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Teleport & Elixir

Discussion on Teleport & Elixir within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1
 
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Teleport & Elixir

Hello Guys
First Thanks in advance
1- How To Add A New Telebort?!
And How To Add Minimum Level To Telebort ?!
And I Have A Teleport Gate In Jangan How to Move It To Downhang ?!
2- How To Add A New Elixir Have A Higher Amount Of Success Like crystal Elixir Etc
3- How To Change Trade Reward To 50 Arena Not 1 Like That Poor Query Do
4- Thanks Again
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Old 10/08/2015, 01:54   #2
 
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No One Can Help Me ? WTF
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Old 10/08/2015, 05:17   #3


 
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I will just point out to some of the tables you need cuz ... yeh!

Quote:
_RefTeleport
_RefTelelink

Elixirs; Params @ _RefObjItem

Trade; _CharTriJob -> Contribution / Constant -> Reward [On Logout]
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Old 10/08/2015, 05:37   #4
 
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welcome , those who can help on here usually wont , those who do usually only answer with smart azz remarks like use brain.exe or google even though this "IS" the help section and Ask the Experts ....lol so here is a few answers to your questions and hope they help

--------------------
how to add a new teloporter
first you need 2 chars for this one where you want the new teleporter to be located which will be CHARNAME1 and the other one to locate where you want this teleporter to teleport you to CHARNAME2 now you must log them on and take them exactly where you want them to be then log them off completely that sets your location on the database to read from and here is a hint the teleporter will round up or down to the nearest whole number you can not use like 234.567 you can use 234 or 235 and so on
be sure to run a full backup "ANY" time you run a script especially one you find from someone you don't know and trust and its a good point to do it anyways and at any time you run one , just running scripts is a good way to destroy a database.

ok here is the script
be sure to edit your setting in the top to your char names and teleporter names , this script will also give you a full print out for your text data to put in your Media.pk2
at : Set @RequiredLvl you can set the min level there which answers the second part and to answer the 3rd part of your first question you go to database open table
dbo._RefTeleLink and see if you have OwnerTeleport =1 to TargetTeleport = 2
that mean Jangan teleporter "1" teleports you to Donwang teleporter "2" if not just insert this line into it and save it into your Media.pk2 text file reftelelink.txt
ok that takes care of all 3 parts of your first question...lol

ok for the elixer part i am not sure exactly what your meaning , are you wanting to make an all new elixer ? or fix the ones you already have or do all of them ?

as for Trade Reward you can set it to whatever you want by going to table dbo.TriJobRewards and edit them however you wish them to be like this:
1: Hunter , 2:Trader , 3:Thief

hope all this helps you out and if you need any more just private message me and i will be glad to help , Good Luck
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Old 10/08/2015, 14:16   #5
 
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Quote:
Originally Posted by mtnman33 View Post
welcome , those who can help on here usually wont , those who do usually only answer with smart azz remarks like use brain.exe or google even though this "IS" the help section and Ask the Experts ....lol so here is a few answers to your questions and hope they help
Aha ...



"smart azz", period.
You are deserving a cookie for your flawless help
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Old 10/08/2015, 16:28   #6
 
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Quote:
Originally Posted by mtnman33 View Post
welcome , those who can help on here usually wont , those who do usually only answer with smart azz remarks like use brain.exe or google even though this "IS" the help section and Ask the Experts ....lol so here is a few answers to your questions and hope they help

--------------------
how to add a new teloporter
first you need 2 chars for this one where you want the new teleporter to be located which will be CHARNAME1 and the other one to locate where you want this teleporter to teleport you to CHARNAME2 now you must log them on and take them exactly where you want them to be then log them off completely that sets your location on the database to read from and here is a hint the teleporter will round up or down to the nearest whole number you can not use like 234.567 you can use 234 or 235 and so on
be sure to run a full backup "ANY" time you run a script especially one you find from someone you don't know and trust and its a good point to do it anyways and at any time you run one , just running scripts is a good way to destroy a database.

ok here is the script
be sure to edit your setting in the top to your char names and teleporter names , this script will also give you a full print out for your text data to put in your Media.pk2
at : Set @RequiredLvl you can set the min level there which answers the second part and to answer the 3rd part of your first question you go to database open table
dbo._RefTeleLink and see if you have OwnerTeleport =1 to TargetTeleport = 2
that mean Jangan teleporter "1" teleports you to Donwang teleporter "2" if not just insert this line into it and save it into your Media.pk2 text file reftelelink.txt
ok that takes care of all 3 parts of your first question...lol

ok for the elixer part i am not sure exactly what your meaning , are you wanting to make an all new elixer ? or fix the ones you already have or do all of them ?

as for Trade Reward you can set it to whatever you want by going to table dbo.TriJobRewards and edit them however you wish them to be like this:
1: Hunter , 2:Trader , 3:Thief

hope all this helps you out and if you need any more just private message me and i will be glad to help , Good Luck
Thanks Alot Bro You just Made Me Happy

Quote:
Originally Posted by mtnman33 View Post
welcome , those who can help on here usually wont , those who do usually only answer with smart azz remarks like use brain.exe or google even though this "IS" the help section and Ask the Experts ....lol so here is a few answers to your questions and hope they help

--------------------
how to add a new teloporter
first you need 2 chars for this one where you want the new teleporter to be located which will be CHARNAME1 and the other one to locate where you want this teleporter to teleport you to CHARNAME2 now you must log them on and take them exactly where you want them to be then log them off completely that sets your location on the database to read from and here is a hint the teleporter will round up or down to the nearest whole number you can not use like 234.567 you can use 234 or 235 and so on
be sure to run a full backup "ANY" time you run a script especially one you find from someone you don't know and trust and its a good point to do it anyways and at any time you run one , just running scripts is a good way to destroy a database.

ok here is the script
be sure to edit your setting in the top to your char names and teleporter names , this script will also give you a full print out for your text data to putyE=mtnman33;33096608]welcome , those who can help on here usually wont , those who do usually only answer with smart azz remarks like use brain.exe or google even though this "IS" the help section and Ask the Experts ....lol so here is a few answers to your questions and hope they help

--------------------
how to add a new teloporter
first you need 2 chars for this one where you want the new teleporter to be located which will be CHARNAME1 and the other one to locate where you want this teleporter to teleport you to CHARNAME2 now you must log them on and take them exactly where you want them to be then log them off completely that sets your location on the database to read from and here is a hint the teleporter will round up or down to the nearest whole number you can not use like 234.567 you can use 234 or 235 and so on
be sure to run a full backup "ANY" time you run a script especially one you find from someone you don't know and trust and its a good point to do it anyways and at any time you run one , just running scripts is a good way to destroy a database.

ok here is the script
be sure to edit your setting in the top to your char names and teleporter names , this script will also give you a full print out for your text data to put in your Media.pk2
at : Set @RequiredLvl you can set the min level there which answers the second part and to answer the 3rd part of your first question you go to database open table
dbo._RefTeleLink and see if you have OwnerTeleport =1 to TargetTeleport = 2
that mean Jangan teleporter "1" teleports you to Donwang teleporter "2" if not just insert this line into it and save it into your Media.pk2 text file reftelelink.txt
ok that takes care of all 3 parts of your first question...lol

ok for the elixer part i am not sure exactly what your meaning , are you wanting to make an all new elixer ? or fix the ones you already have or do all of them ?

as for Trade Reward you can set it to whatever you want by going to table dbo.TriJobRewards and edit them however you wish them to be like this:
1: Hunter , 2:Trader , 3:Thief

hope all this helps you out and if you need any more just private message me and i will be glad to help , Good Luck
Thanks Alot Bro You just Made Me Happy
About Elixirs Yeah I Want To Add A New Elixir Could You Tell Me The Tables That I Should work On It Please
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Old 10/08/2015, 16:48   #7


 
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^_RefObjCommon/Item ??
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Old 10/08/2015, 17:00   #8
 
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Quote:
Originally Posted by ​Exo View Post
^_RefObjCommon/Item ??
Thanks
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Old 10/08/2015, 18:09   #9
 
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Just assure yourself, elixiers does have a different parameter style.

For instance
-
Only 3 parameters are changing, always, (edit) for 12 pluses. You can also have a plus of 16, that means the column Param5 needs to get a lower value.
The calculation is like a byte counter.

First plus: (need to take a look, being online with my tablet)
Second plus: -
Third: -
Fourth: -
If you just set each plus chance to "1" (at my tool), which means literally 1% chance to succeed.
And your are just simply making an addition of those 4 values for a column (First Plus Result + Second Plus Result + Third Plus Result + Fourth Plus Result = Param#).

You know what? Post me your desired percentage chances, how many pluses you want, and I will paste those values here.
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Old 10/08/2015, 23:47   #10
 
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Quote:
Originally Posted by blapanda View Post
Just assure yourself, elixiers does have a different parameter style.

For instance

Only 3 parameters are changing, always.
Okay Thanks For Notice That
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Old 10/09/2015, 02:51   #11
 
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As I said above, either leave a notice here with your desired wishing values, or calculate them by yourself, if you want to learn anything:

-

Do as many Parameters (Param2, Param3, Param4, Param5, etc.) you like.
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Old 10/10/2015, 00:06   #12
 
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Quote:
Originally Posted by blapanda View Post
As I said above, either leave a notice here with your desired wishing values, or calculate them by yourself, if you want to learn anything.



Do as many Parameters (Param2, Param3, Param4, Param5, etc.) you like.
Thanks Actually It's Pretty Awesome Tool But What About Higher Plus I Mean More High Than The Tool Controls It ?!
One More Question How Could I Set A Max Plus ?!
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Old 10/11/2015, 00:14   #13
 
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I explained you the terms about "how to add more params", the table above is just an example for Param2 (plus 1 2 3 4) and Param3 (5 6 7 8). If you want more, because Param4 (9 10 11 12), you gotta add some more values to Param5 as 13 14 15 16, Param6 for 17 18 19 20, etc...

I don't remember any kind of offset which keeps limiting the enchantment to +12.
I only saw people developing checking queries for the procedures on the log database.
So, try it as I said. You can use the table above like a raw sheet for your parameters. You only need to lower the 4 values declared at the column [Desired Chance (%)], the more plus you have, the lower the value should be (lower value = lower success chance on the alchemy table, got it?).
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Old 10/11/2015, 13:09   #14
 
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Quote:
Originally Posted by blapanda View Post
I explained you the terms about "how to add more params", the table above is just an example for Param2 (plus 1 2 3 4) and Param3 (5 6 7 8). If you want more, because Param4 (9 10 11 12), you gotta add some more values to Param5 as 13 14 15 16, Param6 for 17 18 19 20, etc...

I don't remember any kind of offset which keeps limiting the enchantment to +12.
I only saw people developing checking queries for the procedures on the log database.
So, try it as I said. You can use the table above like a raw sheet for your parameters. You only need to lower the 4 values declared at the column [Desired Chance (%)], the more plus you have, the lower the value should be (lower value = lower success chance on the alchemy table, got it?).
Yea Thanks
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Old 10/11/2015, 14:18   #15
 
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Originally Posted by silkroad4all View Post
Yea Thanks
There is a button, which you should trigger, if someone helped you.
So do us a favor and keep getting used to it.
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