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[Torque] SRO Clientless
Discussion on [Torque] SRO Clientless within the SRO Hacks, Bots, Cheats & Exploits forum part of the Silkroad Online category.
04/11/2009, 13:10
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#46
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elite*gold: 0
Join Date: Feb 2008
Posts: 15
Received Thanks: 5
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Quote:
Originally Posted by karter666
i cant even open the program, i get an error that says its incorrectly configured, can someone help me. this program is essential to me at the moment =/
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Have you it under SRO folder?
Screenshot please?
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04/11/2009, 14:08
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#47
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elite*gold: 0
Join Date: Apr 2007
Posts: 20
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yea it is, it all seems to me right...
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04/11/2009, 16:19
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#48
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Join Date: Dec 2007
Posts: 352
Received Thanks: 746
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Quote:
Originally Posted by karter666
yea it is, it all seems to me right...

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You must install NetFrameWork packages (1.0,1.1,2.0,3.0,3.5) and C++ Redistributable 2008.
Links :
NetFramework 1.1 :
NetFramework 2.0 :
NetFramework 3.0 :
NetFramework 3.5 :
C++ Redistributable 2008 :
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04/11/2009, 16:27
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#49
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Join Date: Mar 2007
Posts: 16
Received Thanks: 0
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DeSwa do you have any way to make Toque works with Steathex or sroking or any kind of bot? thanks
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04/11/2009, 18:31
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#50
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elite*gold: 0
Join Date: Dec 2008
Posts: 4
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just tried it, it worked but then i closed it and tried again and it gets stuck on Connecting to login server and I can't get the serverlist  .
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04/11/2009, 18:41
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#51
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elite*gold: 0
Join Date: May 2007
Posts: 173
Received Thanks: 15
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pss at least u got it working the first time.. first time i tried it.. no server list >:P
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04/11/2009, 18:56
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#52
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elite*gold: 0
Join Date: Sep 2006
Posts: 248
Received Thanks: 110
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It's weekend, the loginservers are crowded.
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04/11/2009, 19:01
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#53
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elite*gold: 0
Join Date: Apr 2007
Posts: 20
Received Thanks: 0
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oh sweet, appreciate the help man
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04/12/2009, 10:32
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#54
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Join Date: Oct 2008
Posts: 6
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verry cool program, works fine.
but what is the chance to get banned
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04/12/2009, 14:44
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#55
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elite*gold: 0
Join Date: Nov 2007
Posts: 575
Received Thanks: 73
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Quote:
Originally Posted by quinten007
verry cool program, works fine.
but what is the chance to get banned
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When the program gets outdated and it sends wrong packets the changes of getting banned is about 95%, but since it's up to date now, the changes are just as high as with any other illigal program.
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04/12/2009, 15:17
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#56
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elite*gold: 0
Join Date: Sep 2006
Posts: 248
Received Thanks: 110
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Quote:
Originally Posted by IRever
When the program gets outdated and it sends wrong packets the changes of getting banned is about 95%, but since it's up to date now, the changes are just as high as with any other illigal program.
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Packet changes are very rare, usually they only occur on large updates such as a new legend update. We can't guarantee that you won't get banned, a chance to get banned is always there when using a 3rd party tool. There will be an update tonight, stay tuned.
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04/12/2009, 17:12
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#57
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elite*gold: 0
Join Date: Nov 2007
Posts: 575
Received Thanks: 73
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Quote:
Originally Posted by backo
Packet changes are very rare, usually they only occur on large updates such as a new legend update. We can't guarantee that you won't get banned, a chance to get banned is always there when using a 3rd party tool. There will be an update tonight, stay tuned. 
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Yea I know they don't change very often, I just answerd his question
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04/12/2009, 18:26
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#58
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elite*gold: 0
Join Date: May 2007
Posts: 173
Received Thanks: 15
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and usually the only pockets that change are spawn codes and teleports.. and maybe a new npc
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04/13/2009, 11:24
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#59
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elite*gold: 0
Join Date: Sep 2006
Posts: 248
Received Thanks: 110
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[Version 1.2] Has been released.
New Features: - Login when x amounts of slot free
- Adding stat points(str/int) through gui
- Added auto update so it will notice you if there is a new version.
- Added alias feature, which allows you to save login data.
- A new window which displays the charstats.. hp/mp and so on.
Bug Fixes: - Chat should work now on all systems(including 64bit ones) hopefully the crash bug is gone now.
Fixed serverlist update during login.
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04/13/2009, 13:37
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#60
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elite*gold: 0
Join Date: Feb 2008
Posts: 451
Received Thanks: 52
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sorry for my noobish question, but how can I trace a player? maybe post a pic about the method i should use for all the commands please
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