Thats happend if you use some fucked up databases which got released over the internet.
Congratz.
Quote:
Originally Posted by IceAmStiel
Noe I got rid of the bug on OL already again, it's a truly weird bug but easy to track if you know the database well
Is not a server sided problem, but client-side. Server/DB is not involved at all.
Quote:
Originally Posted by Schickl
guess why the client generates dmp files
jeez
This forum should be called Noobs united(ofc there are some, a few only though, exceptions)
I already checked it, the dump doesn't give much clues at all about the bug, and belive me I'm really used to read those errors from the dump. It shows an skeleton bug, but as I said the cause is not known yet so its hard to replicate the bug itself, which makes it even harder to fix.
Code:
Skeleton »ç¿ë ¿À·ù : (prim\mesh\char\china\man\chinaman_priest_face.bms) prim\skel\char\china\chinaman_skel.bsk -> prim\skel\char\europe\europeman_skel.bsk uz f ASSERT("NULL"), 930, D:\Project\SilkroadOnline\TOOLS & PLUGINS\SimpleViewer\objengine\PrimGeometry.cppuz Terminate Programuz
are you ****** ? wtf is your sentence . go learn englysh .
@ahmed4ever2u . dude , every .txt into media.pk2 ONLY over 8mb (the big one) .. more than 100k every .txt . how come will he rebuild all?
Ever heard about rebuilding the media programmatically ?
Is not a server sided problem, but client-side. Server/DB is not involved at all.
I already checked it, the dump doesn't give much clues at all about the bug, and belive me I'm really used to read those errors from the dump. It shows an skeleton bug, but as I said the cause is not known yet so its hard to replicate the bug itself, which makes it even harder to fix.
Code:
Skeleton »ç¿ë ¿À·ù : (prim\mesh\char\china\man\chinaman_priest_face.bms) prim\skel\char\china\chinaman_skel.bsk -> prim\skel\char\europe\europeman_skel.bsk uz f ASSERT("NULL"), 930, D:\Project\SilkroadOnline\TOOLS & PLUGINS\SimpleViewer\objengine\PrimGeometry.cppuz Terminate Programuz
yeah that's the error that i showed it to synx
so where the pro who going know what makes this crash!
Quote:
are you ****** ? wtf is your sentence . go learn englysh
yeah iam trying to learn englysh ^_^
still not you fking be business
Well don't know anything about it but as far as i know "Objects" like "Humans" got Bones.
As example :
Isn't it like some PK2 File is missing and if you face a Player with an Dress which isn't in the Media.Pk2 you get a Crash?
Maybe the Bones are missing (Guess so...)
Also "PLUGINS\SimpleViewer\objengine\PrimGeometry" says something.
Like if something is missing and the Character Model wants to make any Animation (Like moving head left or right) it crashed. But that's only my Theory.
Well don't know anything about it but as far as i know "Objects" like "Humans" got Bones.
As example :
Isn't it like some PK2 File is missing and if you face a Player with an Dress which isn't in the Media.Pk2 you get a Crash?
Maybe the Bones are missing (Guess so...)
Also "PLUGINS\SimpleViewer\objengine\PrimGeometry" says something.
Like if something is missing and the Character Model wants to make any Animation (Like moving head left or right) it crashed. But that's only my Theory.
this usefull , maybe i will look at this
after i done from the upgrade
Well don't know anything about it but as far as i know "Objects" like "Humans" got Bones.
As example :
Isn't it like some PK2 File is missing and if you face a Player with an Dress which isn't in the Media.Pk2 you get a Crash?
Maybe the Bones are missing (Guess so...)
Also "PLUGINS\SimpleViewer\objengine\PrimGeometry" says something.
Like if something is missing and the Character Model wants to make any Animation (Like moving head left or right) it crashed. But that's only my Theory.
"Skeleton »ç¿ë ¿À·ù " = "Skeleton 사용 오류", which means "Skeleton Use Error". There is no missing files, looks like something is wrong with the skeleton of that model, but as I said since we can't replicate the error, it cannot be investigated and fixed.
Well i can't say if it works but if it doesn't work get the original vSRO Database and replace the "prim\mesh\char\china\man\chinaman_priest_face.bms " in your Database with the original one. Same goes with " prim\skel\char\europe\europeman_skel.bsk".
(Reminds me of a Server which had problems with "Yuno's Death Animation" and the client crashed the whole time after someone killed her)
*Client or Database (Messed up in my Head at this moment... sorry if it is wrong^^)
forum. r a g e z o n e .com/f721/wip-silkroad-file-formats-bsr-860286
Saw that Thread a long time ago but well maybe it helps.
".bsk structure
So thanks to this post
Code:
12 byte header
int boneCount;
for(int i = 0; i < boneCount;i++)
{
if(not first bone)
{
int count; // Number of bones with same parent bone. Bone itself included
for(int x = 0; x < count; x++)
{
string boneName;
}
}
byte unk;
string boneName;
string parentBoneName;
//This next part is taken from Cruor's post.
Vec4 rotationToParent;
Vec3 translationToParent;
Vec4 rotationToOrigin;
Vec3 translationToOrigin
Vec4 rotationUnkown;
Vec3 translationUnkown;
}
int unk;
int unk;
int unk;
Well i can't say if it works but if it doesn't work get the original vSRO Database and replace the "prim\mesh\char\china\man\chinaman_priest_face.bms " in your Database with the original one. Same goes with " prim\skel\char\europe\europeman_skel.bsk".
(Reminds me of a Server which had problems with "Yuno's Death Animation" and the client crashed the whole time after someone killed her)
Well i can't say if it works but if it doesn't work get the original vSRO Database and replace the "prim\mesh\char\china\man\chinaman_priest_face.bms " in your Database with the original one. Same goes with " prim\skel\char\europe\europeman_skel.bsk".
(Reminds me of a Server which had problems with "Yuno's Death Animation" and the client crashed the whole time after someone killed her)
The database is not related, its all a client-sided bug (db doesn't even store skeletons, only bsr's, which are the one that indicate which mesh and other resources a model uses). The thing is that it is unknown how it happens so its not possible to fix it. If you find a way for replicate the bug it would be really easy to fix.
The database is not related, its all a client-sided bug (db doesn't even store skeletons, only bsr's, which are the one that indicate which mesh and other resources a model uses). The thing is that it is unknown how it happens so its not possible to fix it. If you find a way for replicate the bug it would be really easy to fix.
right but i feel if i rebuild the client , this would fix the problem
and i hope so ^^