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07/26/2015, 21:32
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#31
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elite*gold: 0
Join Date: Dec 2011
Posts: 1,121
Received Thanks: 1,320
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Cap update each month. After that you got a big task to figure out how to keep players on your server.
A server is never popular for 4 months straight.
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07/26/2015, 21:43
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#32
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elite*gold: 56
Join Date: Oct 2013
Posts: 1,165
Received Thanks: 774
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1 month is way way 2 fast in my opinion there is no way to get a full sun set with good stats and fb within one month, and if u argument "ye, but players reached max lvl within that time". Then there is no reason to limit the cap then i could set it instantly to level 120
level cap is made for the players invest time in getting a good "currently" end lvl set and enjoy that set & the cap itself. If you was King in Cap 80 u can become a noob in Cap 90 (new skills, new investment, new players etc etc)
If i would think like "ok, the most players reached Lv 80 now lets upgrade" whats the point of cap rising then?
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07/26/2015, 22:07
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#33
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elite*gold: 0
Join Date: Dec 2011
Posts: 1,121
Received Thanks: 1,320
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all depends on how fast you can get a sun set. Most servers you can start gaining suns within 2 weeks and by the end of the first month most have sun parts. Try 2 months before cap update and see how it works out. I'm just giving my opinion on this and at the end of the day its your choice on what to do. good luck either way
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07/26/2015, 23:53
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#34
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elite*gold: 56
Join Date: Oct 2013
Posts: 1,165
Received Thanks: 774
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just a info, the sun drop rate will be x1 
alchemy rate will be lower then isro (+5 and higher)
exp / sp will be will be something like x30
thats what i planed to do
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07/27/2015, 01:48
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#35
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elite*gold: 2
Join Date: Oct 2010
Posts: 1,319
Received Thanks: 297
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its gonna take a **** longer than a month to start getting sun drops if the rates going to be x1, + with a lower alchemy rate than it already is, the server doesn't already seem so appealing
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07/27/2015, 01:57
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#36
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elite*gold: 56
Join Date: Oct 2013
Posts: 1,165
Received Thanks: 774
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Quote:
Originally Posted by SoSuNooP
its gonna take a **** longer than a month to start getting sun drops if the rates going to be x1, + with a lower alchemy rate than it already is, the server doesn't already seem so appealing
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i actually don't wanna people to have +10++
+5 - +7 should be the default so i have 2 options:
1st = decrease alchemy rate on +5 and higher
or.... stack elixirs to 1
but if +7 - +10 becomes defaults whats so special on these pluses then?
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07/31/2015, 22:30
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#37
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elite*gold: 62
Join Date: Jul 2013
Posts: 2,639
Received Thanks: 2,068
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Quote:
Originally Posted by Syloxx
thats my plan...
i dont wanna be a private server i wanna be the private server  lets see if i can reach it 
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You do realize tho that it almost doesn't matter what features server offers these days. At first they like it but then the community moves on to another ''great server''. They crawl from server to server. It would actually be a wonder to see a private server last for 1.5 years  (without fake stats or goldbots ingame to make the server look populated & active)
onTopic [Poll]: The rising Cap is a good idea.
Quote:
Originally Posted by Syloxx
Main Logo:
Loading...:
Hey, bascially i just wanna ask for the opinion of that logo, dont wanna create a own thread just for that so i would like to see your feedback below 
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It's not that bad but the outline of the official logo (brown coloured) looks lame in my opinion, try also to implement something SRO based (idea) or give the ''N'' something more special. Even small almost not visible textures make a huge difference
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08/06/2015, 17:23
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#38
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elite*gold: 0
Join Date: Feb 2013
Posts: 24
Received Thanks: 2
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Quote:
Originally Posted by XENijX Edits
You do realize tho that it almost doesn't matter what features server offers these days. At first they like it but then the community moves on to another ''great server''. They crawl from server to server. It would actually be a wonder to see a private server last for 1.5 years  (without fake stats or goldbots ingame to make the server look populated & active)
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it's the most correct opinion i have seen since files are released.Whatever you give players they will already leave your server unless you put something have never seen in any other server before.(like 3rd race or smth like that)
on-topic;the last one is alright but ''imo'' you better change max. level to 60 cap at the beggining,this might attract peeps,however its something will look like a new thing lol
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08/12/2015, 09:16
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#39
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elite*gold: 0
Join Date: Oct 2008
Posts: 753
Received Thanks: 86
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Syloxx when the server open beta official ?
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08/12/2015, 11:53
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#40
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elite*gold: 56
Join Date: Oct 2013
Posts: 1,165
Received Thanks: 774
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actually i dont know to be honest,
i still develop things wich are relevant serverside so you players wont see any changes while i develop that
reason:
performance & stability
as soon as it comes to the ingame development i'll open the server for you guys
currently writing a patcher to run 2 GameServers on 1 machine:
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08/26/2015, 20:28
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#41
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elite*gold: 0
Join Date: Oct 2014
Posts: 141
Received Thanks: 31
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ofcourse RISING !!
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08/27/2015, 10:42
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#42
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elite*gold: 0
Join Date: Jul 2009
Posts: 1,121
Received Thanks: 420
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Cap by Cap best solution!!! +1111111
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08/27/2015, 13:26
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#43
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elite*gold: 0
Join Date: Jul 2015
Posts: 213
Received Thanks: 26
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Any information when u gonna release this server or the beta phase?
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08/27/2015, 13:33
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#44
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elite*gold: 56
Join Date: Oct 2013
Posts: 1,165
Received Thanks: 774
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Quote:
Originally Posted by Invista9
Any information when u gonna release this server or the beta phase? 
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i currently paused the project for a few days, waiting for a server hoster to send me an offers for a server configuration wich isnt possible to select on the website:
CPU: Intel Xeon E5 2640 (8x 2,6 GHz Cores - 16x 2,6 Ghz Threads)
RAM: 128GB DDR4 ECC
Storage: 4x 240GB SSD
this server is strong enough to handle 2 shards (low rate and higher rate server)
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08/29/2015, 10:47
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#45
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elite*gold: 0
Join Date: Dec 2012
Posts: 66
Received Thanks: 16
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80 start preferred as now days its really waste of time to grind.
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