Hi everyone ,
i got a small problem but i think it hasn't a solution
so here is my problem ,
Target packet its need a unknown parameter its called object id of monster or npc or character .. etc.
from where i can select this id ? cuz its changed every time i target a character after relog.
i mean every login each character get a new object id and i want to make a system using target a characters by text box (Character Name)
this is a simple parser for target object opcode analyzing :
It's called "unique ID". You can get it from :
1-self ID (self-spawn packet)
2-for other players/mobs/objects (using single/group spawn packets)
For players, the ID changes upon teleporting. For NPCs, it doesn't change (even after server restart) as long as you don't edit anything with NPC/mobs spawn.
As for mobs, it doesn't change for the SAME mob until it dies. But it's different for different mobs in the field.
P.S. Parsing group-spawn packet is extremely difficult, but there are some parsed examples released already, Search for them.
It's called "unique ID". You can get it from :
1-self ID (self-spawn packet)
2-for other players/mobs/objects (using single/group spawn packets)
For players, the ID changes upon teleporting. For NPCs, it doesn't change (even after server restart) as long as you don't edit anything with NPC/mobs spawn.
As for mobs, it doesn't change for the SAME mob until it dies. But it's different for different mobs in the field.
P.S. Parsing group-spawn packet is extremely difficult, but there are some parsed examples released already, Search for them.
i already parsed this incoming single spawn packet 0x3015
but i want to select character name (Test) and object id (B5 B5 01 00) in variables string & uint ,
i tried to do it but its failed every time.
i already parsed this incoming single spawn packet 0x3015
but i want to select character name (Test) and object id (B5 B5 01 00) in variables string & uint ,
i tried to do it but its failed every time.
[Help] Target Packet 06/10/2015 - SRO Coding Corner - 6 Replies Hi everyone ,
i got a small problem but i think it hasn't a solution :(
so here is my problem ,
Target packet its need a unknown parameter its called object id of monster or npc or character .. etc.
from where i can select this id ? cuz its changed every time i target a character after relog.
i mean every login each character get a new object id and i want to make a system using target a characters by text box (Character Name)
this is a simple parser for target object opcode analyzing :
How to get out the Target ID from this packet 10/16/2009 - CO2 Private Server - 13 Replies hello there ,
this is for
actually i have 2 things need help with
1-Getting the target id from a packet Solved
2-The string type id for nobility screen or how to r8 names to it
i had the Nobi Donation screens 1,2 but with no names now i wanna send the names to it , how is that will be done ?
[Frage]Packet 0x3E, Target und Attacker 07/11/2009 - Kal Online - 7 Replies Hi, will einen simplen bot machen, bin nun auch langsam am "verstehen".. nun meine frage: ich will erstmal nur die mobs angeifen, die mich attacken..
das Packet 0x3E sagt ja irgendwas greift irgendwen an..
nun wie bekomme ich das raus, dass ich angegriffen werde?!
DWORD attacker=0;
DWORD target=0;
WORD dmg;
WORD dmg2;
memcpy((void*)&attacker,(void*)((DWORD)buf2+3 +1) ,4);
memcpy((void*)&target,(void*)((DWORD)buf2+3+1 +4) ,4);