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[makeghostuser] SOme one explain how it works

Discussion on [makeghostuser] SOme one explain how it works within the SRO Private Server forum part of the Silkroad Online category.

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Old 04/26/2012, 21:44   #16
 
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Originally Posted by DarkPassion View Post
what is it doing anyway? Making a virtual player standing somewhere?
ye , named ghost12345 ghost 987652154 ghost12893124812489124912410 with much chars in town which you've made the code in / pointless code
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Old 04/26/2012, 21:49   #17

 
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Here's an image I took from KSRO when playing with this stuff a long time ago:


Pretty much everything that's been said in this thread. First parameter is the number of people and the 2nd number is the radius to spawn them in.
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Old 04/26/2012, 21:51   #18
 
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Quote:
Originally Posted by pushedx View Post
Here's an image I took from KSRO when playing with this stuff a long time ago:


Pretty much everything that's been said in this thread. First parameter is the number of people and the 2nd number is the radius to spawn them in.
would you like to answer me ( why its not working on vsro? )
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Old 04/27/2012, 00:09   #19
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no, vSRO doesnt have compatibility with Ghost user(maybe is hardcoded on silkroad.exe but effect is not defined[or may be local language issues])
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Old 04/27/2012, 00:21   #20
 
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Quote:
Originally Posted by pushedx View Post
Here's an image I took from KSRO when playing with this stuff a long time ago:


Pretty much everything that's been said in this thread. First parameter is the number of people and the 2nd number is the radius to spawn them in.
so seems it working perfect at KSRO like you said
but the Q here is.....why it not working in vsro
missing some stuff in client side or server side?
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Old 04/27/2012, 00:29   #21
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Quote:
Originally Posted by rushcrush View Post
so seems it working perfect at KSRO like you said
but the Q here is.....why it not working in vsro
missing some stuff in client side or server side?
it is clientside
if you log off, or even teleport, ghostuser will disappear
as i said, maybe is coded but not defined
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Old 04/27/2012, 00:40   #22
 
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Originally Posted by PortalDark View Post
it is clientside
if you log off, or even teleport, ghostuser will disappear
as i said, maybe is coded but not defined
hmm iam checking what client missing...brb
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Old 04/27/2012, 00:41   #23
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Quote:
Originally Posted by rushcrush View Post
hmm iam checking what client missing...brb
i don't think is on pk2, but rather on the exes, so to find whats missing, you need a debuger
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Old 04/27/2012, 00:48   #24
 
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if you try to use data.pk2 and Particles.pk2 from ksro....it still wont work lol
means? nth missing ..so i dont know
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Old 04/27/2012, 01:32   #25
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Quote:
Originally Posted by rushcrush View Post
if you try to use data.pk2 and Particles.pk2 from ksro....it still wont work lol
means? nth missing ..so i dont know
again
it is coded on Silkroad.exe
no gm console command has something to do with pk2(only gm skill but just if you decided to make new skill for it)
but is most likely not implemented as on iSRO,BR or kSRO
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Old 04/27/2012, 09:38   #26
 
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You have to use the isro client in order to success with it
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Old 04/28/2012, 12:23   #27
 
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On the rSro Client too.
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Old 04/28/2012, 13:26   #28
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On the rSro Client too.
seems that is only vSRO
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Old 07/12/2012, 23:18   #29

 
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Quote:
Originally Posted by PortalDark View Post
seems that is only vSRO
Yeah, it also works on black rogue
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Old 09/16/2014, 14:02   #30
 
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Ok you all bit wrong i think...
i used the command many times but for some years ago..
i can only remember a bitdont get the right values vor it

/makeghostuser 10000 0 0 0
or something with some numbers.

1 singlenumber i know is the amount of players
an other number is the radius where the ghostusers will appear around you

also like /makeghostuser 100 4 10 0 or something like that

if someone can figure it out exactly how many nuberms and which one
it would be fine
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