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[Weird problem] SR_GameServer
Discussion on [Weird problem] SR_GameServer within the SRO Private Server forum part of the Silkroad Online category.
04/04/2013, 19:29
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#1
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[Weird problem] SR_GameServer
Hello,
There is a annoying error has been shown in sr_gameserver
After few days of figuring it out i seen that it is x32 and when it reach the limit which is 4gb its closes[crash] auto
Asked mykha and told me to change your sql server to a better version [gonna try this later]
But, what i wanted to do? 2 gameservers but, ye hyperfilter wanted $200 more for other ip to make 2 gameservers and actually it is too much for second month new root,hyperfilter etc also new web design and coder money is there any solution for this? better than paying more $200 for hyperfilter to make a second gameserver
The error: [SR_GameServer] OnExit() Called and [SR_ShardManager] OnExit() Called happens every time the sr_gameserver reaches 4gb of rams about shardmanager ones happend once and was before ctf starts
~ What i have done? Fixed transport pet bug, decreased the mobs from 46k to 36k still the same crash after 12 hours, none fixed it.
I hope someone may know a fix for this problem,
~ It may be wrong section but, my thread was in ask the experts for over 12 hours and no one replied.
Thanks,
Regards
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04/04/2013, 19:50
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#2
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Well, Even with that extra IP, The service of 2x gameservers won't be like normal with hyperfilter.
About that 4GB ****, You should try the paid sql version. Because it sometimes ***** the exe load from database to server files to clients. Complicated situation ...
By the way, How dafuq is the gameserver's ram usage reaches 4GB .. It's maximum on a good root with 16GB of ram about 1.5GB ram usage. Weird but, Gonna discover it.. Can you upload your GS dumps?
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04/04/2013, 19:58
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#3
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my gs stops at 3.7 gb then swaps all the memory load to the sql server so do exactly as i said and you will have it solved.
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04/04/2013, 20:08
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#4
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Chat Killer In Duty
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The ask the expert section is more oriented for little questions and doubts
but this can be posted ere as well, aside that being 12h and no answer a good reason
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04/04/2013, 20:19
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#5
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ofc the gameserver will crash if it reaches 4GB(no more memory)
that's why 32-Bit often isn't enough for newer programs
I tried to run the server files on my PC once just for fun and the GS went up to 2GB(eu and china enabled)
since 36k mobs aren't much I doubt that this is the problem
It probably is a bug.
Does it happen under load or even when there are no users on?
also:
"swaps all the memory load to the sql server"
Now that is something I really don't believe
The GS might start executing all pending queries and free the memory allocated by them, because it's running out of memory, but I don't know how it should "swap the memory load"
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04/04/2013, 20:32
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#6
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Quote:
Originally Posted by Schickl
ofc the gameserver will crash if it reaches 4GB(no more memory)
that's why 32-Bit often isn't enough for newer programs
I tried to run the server files on my PC once just for fun and the GS went up to 2GB(eu and china enabled)
since 36k mobs aren't much I doubt that this is the problem
It probably is a bug.
Does it happen under load or even when there are no users on?
also:
"swaps all the memory load to the sql server"
Now that is something I really don't believe
The GS might start executing all pending queries and free the memory allocated by them, because it's running out of memory, but I don't know how it should "swap the memory load"
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I'm using sql server 2008 r2 standard and i'm using windows server 2012 standard so i'm thinking to change to sql server 2012 enterprise
Would it solve my problem?
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04/04/2013, 20:59
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#7
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More RAM...
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04/04/2013, 21:08
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#8
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Quote:
Originally Posted by 深路在线
More RAM...
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I got 64 gb ram
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04/04/2013, 21:53
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#9
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Quote:
Originally Posted by 深路在线
More RAM...
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That won't help at all
My PC has 32GB and that doesn't help a 32-Bit executable at all
The addresses are 32-Bit long and 2^32 = 4294967296 -> 4Gbyte
Now that really is some basic stuff you should know
@OP:
I doubt that upgrading your SQL server will help
I don't see what should make a more expensive version better(in this case)
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04/04/2013, 22:28
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#10
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@Schickl
not "swapping" specifically, but i have been running servers for long enough to know all about that. If i use standard on my server, sqlserver.exe stays at 4GB and gs crashes.
If i use enterprise, sqlserver.exe reaches 22Gb and gs stays exactly at 3.7.
@OP
Please do the following, use enterprise version and if that doesn't work use Win2008 + MSSQL Enterprise edition.
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04/04/2013, 22:30
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#11
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limit zones, use 2 gameservers (better even 3) and upgrade mssql to a decent version
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04/04/2013, 22:42
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#12
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Quote:
Originally Posted by Nezekan
limit zones, use 2 gameservers (better even 3) and upgrade mssql to a decent version
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Did you try to read the whole thread?
Currently and stays at 2,9GB never moved since the last restart i have just played around in sql,server.cfg,certification and it is stays at 2,9GB now.
Looks great,
Thanks for everyone who helped me.
~ sorry portaldark if this was wrong section but, ye thanks goes to the people who replied to this thread for helping me out, thanks!
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04/04/2013, 22:45
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#13
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Quote:
Originally Posted by Nezekan
limit zones, use 2 gameservers (better even 3) and upgrade mssql to a decent version
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Please tell me one feature a more expensive SQL Server has that would help the Gameserver save memory
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04/05/2013, 00:27
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#14
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Does joymax have a 64 bit version of GS? Probably a noob question but eh xD
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04/05/2013, 00:45
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#15
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Quote:
Originally Posted by elfuria
Does joymax have a 64 bit version of GS? Probably a noob question but eh xD
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Why don't you ask them?
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