 41 9E 19 01 00 80 68 BD.eXCQ..A.....h
0A 03 D8 00 17 00 01 00 00 00 00 B8 41 00 00 96 ............A...
42 00 00 C8 42 00 00 00 B...B...........

You mind telling me these modes detailed

Thx
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Old 03/11/2016, 21:55   #2
 
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Code:
//[S -> C][3019]
//FIRST OBJECT
DF 0E 00 00         RefObjID    //MOB_TK_BONEGENERAL_CLON
3F 03 02 00         UniqueID
80 68               Position.ReginID
27 80 4E 44         Position.X
DB 6A 53 43         Position.Y
A5 FE 33 42         Position.Z
39 6B               Position.Angle
01                  Movement.HasDestination
00                  Movement.Type
if(Movement.HasDestination)
{
    80 68               Movement.Destination.ReginID
    if(Movement.Destination.ReginID < short.MaxValue)
    {
        3A 03               Movement.Destination.XOffset
        D3 00               Movement.Destination.YOffset
        2C 00               Movement.Destination.ZOffset
    }
} 
01                  LifeState
00                  MotionState
00                  BodyState
00 00 B8 41         WalkSpeed
00 00 96 42         RunSpeed
00 00 C8 42         HwanSpeed
00                  BuffCount
00                  TalkFlag    
00                  Rarity
//SECOND OBJECT
DF 0E 00 00         RefObjID    //MOB_TK_BONEGENERAL_CLON
57 03 02 00         UniqueID
80 68               Position.ReginID
AB B4 42 44         Position.X
CF 65 58 43         Position.Y
51 F8 BE 41         Position.Z
9E 19               Position.Angle
01                  Movement.HasDestination
00                  Movement.Type
if(Movement.HasDestination)
{
    80 68               Movement.Destination.ReginID
    if(Movement.Destination.ReginID < short.MaxValue)
    {
        0A 03               Movement.Destination.XOffset
        D8 00               Movement.Destination.YOffset
        17 00               Movement.Destination.ZOffset
    }
}
01                  LifeState
00                  MotionState
00                  BodyState
00 00 B8 41         WalkSpeed
00 00 96 42         RunSpeed
00 00 C8 42         HwanSpeed
00                  BuffCount
00                  TalkFlag
00                  Rarity
You should rather search here . There might be some interesting threads about it.
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Old 03/12/2016, 00:09   #3
 
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Thx ))
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