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[Exploit] Invincible & Invisible (vSRO 1.88)
Discussion on [Exploit] Invincible & Invisible (vSRO 1.88) within the SRO Private Server forum part of the Silkroad Online category.
11/30/2015, 12:02
#31
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Quote:
Originally Posted by
r7slayer
This is client sided as far as i'm aware. I got it to work just like in the video visually, except mobs still attacked me etc.
Yeah it's client sided.
11/30/2015, 12:41
#32
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No, it's not!
11/30/2015, 15:12
#33
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Yes, client-sided and only usable when using loader. Go look in edxloader source for details.
11/30/2015, 15:31
#34
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Quote:
Originally Posted by
magicanoo
Yes, client-sided and only usable when using loader. Go look in edxloader source for details.
I guess that's why "Silkroad" have "hack shield" or whatever they call it.
12/02/2015, 01:54
#35
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Quote:
Originally Posted by
magicanoo
Yes, client-sided and only usable when using loader. Go look in edxloader source for details.
did u watch the video? he already killed alot of mobs without any attention for them.
12/03/2015, 10:48
#36
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Quote:
Originally Posted by
Iwa13
I also found it
Quote:
Originally Posted by
DaxterSoul
Kinda hard to proof with a picture from my test server. I'd have purple text if it would've been a GM character. But I could have injected that as well since there as so many
options ...
You can simply add a ; so u will write in white characters instead of the pink ones.
Without a video this isnt a proof at all
12/03/2015, 11:31
#37
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WDF ...
[Exploit] Invincible & Invisible (vSRO 1.88)
What is next
12/03/2015, 14:19
#38
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Quote:
Originally Posted by
@$$
WDF ...
[Exploit] Invincible & Invisible (vSRO 1.88)
What is next
[Exploit] Invincible & Invisible (vSRO 1.93)
12/06/2015, 17:47
#39
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what the **** :O ! Lol x)
12/08/2015, 15:56
#40
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Cool let's give this **** a try rofl
12/09/2015, 00:43
#41
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At least this is not the GM invi/invc packet, this one not work.
01/19/2016, 21:49
#42
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how the hell?
01/19/2016, 23:14
#43
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i want this
01/20/2016, 20:48
#44
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I dont remember the packet opcode exactly but its 0x X0A7 which X is a number and its the opcode responsible for the body mode change
Code:
State
Unknown (BYTE)0x00
Alive (BYTE)0x01
Dead (BYTE)0x02
Disappeared (BYTE)0x03
Code:
BSR object state
Visible (BYTE)0x00
Invisible (BYTE)0x01
Code:
Body state
Normal (BYTE)0x00
HWAN (BYTE)0x01
Untouchable (BYTE)0x02
Invincible (BYTE)0x03
Berserker (BYTE)0x05
Invisible_GM (BYTE)0x04
Stealth (BYTE)0x06
Invisible_SKILL (BYTE)0x07
have fun
01/21/2016, 10:06
#45
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Quote:
Originally Posted by
androw3349
I dont remember the packet opcode exactly but its 0x X0A7 which X is a number and its the opcode responsible for the body mode change
Code:
State
Unknown (BYTE)0x00
Alive (BYTE)0x01
Dead (BYTE)0x02
Disappeared (BYTE)0x03
Code:
BSR object state
Visible (BYTE)0x00
Invisible (BYTE)0x01
Code:
Body state
Normal (BYTE)0x00
HWAN (BYTE)0x01
Untouchable (BYTE)0x02
Invincible (BYTE)0x03
Berserker (BYTE)0x05
Invisible_GM (BYTE)0x04
Stealth (BYTE)0x06
Invisible_SKILL (BYTE)0x07
have fun
the Only Legal Packet Contains 0A7 its 0x70A7 Normaly usage in Client Zerk status
And btw it dosent work
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