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[Develope Idea] Invintory
Discussion on [Develope Idea] Invintory within the SRO Private Server forum part of the Silkroad Online category.
08/06/2012, 02:55
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#16
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Quote:
Originally Posted by ᶽPhoenix1337ᶽ
Y U LAI ? YUO BEQ NUP KRAL
Is it possible in lua script to increase inventory slots ? (Not talking about the '3 pages +')
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_RefQuestReward
PHP Code:
1 221 QSP_WC_EXINVENTORY_2 0 0 0 0 0 0 0 0 0 0 0 0 xxx 0 4 0 0 0 xxx 0 xxx 0 xxx
1 222 QSP_KT_EXINVENTORY_3 0 0 0 0 0 0 0 0 0 0 0 0 xxx 0 4 0 0 0 xxx 0 xxx 0 xxx
1 223 QSP_RM_EXINVENTORY_4 0 0 0 0 0 0 0 0 0 0 0 0 xxx 0 4 0 0 0 xxx 0 xxx 0 xxx
1 253 QSP_CA_EXINVENTORY_2 0 0 0 0 0 0 0 0 0 0 0 0 xxx 0 4 0 0 0 xxx 0 xxx 0 xxx
1 252 QSP_EU_EXINVENTORY_1 0 0 0 0 0 0 0 0 0 0 0 0 xxx 0 10 0 0 0 xxx 0 xxx 0 xxx
1 220 QSP_CH_EXINVENTORY_1 0 0 0 0 0 0 0 0 0 0 0 0 xxx 0 10 0 0 0 xxx 0 xxx 0 xxx
have fun
well i dont help so much but it's ok this time ^^
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08/06/2012, 06:19
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#17
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Quote:
Originally Posted by Over-Limit
_RefQuestReward
PHP Code:
1 221 QSP_WC_EXINVENTORY_2 0 0 0 0 0 0 0 0 0 0 0 0 xxx 0 4 0 0 0 xxx 0 xxx 0 xxx
1 222 QSP_KT_EXINVENTORY_3 0 0 0 0 0 0 0 0 0 0 0 0 xxx 0 4 0 0 0 xxx 0 xxx 0 xxx
1 223 QSP_RM_EXINVENTORY_4 0 0 0 0 0 0 0 0 0 0 0 0 xxx 0 4 0 0 0 xxx 0 xxx 0 xxx
1 253 QSP_CA_EXINVENTORY_2 0 0 0 0 0 0 0 0 0 0 0 0 xxx 0 4 0 0 0 xxx 0 xxx 0 xxx
1 252 QSP_EU_EXINVENTORY_1 0 0 0 0 0 0 0 0 0 0 0 0 xxx 0 10 0 0 0 xxx 0 xxx 0 xxx
1 220 QSP_CH_EXINVENTORY_1 0 0 0 0 0 0 0 0 0 0 0 0 xxx 0 10 0 0 0 xxx 0 xxx 0 xxx
have fun
well i dont help so much but it's ok this time ^^
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Well , Ty so much.
I found other idea related with inventory .
What about , increasing Inventory size?
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08/06/2012, 10:44
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#18
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What happens if you increase the inventorySize column in the _Char table? I can remember that my client also crashed when I had a too high inventorySize in my emulator. It was at the third page I think.
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08/06/2012, 11:02
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#19
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As you may have seen ingame, the 3 pages fit perfectly visually in the inventory layout - so I doubt that increasing it works.
But you might test it out by increasing the _Char inventory size by 32, as well as adding 32 new lines into _Inventory up to Slot 139
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08/06/2012, 11:27
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#20
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I don't know about the structure of the inventory, but by adding more slots, one could make a scrolldown panel on the left side, like in browsers.  Just to avoid increasing the inventory window itself.
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08/06/2012, 14:39
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#21
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Quote:
Originally Posted by intercsaki
I don't know about the structure of the inventory, but by adding more slots, one could make a scrolldown panel on the left side, like in browsers.  Just to avoid increasing the inventory window itself.
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Yes,a scrolldown panel would fits perfectly D: like ch perfectworld has
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08/06/2012, 20:08
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#22
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how about adding a new inventory window using this: 
?
that would be a challenge :P
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08/06/2012, 20:22
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#23
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But it's kinda unusual :d
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08/06/2012, 20:57
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#24
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Quote:
Originally Posted by vorosmihaly
how about adding a new inventory window using this: 
?
that would be a challenge :P
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Wouldnt really work because the old GUI would remain there. That is a guide for adding GUI addons! not to redesign the current GUI.
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08/06/2012, 21:05
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#25
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Quote:
Originally Posted by r7slayer
Wouldnt really work because the old GUI would remain there. That is a guide for adding GUI addons! not to redesign the current GUI.
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I know. but you can always modify the packets,and you could also redirect them. 
so the current one would not cause any problem.
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08/06/2012, 22:40
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#26
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Quote:
Originally Posted by vorosmihaly
I know. but you can always modify the packets,and you could also redirect them. 
so the current one would not cause any problem. 
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Well, ppl are already talking about making a new emu, because there are many customizations, and vsro files aren't made for custom psro servers.
This is a good idea to implent, if the project once comes alive.
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08/06/2012, 22:55
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#27
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Quote:
Originally Posted by intercsaki
Well, ppl are already talking about making a new emu, because there are many customizations, and vsro files aren't made for custom psro servers.
This is a good idea to implent, if the project once comes alive. 
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Emulator would be rather good for just adding all the new content joymax are coming up with ex. Arabian race(whenever it comes) to keep the server up to date. To much customization won't draw players because people still wanna play silkroad.
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08/06/2012, 23:20
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#28
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I tried now but it dont create new page on inventory replaces into page 3
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08/07/2012, 00:14
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#29
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Current max in _Char is 109 if you put more than 109 you get crash on login if I remember right.. So I am wondering how it can be make 109++ ?
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08/07/2012, 02:17
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#30
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first update InventorySize in _Char table (make 110)
insert to _Inventory table = CharID,110,0
you successfuly increased your chars inventory size to 110 but you will get crash when logged into game
to prevent crash :
open sro_client with olly
PHP Code:
006B6685 . 3C 03 CMP AL,3
to
PHP Code:
006B6685 . 3C 04 CMP AL,4
and
PHP Code:
006B70BC . 3C 03 CMP AL,3
to
PHP Code:
006B70BC . 3C 04 CMP AL,4
but page 4 replaced with page 3 because 3 page hardcoded in sro_client you can look this addresses :
PHP Code:
0006B7234 & 006B6ACD (page1), 0006B728D & 006B6B29 (page2), 0006B72C9 & 006B6B65 (page3)
i havent finished yet i stuck at this
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