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[makeghostuser] SOme one explain how it works
Discussion on [makeghostuser] SOme one explain how it works within the SRO Private Server forum part of the Silkroad Online category.
04/26/2012, 21:44
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#16
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Quote:
Originally Posted by DarkPassion
what is it doing anyway? Making a virtual player standing somewhere?
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ye , named ghost12345 ghost 987652154 ghost12893124812489124912410 with much chars in town which you've made the code in /  pointless code
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04/26/2012, 21:49
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#17
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Here's an image I took from KSRO when playing with this stuff a long time ago:
Pretty much everything that's been said in this thread. First parameter is the number of people and the 2nd number is the radius to spawn them in.
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04/26/2012, 21:51
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#18
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Quote:
Originally Posted by pushedx
Here's an image I took from KSRO when playing with this stuff a long time ago:
Pretty much everything that's been said in this thread. First parameter is the number of people and the 2nd number is the radius to spawn them in.
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would you like to answer me ( why its not working on vsro? )
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04/27/2012, 00:09
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#19
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Chat Killer In Duty
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no, vSRO doesnt have compatibility with Ghost user(maybe is hardcoded on silkroad.exe but effect is not defined[or may be local language issues])
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04/27/2012, 00:21
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#20
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Quote:
Originally Posted by pushedx
Here's an image I took from KSRO when playing with this stuff a long time ago:
Pretty much everything that's been said in this thread. First parameter is the number of people and the 2nd number is the radius to spawn them in.
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so seems it working perfect at KSRO like you said
but the Q here is.....why it not working in vsro
missing some stuff in client side or server side?
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04/27/2012, 00:29
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#21
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Chat Killer In Duty
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Quote:
Originally Posted by rushcrush
so seems it working perfect at KSRO like you said
but the Q here is.....why it not working in vsro
missing some stuff in client side or server side?
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it is clientside
if you log off, or even teleport, ghostuser will disappear
as i said, maybe is coded but not defined
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04/27/2012, 00:40
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#22
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Quote:
Originally Posted by PortalDark
it is clientside
if you log off, or even teleport, ghostuser will disappear
as i said, maybe is coded but not defined
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hmm iam checking what client missing...brb
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04/27/2012, 00:41
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#23
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Chat Killer In Duty
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Quote:
Originally Posted by rushcrush
hmm iam checking what client missing...brb
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i don't think is on pk2, but rather on the exes, so to find whats missing, you need a debuger
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04/27/2012, 00:48
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#24
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if you try to use data.pk2 and Particles.pk2 from ksro....it still wont work lol
means? nth missing ..so i dont know
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04/27/2012, 01:32
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#25
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Chat Killer In Duty
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Quote:
Originally Posted by rushcrush
if you try to use data.pk2 and Particles.pk2 from ksro....it still wont work lol
means? nth missing ..so i dont know
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again
it is coded on Silkroad.exe
no gm console command has something to do with pk2(only gm skill but just if you decided to make new skill for it)
but is most likely not implemented as on iSRO,BR or kSRO
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04/27/2012, 09:38
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#26
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You have to use the isro client in order to success with it
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04/28/2012, 12:23
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#27
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On the rSro Client too.
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04/28/2012, 13:26
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#28
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Quote:
Originally Posted by GoneUp
On the rSro Client too.
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seems that is only vSRO
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07/12/2012, 23:18
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#29
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Quote:
Originally Posted by PortalDark
seems that is only vSRO
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Yeah, it also works on black rogue
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09/16/2014, 14:02
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#30
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Ok you all bit wrong i think...
i used the command many times but for some years ago..
i can only remember a bitdont get the right values vor it
/makeghostuser 10000 0 0 0
or something with some numbers.
1 singlenumber i know is the amount of players
an other number is the radius where the ghostusers will appear around you
also like /makeghostuser 100 4 10 0 or something like that
if someone can figure it out exactly how many nuberms and which one
it would be fine
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