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[Discussions]about D12 with Vsro files

Discussion on [Discussions]about D12 with Vsro files within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1
 
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[Discussions]about D12 with Vsro files

well as we can see its better to share knowledge with every one

@ first i didn't do something very hard. any one can do it .

i have patched the to save the time
[ i mean i don't have to wast time editing the original client and its already modified by the Violent team !]

then i have used pk2 tools and patch it back to version 1.88 and i have tried to log-in and .. works ! without any known error ! (and the items exits @ the conc,,)

Now i miss the big part ! and it is how to add the items & map info to the db

i already add the item & map information to the SR_gameserver (data files)

so i just wonder can we help each other and get D12 items & map in the V-sro files

-------edit the next discussions about patching the sro_client to be able to use D12 skills !

--------anther edit i have replaced the D11 items code with D12 codes and it works fine i mean its only pk2 modification


---------------------

some useful stuff !

Quote:
Originally Posted by PortalDark View Post
if it helps, here is smc with 12D compatibility(except skills)


Quote:
Originally Posted by Kamisuro_x View Post
Shard DB>RefObjCommon there is the first table with "Service" some items got service set to 0 so they are not activated in the db...you have to set every item of the 12th degree to 1, so items will work.

Shard DB>RefSkill, same thing as obove i've told

Shard DB>RefTeleport, again same thing

Shard DB>RefRegionBindAssocServer set Jupiter to 1 to activate jupiter region

thats all so far...


-----------

Ooh almost forgot thats for any one will talk @ something away from the topic title
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Old 11/06/2011, 17:45   #2
 
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Shard DB>RefObjCommon there is the first table with "Service" some items got service set to 0 so they are not activated in the db...you have to set every item of the 12th degree to 1, so items will work.

Shard DB>RefSkill, same thing as obove i've told

Shard DB>RefTeleport, again same thing

Shard DB>RefRegionBindAssocServer set Jupiter to 1 to activate jupiter region

thats all so far...
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Old 11/06/2011, 17:50   #3
 
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thanks to share that important information to public

i hope from all to do the same
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Old 11/06/2011, 22:44   #4
 
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Quote:
Originally Posted by Kamisuro_x View Post
Shard DB>RefObjCommon there is the first table with "Service" some items got service set to 0 so they are not activated in the db...you have to set every item of the 12th degree to 1, so items will work.

Shard DB>RefSkill, same thing as obove i've told

Shard DB>RefTeleport, again same thing

Shard DB>RefRegionBindAssocServer set Jupiter to 1 to activate jupiter region

thats all so far...
its only theory not fully that ^^
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Old 11/06/2011, 22:47   #5
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if it helps, here is smc with 12D compatibility(except skills)
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Old 11/06/2011, 23:05   #6
 
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well thank you

i'll add it to my topic
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Old 11/07/2011, 13:47   #7
 
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just a notice: there are many more stuffs missing for maps,skills,new objects,than those stuffs )
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Old 11/07/2011, 14:09   #8
 
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cool story bro

idk what u planning to do but this screen u did not urs its ur bad lucky that iam the real owner of this screen u useing, anyway it will be good topic if you keep talked about the truth ,

anyway i was going to help but fail

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Old 11/23/2011, 00:39   #9
 
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Skill Didnt work -.-!
btw ty for D12 items it works x3
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