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Silkroad Emulator for mobile devices

Discussion on Silkroad Emulator for mobile devices within the SRO Private Server forum part of the Silkroad Online category.

View Poll Results: Silkroad Server on your phone/tablet
awesome idea 510 79.07%
senseless, i just dont see it. 135 20.93%
Voters: 645. You may not vote on this poll

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Old 11/18/2014, 21:40   #331
 
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Cooo i see progress looking good! oh can you please share a video on the new update?
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Old 11/20/2014, 17:05   #332
 
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Quote:
Originally Posted by bxxb View Post
Cooo i see progress looking good! oh can you please share a video on the new update?
too busy now to reender video, its ready but no time to finish it for now. As soon as it wioll be ready i will publish it
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Old 11/20/2014, 20:06   #333
 
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Quote:
Originally Posted by paxemuman View Post
too busy now to reender video, its ready but no time to finish it for now. As soon as it wioll be ready i will publish it
Great,you will have all the positive feedback from community cheers looking forward
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Old 11/22/2014, 14:31   #334
 
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Here is short movie captured from pc/tablet screen ENJOY!
What We can see on video:
*Login
*Character creation
*Entering the game
*Gm console
*Items spawn from gm console
*Items engine in action
[items engine its the part of emulator which is responsible for items spawn when player are in range
and items despawn. Also he is responsible for deleting items after selected amount of time or after picking up]
*Items inventory movement
*Items equipment and items taking off
*Player stats change during equip/unequipment
*Advance movement system calculation(tracing player position 20times/sec )
*Monster spawn via gm console
*Monster control engine in action
[its part of emulator which take care about spawning
monster when players are in range. Its aswell responsible
for monsters walk, despawn and in near future while it
will get expanded it will handle monsters despawn after
it will get killed and much more functions ]

Thats all for now, if no problems emulator should be released soon.
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Old 11/22/2014, 15:09   #335
 
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Smile

Quote:
Originally Posted by paxemuman View Post
Here is short movie captured from pc/tablet screen ENJOY!

What We can see on video:
*Login
*Character creation
*Entering the game
*Gm console
*Items spawn from gm console
*Items engine in action
[items engine its the part of emulator which is responsible for items spawn when player are in range
and items despawn. Also he is responsible for deleting items after selected amount of time or after picking up]
*Items inventory movement
*Items equipment and items taking off
*Player stats change during equip/unequipment
*Advance movement system calculation(tracing player position 20times/sec )
*Monster spawn via gm console
*Monster control engine in action
[its part of emulator which take care about spawning
monster when players are in range. Its aswell responsible
for monsters walk, despawn and in near future while it
will get expanded it will handle monsters despawn after
it will get killed and much more functions ]

Thats all for now, if no problems emulator should be released soon.
Really PERFECT

like your work [MOVIE]
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Old 11/24/2014, 13:36   #336
 
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Itīs kind of astonishing that you didnt give up yet and keep working for it. Hands down man hands down...
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Old 11/26/2014, 21:19   #337
 
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Can you create this for IOS Devices too?
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Old 11/27/2014, 19:37   #338
 
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Quote:
Originally Posted by pln102 View Post
Can you create this for IOS Devices too?
idk we will see for now i want it for ANDROID and PC winodws/linux
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Old 12/01/2014, 13:43   #339
 
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when u relase that ? its awesome idea1!
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Old 12/01/2014, 16:55   #340
 
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Soon i will have 2 weeks of free time so i will be able to finish website and tutorials, i cant say exact date but i hope on beginning of new year i will make a release. I want everything to be done well cause it will save me ALOT of time later
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Old 12/29/2014, 08:14   #341

 
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I'd agree if that would be the SRO_Client (at least) emulated on android..
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Old 12/29/2014, 14:05   #342
 
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Quote:
Originally Posted by Artuuro_lv View Post
I'd agree if that would be the SRO_Client (at least) emulated on android..
It is only matter of time :


Anyway emulator is going to be ported to other systems if people will back this idea. Emulator first release is ALREADY finished(i made last tests some days ago). As soon as i will finish website and tutorials it will get a official release.
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Old 12/29/2014, 17:39   #343
 
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Question maybe a stupid question:S
Is still this emu bugged? Give me some informations im gonna test it on my phone xD,im waiting.
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Old 12/29/2014, 18:09   #344
 
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Quote:
Originally Posted by raulxxxx View Post
Question maybe a stupid question:S
Is still this emu bugged? Give me some informations im gonna test it on my phone xD,im waiting.
No bugs solid core to build around. This emu anyone anytime can join development with base knowledge and some time.
Base release version will contain full development kit + emulator and short easy tutorial how to code your addons. Most important is you dont have to know/own a android sdk because i have used Reflection programming and a lot more solutions...all you have to know is basic java knowledge... As a result you can even add flying elephants to emulator.

Base release will contain:
-Working login and game server
-Player walking,spawn despawn, real time pos calculation.
-Monster spawn, walk(can be fully modified by user)
-Monster engine
-Player engine
-Spot control engine
-Items engines
-Items spawn
-Items equip/unequip
-Items inventory movement
-Items drop
-Chat(can be fully modified in plugin section)
-SQL support

Anything which is not done can be added by anyone just as a plugin.
This is a really shortened list of things which are working and are most important(detail list will be posted on website after release). In my opinion this is best you can get in a matter of sro emulation to start with. I spent almost 2 years on it to make it easy to code for everyone
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Old 12/29/2014, 19:46   #345
 
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Quote:
Originally Posted by paxemuman View Post
No bugs solid core to build around. This emu anyone anytime can join development with base knowledge and some time.
Base release version will contain full development kit + emulator and short easy tutorial how to code your addons. Most important is you dont have to know/own a android sdk because i have used Reflection programming and a lot more solutions...all you have to know is basic java knowledge... As a result you can even add flying elephants to emulator.

Base release will contain:
-Working login and game server
-Player walking,spawn despawn, real time pos calculation.
-Monster spawn, walk(can be fully modified by user)
-Monster engine
-Player engine
-Spot control engine
-Items engines
-Items spawn
-Items equip/unequip
-Items inventory movement
-Items drop
-Chat(can be fully modified in plugin section)
-SQL support

Anything which is not done can be added by anyone just as a plugin.
This is a really shortened list of things which are working and are most important(detail list will be posted on website after release). In my opinion this is best you can get in a matter of sro emulation to start with. I spent almost 2 years on it to make it easy to code for everyone
Something like counter strike ! ,i dont know anything about java or any other programms which can help me to modify this emu
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