I'm getting it lately very often on the GameServer but I can't figure out what it is, I haven't found any reference about it anywhere. It doesn't cause any problem, but I would like to know what it does.
I'm getting it lately very often on the GameServer but I can't figure out what it is, I haven't found any reference about it anywhere. It doesn't cause any problem, but I would like to know what it does.
sometimes i see it in my game server too...but dont know anything about it
Well, since there is no such packet opcode in sr_gameserver packet handler... I think, it might be just some hindoo-style stuff at sro_client or some server module intercommunication.
edit:
It's a packet sent from shard -> gs, no idea what is it meant for, but if gameserver doesen't handle it, as i said before, dosen't matter.
I know its a old thread but i get same error on GS randomly.
Code:
Unhandled Game SR_MSG: 0x386f [data size: 0]
unknown packet sender detected!!! will be disconnected (char_name: TestCH)
When get the error the char get DC.I cannot find this opcode in the game client.Probably is created by the client 'on the fly'.I am using BR 110 server files.I know its not a big deal ,but i wanna figure out the reason of this error.
Any clue or solutions?
Hi. Can you explain me step by step In what way is it changed?
1. Make backup of SR_ShardManager.exe file
2.Open the SR_ShardManager.exe with OllyDBG
3.Right Click ->Search for constants|enter 386F
4.When find the offset click on the line and change the value from 386F to 2002
MOV WORD PTR DS:[ECX],386F <------- change 386F to 2002
to look like this:
MOV WORD PTR DS:[ECX],2002
5.Right Click ->Copy To executable,All modification (copy all) Right Click -> Save File|
Sorry to push this thread but wth you just did ^ ?
0x386f converts to:
0x3 //Packet Type
0x8 //Packet Dir
0x6F //Opcode which is PARTY_REGISTRATION_DELETED
Changing this to 0x2002 will **** up the party ASYNC between the gs and shard, because they are waiting value back from each others, what you just did will keep the values of the party registeration in the modules, might not shows up in client but it will be still there in the memory, might just cause crash out of no where or cause memory leak since it will never get deleted and will keep a loop inside the modules.
Unknown GroupSpawn Packet 08/31/2012 - SRO Coding Corner - 24 Replies Well i wonder what this groupspawn packet is for.
It always makes my parser fail.
Its not player, its not pet , or not a monster , not a npc..
It has objectid also.
82 4A 00 00
02 00 00 00
4F 69
00 00 2F 44 00 00 48 43 00 80 5D 44 00 00
even what is it , it has Model , object id , xy sectors, float xyz and angle ? i guess.
Packet 1006 [Unknown] 11/23/2010 - CO2 Private Server - 8 Replies Hey everyone,
This is research from my folder that I just added. It's very odd. Packet ID 1006. Here's what it does...
1. Undresses, unmeshes, resets hp to 0, removes avatar, and removes item bp.
2. Sets this general data (for my character at least):
http://i1212.photobucket.com/albums/cc447/Spirite dFang/Capture.png
3. Freezes the client.
unknown packet?? openkore. 04/13/2010 - Ragnarok Online - 3 Replies i'm trying to config my bot. My number 1 prob is that sometimes my bot doesn't work, sometimes it says unknown packet 0000 sometimes the number is different. and there are times the bot works smoothly, can anyone help me? what is the solution? tnx so much.
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You can't bot at the moment. =/
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