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[ALL SRO] edxSilkroadLoader Beta

Discussion on [ALL SRO] edxSilkroadLoader Beta within the SRO Hacks, Bots, Cheats & Exploits forum part of the Silkroad Online category.

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Old 09/08/2009, 10:37   #121
 
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Quote:
Originally Posted by Xavit View Post
Any idea if it works on Tsro ?
It does.

Why don't you read first ?
Quote:
jSRO - No testing done since I cannot get the jSRO files and they have an IP ban on all non-Japense IPs. I'm no too worried about support for this version. Need: Anyone who has jSRO and plays it to test it all. I also need the jSRO DIVISIONINFO.TXT file from Media.pk2.

kSRO - Testing up to login server done so far. I can't actually login since I have to setup my computer to allow entering Korean without crashing the client. Need: people to login and verify it works.

cSRO - Fully tested and no problems. However, the cSRO client is compiled differently than the other SRO versions, so I had to introduce some hacks in my code to correctly calculate the addresses.

iSRO - Fully tested and no problems so far. Generic user testing is needed.

vSRO - Fully tested and no problems so far. Generic user testing is needed.

tSRO - Fully tested and no problems so far. Generic user testing is needed.
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Old 09/08/2009, 10:51   #122
 
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Does this have some kinda autoupdate thing??
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Old 09/08/2009, 10:57   #123
 
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Quote:
Originally Posted by kavabunga123 View Post
Does this have some kinda autoupdate thing??
No, it works using PK2 files, so it may not need updating for awhile unless big changes are made with SRO..
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Old 09/08/2009, 11:00   #124
 
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I can't multiclient after today's update, i wonder if its normal tho.

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I'm getting this and can only run just 1 client, i wonder if there is any workaround for this, thx.
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Old 09/08/2009, 11:02   #125
 
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Originally Posted by kavabunga123 View Post
I can't multiclient after today's update, i wonder if its normal tho.



I'm getting this and can only run just 1 client, i wonder if there is any workaround for this, thx.
What version of SRO? iSRO?

Give more details so pushedx can fix it
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Old 09/08/2009, 11:07   #126
 
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My bad, sry.
Isro 2.12, after todays update
I guess smthg related to multiclient. Doesnt run more than 1 client.
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Old 09/08/2009, 11:11   #127
 
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Yeah, same here with iSRO, multiclient will not work.
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Old 09/08/2009, 11:26   #128

 
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Attached is an unpacked ISRO 2.212 client. Remember you need an unpacked client for ISRO/KSRO for loaders to work. In my next version, I have packed client detection so users will be made aware of the issue before they are able to use patches written for unpacked clients.

(Same false positives as before)
Attached Files
File Type: zip [212]sro_client.zip (3.83 MB, 537 views)
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Old 09/08/2009, 11:39   #129
 
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Could you possibly make it work without using an unpacked client?
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Old 09/08/2009, 12:26   #130

 
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Quote:
Originally Posted by theoneofgod View Post
Could you possibly make it work without using an unpacked client?
I'll be looking into that eventually.

However, right now I'm working on creating a setup where, if people just want to have the simple patches like MC, ZH, Nude, English, etc... then they can use that and only have that. Likewise, for people like myself that are more into having dev tools running, those patches can be used without interfering with the others. Then, for people who want to do more with the loader and look into making new game related tools (autodelevel, autobuff, etc...), then that capability should exist as well.

So, my task right now is to come up with a 'shell' that allows me to have access to everything I need so I can then work up a plugin system that exposes those things. From there, each plugin can then offer a different service to the user. Right now I have a generic plugin one that does everything the loader does now, which most people will be using, then I have one that will be my analyzer and injector, and then I'll have one that runs the client through a proxy.

The main challenge is to not make it so that I add so much stuff it's impossibly hard to use or unstable, hence why I'm going to the plugin system. It will allow people to choose what they want and also serve as a 'compatibility' mechanism to help identify when plugins won't work for the given client, so they know beforehand. I don't want to stop there though, I've been working with Lua as well to integrate into the Loader which will open up a whole new level of development.

For example, I can code the DisplayText function in one plugin, and then register it in Lua so any other plugin or Lua script that executes can access it. This of course is wonderful as before what I was doing was trying to pass functions across DLLs, which got really messy and was really limited. With this though, it will be much easier and way more powerful. It just takes a lot of trial and error playing with different designs and seeing which will work out the best.

So, the upcoming versions will be a lot more powerful and flexible beyond anything I've ever released before, it's just a matter of time of testing stability and the overall design to reduce maintenance time and bugs. I still have a few bugs to work out with my auto packet parsing code, which would go in the main DLL to inject, so I obviously can't have that buggy since everything is dependent on the main DLL. It's a feature I really want in there though so I have to take some more time to work out the problems.
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Old 09/08/2009, 12:35   #131
 
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At first i unpacked and tried that way, guess i did something wrong. i have a 9.790mb file, unpacked via stripperx 2.13.

Yours worked like a charm. Thx
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Old 09/08/2009, 12:36   #132
 
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Thanks for that!

I noticed a small bug with the loader, once you Launch the client, and you get the config form to select which patches you need, if you press the X it will launch the client
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Old 09/08/2009, 13:28   #133

 
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Quote:
Originally Posted by kavabunga123 View Post
At first i unpacked and tried that way, guess i did something wrong. i have a 9.790mb file, unpacked via stripperx 2.13.

Yours worked like a charm. Thx
The stripper version removes the ASProtect data section whereas I used an OllyDbg script which left in it. For now, I am just using the OllyScript version to test on since I'm able to use it easily on ISRO/KSRO. For jsro, I did have to use the sripper and then make some manual patches to the client to get it to work. On the OllyScript version, I always have to fix the OEP myself, so I guess either way some extra action is needed somewhere.

Quote:
Originally Posted by theoneofgod View Post
Thanks for that!

I noticed a small bug with the loader, once you Launch the client, and you get the config form to select which patches you need, if you press the X it will launch the client
No problem! That behavior will be changed in the next version. Basically, for my debugging purposes, I made it so if you hit the X, hit Esc, or Enter, it does not terminate the client and just starts. This was done because I'd launch a lot of clients at once fast and wanted to not have to click the button each time.

In the next version, I have made it so if you click the X or hit Esc, the client will terminate while Enter will do the same thing as hitting Launch. That is more intuitive and expected by users.
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Old 09/08/2009, 13:54   #134
 
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doesnt work
i have 1 client opened
i add the sroclient directoryi, i press launch, start and it just brings the 1st client to front
nothing else happens
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Old 09/08/2009, 13:55   #135
 
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Quote:
Originally Posted by Macxer View Post
doesnt work
i have 1 client opened
i add the sroclient directoryi, i press launch, start and it just brings the 1st client to front
nothing else happens
Did you try with the unpacked SRO Client Drew posted on page 13?

I tried and it seemed to work..
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