Quote:
Originally Posted by theoneofgod
Neither of them are capable of IP Redirect
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I just wanted to add to that, my Loader supports it, but currently only under two specific conditions:
1. You use the

project to Hook the generic detouring DLL. From there, you can use the DataFileCreator to create redirect targets for sro_client.exe. (I've already uploaded pre-made files earlier today) This is the preferred method since i wrote everything to be generic and work for more than just Silkroad. However it's not inherently part of the loader itself, so not sure if it counts, but that option is there ^^.
2. You load up edxSilkroadProxy and run the loader. The loader detects the open process and will automatically apply the detour code in the DLL to make it connect to edxSilkroadProxy. The ability to make it connect to another process is not implemented, but will be coming soon after I get some more testers and this weeks update comes and hopefully nothing breaks.
I don't plan on integrating the proxy connect into the loader itself because of the conflicts it'd generate with my other stuff. The hardest part about getting generic code and generic tools developed is getting them to work with each other when it's all done. For example, I'd rather everyone use edxDetour to hook and unhook on demand whatever they need, but it's a bit of an inconvenience.
No matter what approach I take, there will always be some desire for it to be a different way, so I'm in the mindset of sacrificing convenience for pure power and functionality at the moment. Most people might not run more than one Silkroad and might see the new loader too bulky or inconvenient, but remember my goal is development projects with source code so people can see what I do, take it and improve it for themselves and then release more tools that better help the community.
Once I get more testing done and the source code out, then it'd be a lot easier to code more specific versions that do whatever you need, since when you code generically, you don't have room for that stuff.
Just a little explanation