Hey duuh? how do you do?
I was thinking , How can i help silkroad? Is it worth to wasting time to help
this game?
I would really really help silkroad
maybe I am not good at setup servers/sql/db and etc..
maybe I am not good at coding,design,websites and etc..
but as a sro player , playing since 2010 , i think sro needs new kind
of wars/events , the original are boring , ctf/ba/job etc..
if you need your server success , make new kind of wars/events
remake/model/code the whole shit !
don't think your server would work/stable if you made it chn only
or dg8/9/10 etc.. , it's idiotic
people nowadays focus on low degrees and chn only race
it's not like this guys , not because 1 or 2 servers dg8/9/10 chn only
worked good , the whole dg8/9/10 chn only would work so!
let me give you a true example
i know someone "without names* , after elamidas pretty much dead
he told me i 'll make dg10 chn only server , he thought his server
would do like elamidas , because it's dg10 chn only. how pathetic?
however , i was saying please guys change the whole thing
change the motherfuckin routine , take a risk and try new stuffs
if you want your server work/stable for pretty long time
you should not copy ideas from others , take your own shit
and make it true in your server.
And here is some war ideas i got from my mind :-
1-first idea is simply , let's name this idea
[Collect&Fight] event
all we need is area,coins and players
how this event work?
more coins you collect , more chance to win
but here is the thing that will make the event become like a MADNESS
if you got killed from someone , 1coin will drop from you
there is no teams , everyone is able to kill anyone , NO TEAMS!
so you have to collect , and kill anyone around you and take the coin
that will drop from him
also if the highest collector dead , he will lose 50% from the coins he got
for example , if he collected 20 coins and someone killed him
he will lose 50% of coins , = 10 coins drop.
Also if we can make a list on the right of the screen for top 5 collectors
would be funny.
2- Second idea is about fortresswar.
Fortresswar is fucking awesome thing , the guy who code/design it
should take a watermelon.
but players fucked it up , players waiting till last 10mins , then they start
to fuck each other , the ftw time is 1.30h , the fun start/end in 10mins!
a motherfuckin 1.30h and only 10mins fun!
so here is the thing that will make players fuck each others whole time
How?
To make it rounds , Yes! , rounds , let me explain
3 Rounds , each round 20mins *FOR EXAMPLE*
each round had it's reward , but the reward gets higher round by round
1round reward :- 1B *FOR EXAMPLE*
2round reward :- 2B *FOR EXAMPLE*
3round reward :- 3B *FOR EXAMPLE*
Let me explain more :-
Boom FTW STARTED , Guild 'TEST1' joined , guild 'TEST2' joined
'TEST1' guild and 'TEST2' guild preparing to fight..
bom-tak-bom-tak-bra-rbubuauh *TOO MANY KILLS*
NOTICE : Congratuilation 'TEST1' Guild has occupied the round 1 , please go
take the reward from tax in 3mins'
*AFTER 3MINS*
NOTICE : Round2 Start in 10mins
ETC-ETC-ETC
NOTICE : Guild 'TEST2' occupied the round 2 , please go take the reward
from tax in 3mins'
*AFTER 3MINS*
NOTICE : Round3 Start in 10mins
ETC-ETC ..
that would really help the fortresswar players issue , and gives more fun
~Thanks
Alaa.






