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[TOOL] Agdev Script Creator ~ by AgDev Team

Discussion on [TOOL] Agdev Script Creator ~ by AgDev Team within the SRO Hacks, Bots, Cheats & Exploits forum part of the Silkroad Online category.

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Old 06/28/2008, 01:03   #31
 
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Quote:
Originally Posted by equi View Post
woundering about somthing here ... there are monsters map coordinates.
let say i'll be useing the same map coordinates as 200 othere ppl, that are using by this tool.
it is not going to be very croudet at one spot, and nobody like 50 map coordinates next to you?
cos if a monster appers alll bots will try to hunt teh same monster.
(not thinking about radius here)

Perhaps this might be a solution to this problem?
Making the monsters at the map visualized with in the tool (page one) and users can choose by clicking on the map where they want to hunting/farming and the hunting area (ex. with a red cirkel vizualized) they can change the diameter of there hunting radius.
making all ppl hunt/farm at diffrent spots.
As immortaleeb said, it's too early to think about a crowded situation at this time.

However, you have a good point there. I will keep it in mind. ^^

* Added in Suggestions

Quote:
Originally Posted by connectone View Post
First off all, fantastic tool, i do have an idea,

Maybe to help the situation of people making there own spot's on the map to grind at, if it's possible, have a option where you can click on a point on the map, give it a radious, the the conductor will plot out with red dot's a path for it to take, basically an automatic F8/9 deal, just a suggestion, other than that, simply fantastic tool.

That would be the same thing as iBotForFun program. We are only collecting scripts here. By the time, we will have like many different scripts for each monster. It will by either scripted by us or other users.

We could make a map that shows where the center of the already made walkscript is. Then maybe other stuffs too.

* Added in Suggestions
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Old 06/28/2008, 01:17   #32
 
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Quote:
Originally Posted by ShooTTheNooB View Post
Hey i have a question i did waht steps are suppose to do and i logged on sro had my bot on and eveyrthing click start walkscript and start autoparty nothing happend and then i clicked start bot and he just buffed but didnt move can u help me im confused ^^
Did you exported the data to the Default.lst
and are you using our program? because you can't add a inject for buff in v1.1 !

Ive tested constantinople and samarkand -> they are working perfect !

else give more info about youre problem
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Old 06/28/2008, 01:31   #33
 
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Thank you for replying, i appreciate it, i've also noticed two bug's, but i have a temporary fix for the second issue, first one is, when i use either your tool to buy a return scroll, it does'nt actually purchase it.

Regarding the exiting of gate's in donwang an jangan, someone mentioned that leaving certain cities on horses are bugged, so on the way out, the character tend's to hit a wall, so i tested a scenario that worked in exiting jangan gate's, basically i added my own coord's using the F8 button in the original program, starting at the start of the southgate of jangan, an at the exiting point of the gate, an as soon as he exit's he cast's an horse an goe's to the desired huting area, which prevent's him from gettin stuck on exiting city wall's. an added those coord's to the script maker, an he did exitthe city, an cast a horse, without hitting wall's.
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Old 06/28/2008, 01:33   #34
 
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rlly thx, Thx for do free things work better =D
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Old 06/28/2008, 01:49   #35
 
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Quote:
Originally Posted by connectone View Post

Thank you for replying, i appreciate it, i've also noticed two bug's, but i have a temporary fix for the second issue, first one is, when i use either your tool to buy a return scroll, it does'nt actually purchase it.

Regarding the exiting of gate's in donwang an jangan, someone mentioned that leaving certain cities on horses are bugged, so on the way out, the character tend's to hit a wall, so i tested a scenario that worked in exiting jangan gate's, basically i added my own coord's using the F8 button in the original program, starting at the start of the southgate of jangan, an at the exiting point of the gate, an as soon as he exit's he cast's an horse an goe's to the desired huting area, which prevent's him from gettin stuck on exiting city wall's. an added those coord's to the script maker, an he did exitthe city, an cast a horse, without hitting wall's.
Thanx for the report, connectone.

I can understand that the problem is with casting the horse while still inside the town walls. Alright then, we shall make it casted after leaving the town walls.

* Added in Reports.

Quote:
Originally Posted by artur22 View Post

rlly thx, Thx for do free things work better =D
No problem. ^^
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Old 06/28/2008, 02:13   #36
 
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Motor antivirus Versión Última actualización Resultado
AhnLab-V3 2008.6.27.1 2008.06.27 -
AntiVir 7.8.0.59 2008.06.27 -
Authentium 5.1.0.4 2008.06.27 -
Avast 4.8.1195.0 2008.06.27 -
AVG 7.5.0.516 2008.06.27 -
BitDefender 7.2 2008.06.27 -
CAT-QuickHeal 9.50 2008.06.26 -
ClamAV 0.93.1 2008.06.27 -
DrWeb 4.44.0.09170 2008.06.27 -
eSafe 7.0.17.0 2008.06.26 Suspicious File
eTrust-Vet 31.6.5911 2008.06.27 -
Ewido 4.0 2008.06.27 -
F-Prot 4.4.4.56 2008.06.27 -
F-Secure 7.60.13501.0 2008.06.26 -
Fortinet 3.14.0.0 2008.06.28 -
GData 2.0.7306.1023 2008.06.27 -
Ikarus T3.1.1.26.0 2008.06.27 Virus.VirTool.Win32.MS04.028.a
Kaspersky 7.0.0.125 2008.06.28 -
McAfee 5327 2008.06.27 -
Microsoft 1.3704 2008.06.28 -
NOD32v2 3224 2008.06.27 archive damaged
Norman 5.80.02 2008.06.27 -
Panda 9.0.0.4 2008.06.27 Suspicious file
Prevx1 V2 2008.06.28 -
Rising 20.50.42.00 2008.06.27 -
Sophos 4.30.0 2008.06.27 -
Sunbelt 3.0.1176.1 2008.06.26 -
Symantec 10 2008.06.28 -
TheHacker 6.2.96.362 2008.06.27 -
TrendMicro 8.700.0.1004 2008.06.27 -
VBA32 3.12.6.8 2008.06.27 -
VirusBuster 4.5.11.0 2008.06.23 -
Webwasher-Gateway 6.6.2 2008.06.27 -
Información adicional
File size: 1994547 bytes
MD5...: e837e2c1e52893a1a1e4b47d860a3b4d
SHA1..: e0e30200d0db3c13f93be6c83cbc4a182d0f98cf
SHA256: 08ee295c92c3214055984b51e6d88261aaa0b79fc3fd9b5140 65aa7bf62089ec
SHA512: b7c300098cdb71d3886a0c1e30faa76bf43f7c57352dff880b 3ebc0d3160c67a
971aab69b3ea973dd1edef8d0412ef8a179865ba2a2e01a621 4dbe24682ca1f2
PEiD..: -
PEInfo: -
packers (Kaspersky): PE_Patch.UPX, UPX
packers (F-Prot): UPX
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Old 06/28/2008, 03:19   #37
 
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@juansebas02

Thanx for the scan. ^_^

Sorry, I was too busy to scan it myself.
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Old 06/28/2008, 05:07   #38
 
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Quote:
Originally Posted by immortaleeb
Quote:
Bad English mine and, because I translating use. Therefore I only say Portuguese (BR)
Then at any moment I accused progamma. I this saying the following one: Because mine bot does not walk right? because it does not open npc. That is only with me or and all? My question was what I can phase to arrange this problem? You suggest that I used I finish it Version of bot I use yes! With you he functions? With yours they function? If yes? somebody could help me?
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Old 06/28/2008, 09:19   #39
 
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Waiting for updates with injects
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Old 06/28/2008, 09:21   #40
 
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don't check soon it's in autoit and let me tell you injects arent verry easy in autoit i shoud know i know alot in Au3

Regards:
~Cha0sBG
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Old 06/28/2008, 09:35   #41
 
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I don't say it will be soon I just saying i'm waiting for it
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Old 06/28/2008, 09:57   #42
 
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Quote:
Originally Posted by Cha0sBG View Post
don't check soon it's in autoit and let me tell you injects arent verry easy in autoit i shoud know i know alot in Au3

Regards:
~Cha0sBG
yeah its gona take some time but we're working on it

but for now you can go to the agBot site and do it yourself xD xD



~KillaH
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Old 06/28/2008, 13:09   #43
 
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There is one more problem I'm dealing with, After buying Return Scrolls it moves to the Horse Seller. Just before the horse seller is a corner. My character gets stuck in it every time. If I change direction a little bit with arrow keys it walks good and buys horse etc. Dunno if this problem was known already and if it is AgBot or just a lil mistake in the script. Thanks in advance It's in Donwhang btw
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Old 06/28/2008, 13:38   #44
 
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Very Nice Program Thxxx Bro
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Old 06/28/2008, 14:20   #45
 
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hello nice program but i have problems with bots and arrows.... the bot buy onli 50 per invetory slot ... and i want 250 not 50 because its annoing.... Plz can you modify to buy 250 Arrows,bolts not 50 ..... thx :* and sry 4 my bad english
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