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[POLL] VSRO v1.274 Level Cap (max. Level)

Discussion on [POLL] VSRO v1.274 Level Cap (max. Level) within the SRO Private Server forum part of the Silkroad Online category.

View Poll Results: desired max. Level for VSRO v1.274
[CONSTANT] max. Level 80 47 16.38%
[CONSTANT] max. Level 90 30 10.45%
[CONSTANT] max. Level 100 26 9.06%
[CONSTANT] max. Level 110 25 8.71%
[CONSTANT] max. Level 120 52 18.12%
[RISING] start max. Level 80 end max. Level 120 107 37.28%
Voters: 287. You may not vote on this poll

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Old 07/26/2015, 21:32   #31
 
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Cap update each month. After that you got a big task to figure out how to keep players on your server.
A server is never popular for 4 months straight.
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Old 07/26/2015, 21:43   #32
 
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1 month is way way 2 fast in my opinion there is no way to get a full sun set with good stats and fb within one month, and if u argument "ye, but players reached max lvl within that time". Then there is no reason to limit the cap then i could set it instantly to level 120
level cap is made for the players invest time in getting a good "currently" end lvl set and enjoy that set & the cap itself. If you was King in Cap 80 u can become a noob in Cap 90 (new skills, new investment, new players etc etc)
If i would think like "ok, the most players reached Lv 80 now lets upgrade" whats the point of cap rising then?
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Old 07/26/2015, 22:07   #33
 
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all depends on how fast you can get a sun set. Most servers you can start gaining suns within 2 weeks and by the end of the first month most have sun parts. Try 2 months before cap update and see how it works out. I'm just giving my opinion on this and at the end of the day its your choice on what to do. good luck either way
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Old 07/26/2015, 23:53   #34
 
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just a info, the sun drop rate will be x1
alchemy rate will be lower then isro (+5 and higher)
exp / sp will be will be something like x30

thats what i planed to do
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Old 07/27/2015, 01:48   #35
 
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its gonna take a **** longer than a month to start getting sun drops if the rates going to be x1, + with a lower alchemy rate than it already is, the server doesn't already seem so appealing
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Old 07/27/2015, 01:57   #36
 
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Quote:
Originally Posted by SoSuNooP View Post
its gonna take a **** longer than a month to start getting sun drops if the rates going to be x1, + with a lower alchemy rate than it already is, the server doesn't already seem so appealing
i actually don't wanna people to have +10++

+5 - +7 should be the default so i have 2 options:

1st = decrease alchemy rate on +5 and higher
or.... stack elixirs to 1

but if +7 - +10 becomes defaults whats so special on these pluses then?
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Old 07/31/2015, 22:30   #37


 
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Quote:
Originally Posted by Syloxx View Post
thats my plan...
i dont wanna be a private server i wanna be the private server lets see if i can reach it
You do realize tho that it almost doesn't matter what features server offers these days. At first they like it but then the community moves on to another ''great server''. They crawl from server to server. It would actually be a wonder to see a private server last for 1.5 years (without fake stats or goldbots ingame to make the server look populated & active)

onTopic [Poll]: The rising Cap is a good idea.

Quote:
Originally Posted by Syloxx View Post
Main Logo:

Hey, bascially i just wanna ask for the opinion of that logo, dont wanna create a own thread just for that so i would like to see your feedback below
It's not that bad but the outline of the official logo (brown coloured) looks lame in my opinion, try also to implement something SRO based (idea) or give the ''N'' something more special. Even small almost not visible textures make a huge difference
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Old 08/06/2015, 17:23   #38
 
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Quote:
Originally Posted by XENijX Edits View Post
You do realize tho that it almost doesn't matter what features server offers these days. At first they like it but then the community moves on to another ''great server''. They crawl from server to server. It would actually be a wonder to see a private server last for 1.5 years (without fake stats or goldbots ingame to make the server look populated & active)
it's the most correct opinion i have seen since files are released.Whatever you give players they will already leave your server unless you put something have never seen in any other server before.(like 3rd race or smth like that)

on-topic;the last one is alright but ''imo'' you better change max. level to 60 cap at the beggining,this might attract peeps,however its something will look like a new thing lol
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Old 08/12/2015, 09:16   #39
 
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Syloxx when the server open beta official ?
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Old 08/12/2015, 11:53   #40
 
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actually i dont know to be honest,

i still develop things wich are relevant serverside so you players wont see any changes while i develop that

reason:
performance & stability

as soon as it comes to the ingame development i'll open the server for you guys

currently writing a patcher to run 2 GameServers on 1 machine:
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Old 08/26/2015, 20:28   #41
 
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ofcourse RISING !!
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Old 08/27/2015, 10:42   #42
 
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Cap by Cap best solution!!! +1111111
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Old 08/27/2015, 13:26   #43
 
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Any information when u gonna release this server or the beta phase?
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Old 08/27/2015, 13:33   #44
 
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Quote:
Originally Posted by Invista9 View Post
Any information when u gonna release this server or the beta phase?
i currently paused the project for a few days, waiting for a server hoster to send me an offers for a server configuration wich isnt possible to select on the website:

CPU: Intel Xeon E5 2640 (8x 2,6 GHz Cores - 16x 2,6 Ghz Threads)
RAM: 128GB DDR4 ECC
Storage: 4x 240GB SSD

this server is strong enough to handle 2 shards (low rate and higher rate server)
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Old 08/29/2015, 10:47   #45
 
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80 start preferred as now days its really waste of time to grind.
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