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[Question] Silkroad files formats

Discussion on [Question] Silkroad files formats within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1

 
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[Question] Silkroad files formats

what is these for ? as i know DDJ is for icons , BSR for the mm shape . but bsm what is it for ? and btw can ddj used as the same function of bsr ?
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Old 12/03/2012, 18:19   #2

 
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DDJ Is for pictures . not icons only, Teleport screens etc. are used as ddj.
BSR as I know , It's 3d format inside data.pk2
BSM same as BSR .
And , you cant use 1d format as a 3d , nor appositive.
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Old 12/03/2012, 19:09   #3
 
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DDJ: Icons / Ingame Images (teleports, loadings, etc) / Textures
BSR: Item's/npc/monster appearance
BMS: Item's shape, this can be opened converting the selected .bms file using perrytje's Model converter ( and opening it with 3D programs like Blender.

Correct me if I'm wrong please.
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Old 12/04/2012, 15:45   #4

 
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thank you both , but do u know where i can link an item to a bsm file ? for example ( the ddj and bsr file are in itemdata_%.txt )

i want to know what is a bms and bmt and how to convert them ?
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Old 12/05/2012, 02:27   #5
 
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Quote:
Originally Posted by ahmadbilto View Post
thank you both , but do u know where i can link an item to a bsm file ? for example ( the ddj and bsr file are in itemdata_%.txt )

i want to know what is a bms and bmt and how to convert them ?
They are mostly at Data.pk2. \prim\mesh\item\
Example: Data\prim\mesh\item\china\weapon\blade_01.bms
Explore inside the pk2 files, you can find everything in there.
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Old 12/05/2012, 13:58   #6

 
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i know where they are but i want to know where to edit an item's bmt for example i want to add a new item and link its .bmt
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Old 12/05/2012, 15:42   #7
 
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Quote:
Originally Posted by ahmadbilto View Post
i know where they are but i want to know where to edit an item's bmt for example i want to add a new item and link its .bmt
I don't know how to add a new one but for example, you can edit an existing one.
1- Export a .bms file that you want to edit
2- Convert it to .obj with .
3- Open it with Blender.
4- Edit it.
5- Convert it back to .bms.
6- Export it with the same name it had to the same place where it was.

Wear it in-game, it should look edited.
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Old 12/05/2012, 16:32   #8

 
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bmt dude bmt :P
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Old 12/05/2012, 18:01   #9
 
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Quote:
Originally Posted by ahmadbilto View Post
bmt dude bmt :P
No idea what .bmt is :/
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