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[HATE] Current system

Discussion on [HATE] Current system within the SRO Private Server forum part of the Silkroad Online category.

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Old 09/06/2015, 00:39   #61



 
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I hate alchemy. It is time consuming, people who donate have a small advantage (immo) and many people ragequit because of this.

SRO is a teamplay game and you should show your SRO skills by playing in a party and pvp like a pro.
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Old 09/06/2015, 17:52   #62
 
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Quote:
Originally Posted by Disco Teka View Post
I hate alchemy. It is time consuming, people who donate have a small advantage (immo) and many people ragequit because of this.

SRO is a teamplay game and you should show your SRO skills by playing in a party and pvp like a pro.
We've already made something to get rid of the general alchemy problem which relies on silkroads fucked up non-existing "luck".

You shall know about that when the time comes.

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Originally Posted by WannaSun View Post
So you´re telling us since months you can do anything we/you want, but where is the server or any proof? blabla we don´t need to prove anything to you faq..
Well the other question is why you left the sro community (well you are still here but keep telling us you left or leaving or whatever), if you could do SOMETHING big we can´t even imagine.
Another question is if LT and you are already able to do so, why you/LT opened Electus first?

well pserver is out since years, I guess you already know what people like and what they don´t.
I left sro for half a year. Thusly, LT opened Electus. I helped him with slots and one or two other things.
So what? I've helped another dozen of other servers with 2-3 things before.
Two or three dozen have already used those ideas @ Electus.

Shit u saying ain't making no sense.
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Old 09/06/2015, 18:07   #63

 
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Another thing I hate:
Servers with only one race only enabled.
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Old 09/06/2015, 18:17   #64
 
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a system that I hate would be the current unique system example 1 wizard can just solo Tiger girl. why not make tiger girl be max level and her mobs that spawn should also be max level same for the rest of the unique mobs.
and another system I hate is that 1 person/party gets the drop it should be like guild wars 2 where everyone gets items so long as they hit the mob
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Old 09/06/2015, 19:06   #65
 
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Originally Posted by elfuria View Post
a system that I hate would be the current unique system example 1 wizard can just solo Tiger girl. why not make tiger girl be max level and her mobs that spawn should also be max level same for the rest of the unique mobs.
and another system I hate is that 1 person/party gets the drop it should be like guild wars 2 where everyone gets items so long as they hit the mob
#1 Unique Spawns
It would be nice to make the spawns dynamic, yeah true that. It's actually good that you've pointed that out. I might have a great solution for it.

Basically you want spawns to be according to the highest level player AROUND the unique right?
Possible, thanks

#2 Drop Allocation
It is technically possible to do this but it would require quite some work :S
I'll try messing with the drops to make them like "quest items", so only the person with his name on the drops can pick it. But haven't messed with this yet, so I'll have a look next week.

Good ideas


PS: This is why I didn't open a thread to ask for ideas. It's better to ask for whats ****** and make that better. We've got enough "new" ****. It's time to fix up all the "old" ****.
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Old 09/06/2015, 22:36   #66
 
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im not sure if someone said it or not...i hate coin system obtain by jobbing
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Old 09/06/2015, 23:00   #67
 
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Originally Posted by HybridActiV3* View Post
im not sure if someone said it or not...i hate coin system obtain by jobbing
Jobbing is the only unique thing that Silkroad has that can stand up against other MMOs.
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Old 09/07/2015, 01:04   #68
 
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Originally Posted by TheWickedNite View Post
Jobbing is the only unique thing that Silkroad has that can stand up against other MMOs.
dungeon better than 24/7 AFK traders that tracing someone
if he add various dungeon to collect different coins would be better

and make it untradable to avoid Pay2Win so everyone has to work hard to get his weap/set/acc

also he can set-up arena/CTF to get honer buffs
no more killing afk botters at cave to obtain honer buffs
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Old 09/07/2015, 01:33   #69
 
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Quote:
Originally Posted by HybridActiV3* View Post
dungeon better than 24/7 AFK traders that tracing someone
if he add various dungeon to collect different coins would be better

and make it untradable to avoid Pay2Win so everyone has to work hard to get his weap/set/acc

also he can set-up arena/CTF to get honer buffs
no more killing afk botters at cave to obtain honer buffs
When you will play other MMOs when you get your entire set with 2 dungeons runs then all you have to do is brainless farm with no bots to enchant ur set, trust me, you'll like silkroad better.
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Old 09/07/2015, 01:36   #70
 
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Originally Posted by Royalblade* View Post
arab ways of thinking.
Thats what i hate ! .
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Old 09/07/2015, 01:59   #71
 
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Originally Posted by TheWickedNite View Post
When you will play other MMOs when you get your entire set with 2 dungeons runs then all you have to do is brainless farm with no bots to enchant ur set, trust me, you'll like silkroad better.
2 runs?

are you kidding me?
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Old 09/07/2015, 02:02   #72
 
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Originally Posted by HybridActiV3* View Post
2 runs?

are you kidding me?
Nope, I'm not.I'm playing Tera Online, a much better game than Silkroad is in every aspect, except gearing and farming.
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Old 09/07/2015, 09:53   #73
 
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dungeon gives the opportunity even to old/new players to obtain their weap/set
while jobbing after many player had obtained their weap/set they will stop to jobbing and it become boring server and they start to leave
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Old 09/07/2015, 12:59   #74
 
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There is an idea tried to update on my client but could not finish perfectly , GS decided to fck with me tho

The idea is about daily competition for guilds since the only use of guild is fortress war no more ( if we talking about team play )

Daily Operation task for guild , it's a like an fortress where the mission to destroy the heart , however there will be no towers or tho only tough moobs/uniques ( and there is desired amount of those moobs which means there is no Re-spawn ) so if they are 50x , if a guild mate killed 2x of them , they'll remain at 48x.

so the guild leader will assign each one to take down some of those uniques / moobs to clear the area so the last one can take down the Heart.

Restriction:
♦ Only 1 Entry per 1 guild mate
♦ Each guild member got his own run alone. which mean only 1 guild member in the area for 5 mins.
♦ Reward based on destroying the heart Only , even if you killed 48x and remain only 2x.
♦ Limiting the time for each guild mate attack to be 5 min , then teleport back.

Well if we could successfully apply , we can enhance a team play.

Cheers
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Old 09/07/2015, 13:51   #75

 
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Quote:
Originally Posted by İNerminİ View Post
There is an idea tried to update on my client but could not finish perfectly , GS decided to fck with me tho

The idea is about daily competition for guilds since the only use of guild is fortress war no more ( if we talking about team play )

Daily Operation task for guild , it's a like an fortress where the mission to destroy the heart , however there will be no towers or tho only tough moobs/uniques ( and there is desired amount of those moobs which means there is no Re-spawn ) so if they are 50x , if a guild mate killed 2x of them , they'll remain at 48x.

so the guild leader will assign each one to take down some of those uniques / moobs to clear the area so the last one can take down the Heart.

Restriction:
♦ Only 1 Entry per 1 guild mate
♦ Reward based on destroying the heart Only , even if you killed 48x and remain only 2x.
♦ Limiting the time for each guild mate attack to be 5 min , then teleport back.

Well if we could successfully apply , we can enhance a team play.

Cheers
I believe that's the idea of Dungeons but based on guild "members" not party "members"
The heart could be something like a certain monster which doesn't move with the bsr of the tower and some skills of the tower and a certain amount of HP while having mobs surrounding the tower to defend it.

But is there a type in _RefGame_World_Config which can limit it to guild members? Oh wait wait. There is a battle arena which is for "guild" members, I remember seeing it before.

I'll take a look over this.
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