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[HATE] Current system

Discussion on [HATE] Current system within the SRO Private Server forum part of the Silkroad Online category.

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Old 09/07/2015, 22:50   #76
 
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Originally Posted by Skipper* View Post
I believe that's the idea of Dungeons but based on guild "members" not party "members"
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Originally Posted by Skipper* View Post
But is there a type in _RefGame_World_Config which can limit it to guild members? Oh wait wait. There is a battle arena which is for "guild" members, I remember seeing it before.
Dungeons free for all , it's not separated area, otherwise you will need to create a new worldID for each single guild manually. if we wanna give an example it's like Holy Water temple Or Forgotten World.

Quote:
Originally Posted by Skipper* View Post
The heart could be something like a certain monster which doesn't move with the bsr of the tower and some skills of the tower and a certain amount of HP while having mobs surrounding the tower to defend it.
You Just changed the whole idea aim. also check the restriction.


Anyway i think we still able to do it perfectly just got something in mind to apply and check it out , will keep updating that one for those whose interested.

Cheers
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Old 09/07/2015, 23:13   #77

 
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Quote:
Originally Posted by İNerminİ View Post
Dungeons free for all , it's not separated area, otherwise you will need to create a new worldID for each single guild manually. if we wanna give an example it's like Holy Water temple Or Forgotten World.



You Just changed the whole idea aim. also check the restriction.


Anyway i think we still able to do it perfectly just got something in mind to apply and check it out , will keep updating that one for those whose interested.

Cheers

Do you know what are u talking about?... you're not a developer so you wouldn't know what i mean at all. Also what u are saying is wrong, really wrong. Please know how "dungeons" work before talking or what are dungeons at least lel.
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Old 09/07/2015, 23:29   #78
 
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Quote:
Originally Posted by Skipper* View Post
I believe that's the idea of Dungeons but based on guild "members" not party "members"
The heart could be something like a certain monster which doesn't move with the bsr of the tower and some skills of the tower and a certain amount of HP while having mobs surrounding the tower to defend it.

But is there a type in _RefGame_World_Config which can limit it to guild members? Oh wait wait. There is a battle arena which is for "guild" members, I remember seeing it before.

I'll take a look over this.
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Originally Posted by Royalblade* View Post
arab ways of thinking.
nothing more to say.
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Old 09/07/2015, 23:38   #79

 
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Originally Posted by Xutan* View Post
nothing more to say.
Sorry, I couldn't laugh even more

Back to the idea, I didn't find any 'rule' which can be used for guild members only.. the people above don't just get it, dungeon "free for all"
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Old 09/07/2015, 23:44   #80
 
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dfaq , did i mentioned any dungeon in my post ?

anyway enough flaming , going to do it on my own and i'll keep updating here.

Quote:
Originally Posted by İNerminİ View Post
dfaq , did i mentioned any dungeon in my post ?

anyway enough flaming , going to do it on my own and i'll keep updating here.
Here is a full explanation of what i meant

1- Daily guild operation are collaborative groups of players.
2- You must have at least xx guild GP to start a guild operation.
3- you can register once every 24 hrs from the corresponding NPC.
4- The cost of GP depends on your Operation size
5- One player can only be in one operation at same time.
6- The bigger Operation stage, the more difficult operations it can take, and therefore get greater rewards. But coordinating an attack with so many players definitely shall increase the difficulty.
7- After the 24 hours operation period ends guild members will receive a reward. This reward is called “operation reward”. This operation reward is delivered to your account storage last page when the operation ends.
8- Each guild master can start an operation every 24 hrs , does not matter if you succeeded or failed, you have to wait 24 hrs from the opening time.
9- If you join a guild with an ongoing Operation, you can not take part in that current Operation. You'll have to wait for the next one.
10- If you left your guild at any point during an Operation, you won't receive the reward, even if you re-join before the Operation finishes.
11- The Operation creator is always the guild leader.
12- The operation attack will last for 5 mins / death.


We completed like 70% , we just facing problem on the restrictions.
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Old 09/08/2015, 04:43   #81
 
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Quote:
Originally Posted by İNerminİ View Post
dfaq , did i mentioned any dungeon in my post ?

anyway enough flaming , going to do it on my own and i'll keep updating here.



Here is a full explanation of what i meant

1- Daily guild operation are collaborative groups of players.
2- You must have at least xx guild GP to start a guild operation.
3- you can register once every 24 hrs from the corresponding NPC.
4- The cost of GP depends on your Operation size
5- One player can only be in one operation at same time.
6- The bigger Operation stage, the more difficult operations it can take, and therefore get greater rewards. But coordinating an attack with so many players definitely shall increase the difficulty.
7- After the 24 hours operation period ends guild members will receive a reward. This reward is called “operation reward”. This operation reward is delivered to your account storage last page when the operation ends.
8- Each guild master can start an operation every 24 hrs , does not matter if you succeeded or failed, you have to wait 24 hrs from the opening time.
9- If you join a guild with an ongoing Operation, you can not take part in that current Operation. You'll have to wait for the next one.
10- If you left your guild at any point during an Operation, you won't receive the reward, even if you re-join before the Operation finishes.
11- The Operation creator is always the guild leader.
12- The operation attack will last for 5 mins / death.


We completed like 70% , we just facing problem on the restrictions.
That's because you're aiming for something that's way out of your league, maybe anyone's league for that matter.
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Old 09/08/2015, 11:36   #82

 
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Quote:
Originally Posted by İNerminİ View Post
dfaq , did i mentioned any dungeon in my post ?

anyway enough flaming , going to do it on my own and i'll keep updating here.



Here is a full explanation of what i meant

1- Daily guild operation are collaborative groups of players.
2- You must have at least xx guild GP to start a guild operation.
3- you can register once every 24 hrs from the corresponding NPC.
4- The cost of GP depends on your Operation size
5- One player can only be in one operation at same time.
6- The bigger Operation stage, the more difficult operations it can take, and therefore get greater rewards. But coordinating an attack with so many players definitely shall increase the difficulty.
7- After the 24 hours operation period ends guild members will receive a reward. This reward is called “operation reward”. This operation reward is delivered to your account storage last page when the operation ends.
8- Each guild master can start an operation every 24 hrs , does not matter if you succeeded or failed, you have to wait 24 hrs from the opening time.
9- If you join a guild with an ongoing Operation, you can not take part in that current Operation. You'll have to wait for the next one.
10- If you left your guild at any point during an Operation, you won't receive the reward, even if you re-join before the Operation finishes.
11- The Operation creator is always the guild leader.
12- The operation attack will last for 5 mins / death.


We completed like 70% , we just facing problem on the restrictions.
Okay that can be done pretty easily. I can do it haha, thanks for the idea. i might apply it sometime later to my server.
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Old 09/08/2015, 16:29   #83
 
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Well its has been a while since i played sro.
But when i did i didnt hate the coins system i just prefered non coin system server.
The reason is simply if you donate and sell silks and stuff you gonna get the coins faster.
Cuz there were alwayscoins wich were purchested with gold.
Other coin true you got same amount of coing depends on what you used.
My main issue with that was ppl who bought tons of revers scroll and they keep coing back while we did trade's and stuff
But in other way coin system is better then 24/7 botting ****.
The things i said above is my side of view eaven tho i played on coin system servers too
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Old 09/08/2015, 16:35   #84
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That they are still afk botters for farming stones, elixirs.
It should be active playing only, try to block any kind of bot and let them gain the stuff by playing ! Like grind to max level with partys and create unique quest that this goes a bit faster.

Coin farming for som/sun weapon is okay, but please please set all the ƒck coins to NONTRADABLE ! So every player needs to job, quest, hunt temple uniques or do some fgw for the item he wants.

Try to make it good balance between donaters and none donaters.
Many games are successfully and the donaters can only buy some "skins"

//Maybe editing my post later
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Old 09/09/2015, 15:40   #85

 
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Royal Racist *****, mods please give him infraction.
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Old 09/10/2015, 15:48   #86
 
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Quote:
Originally Posted by Haxor View Post
Royal Racist *****, mods please give him infraction.
why? don't even see any racist remarks in the first post lol.
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Old 09/10/2015, 15:56   #87
 
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Bot= Gold/Elixir/SOX (chance to find som or soa)/STONES (Each STR stone 25m)/Immo Items

Play with hands/Trade= Just some gold rather i go work 1 day on cafe and buy silk 15$ then you can save whole week with that money

BOT > Play with hands
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Old 09/10/2015, 16:12   #88

 
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Quote:
Originally Posted by Royalblade* View Post
Tell me, where do you get this idea of "rights" from?

Oh and the arab way of thinking is a fact. It's not something made up. Don't even know why you'd think its anywhere near being racist.
Your people are working for arabs like sl****. (No intended offense)
You're right and you're not, not all arabs are "stupid" but by using the word arab(s) you're insulting all of them (including me). Removing that line would be much better in my opinion to avoid any further conflict.
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Old 09/10/2015, 16:56   #89
 
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Quote:
Originally Posted by Skipper* View Post
Okay that can be done pretty easily. I can do it haha, thanks for the idea. i might apply it sometime later to my server.
Ye sure try to apply but i dun think you'll be able to , even tho do not forget to give Credits

P.S you should better focus on the current bugs / issues on your current client before pretending to apply some thing new
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Old 09/10/2015, 17:04   #90
 
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Quote:
Originally Posted by Skipper* View Post
Your people are working for arabs like sl****. (No intended offense)
You're right and you're not, not all arabs are "stupid" but by using the word arab(s) you're insulting all of them (including me). Removing that line would be much better in my opinion to avoid any further conflict.
No wories mate , from now on to avoid "further conflict" Akasch can simply use the work CAMEL instead of arab , so everyone will be happy.
Right indiano ?
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