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[TOOL] Agdev Script Creator ~ by AgDev Team
Discussion on [TOOL] Agdev Script Creator ~ by AgDev Team within the SRO Hacks, Bots, Cheats & Exploits forum part of the Silkroad Online category.
06/27/2008, 16:40
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#16
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Join Date: May 2007
Posts: 21
Received Thanks: 4
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nice
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06/27/2008, 17:05
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#17
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Join Date: May 2008
Posts: 16
Received Thanks: 2
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This looks like a very nice program! Thanks hussert & Killah!
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06/27/2008, 17:27
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#18
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Join Date: May 2008
Posts: 13
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very good staff I adored perfect…
- Only that I am with a problem.
Example the Agbot goes pra cordenada X Y alone that it exceeds the cordenada one and continues straight-line! Why?
Good I have the new version of agbot.exe of pack. which that functions with Yours?
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06/27/2008, 17:33
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#19
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Join Date: Apr 2008
Posts: 1,410
Received Thanks: 1,347
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- Report regarding v1.0 -
Killah have noticed that AgDev constructs this line :
"store buy","01080006010D0100|37000000|MP Small","3|3" Wrong
While it supposed to construct this :
"store buy","01080004010D0100|37000000|Universal Pill (small)","3|3" Right
For now, I suggest you edit the scripts you got so far manually.
New version is coming.
Regards,
AgDev Teamwork
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06/27/2008, 18:03
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#20
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Join Date: Nov 2007
Posts: 67
Received Thanks: 4
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Wohooo man you're so perfect
i Love you xD
i had need this since i got agbot^^
Thanks to you and all that worked with you on this project
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06/27/2008, 18:32
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#21
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elite*gold: 0
Join Date: Apr 2008
Posts: 1,410
Received Thanks: 1,347
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Quote:
Originally Posted by IamYourMom
Wohooo man you're so perfect
i Love you xD
i had need this since i got agbot^^
Thanks to you and all that worked with you on this project 
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Glad that it's needed that much after all. ^^
I'm afraid that v1.0 is having some bugs with town code.
Problem spotted. It's only a matter of time until we fix it. 
Tomorrow evening is our dead line.
Regards,
AgDev Teamwork
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06/27/2008, 18:52
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#22
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elite*gold: 0
Join Date: Sep 2007
Posts: 2,336
Received Thanks: 386
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Hm looks like another great tool...
Tobad I wont be using it..
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06/27/2008, 20:24
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#23
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elite*gold: 28719
Join Date: Nov 2007
Posts: 11,008
Received Thanks: 21,384
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Looks really great guys!! But i will wait until u fixed all bugs im sure there will be plenty of it  I guess i wait a whole week then it should be okay ^^
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06/27/2008, 20:53
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#24
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elite*gold: 0
Join Date: Apr 2008
Posts: 1,410
Received Thanks: 1,347
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Quote:
Originally Posted by John_Dread
Looks really great guys!! But i will wait until u fixed all bugs im sure there will be plenty of it  I guess i wait a whole week then it should be okay ^^
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I guess you gave me an idea here ...
I will Tag the title with [Beta] until its finished from fixing all bugs.
Still, we will appreciate if people download it and check for any bugs to report.
I mean, Otherwise, its gonna take longer time to spot all bugs by our only 3 members teamwork. ^^
Also, We need to know what you, agbot users, want to have exactly. We want to cover as much cases as possible.
Thanx for Co-operating. ^_^ Reagrds,
AgDev Teamwork
# Thread title changed.
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06/27/2008, 23:39
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#25
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elite*gold: 0
Join Date: May 2008
Posts: 13
Received Thanks: 0
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oww… nobody goes to help me? mine bot… does not function! it does not go for correct X and Y! only select npc, in one opens! because? because? this is happening with me?
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06/27/2008, 23:51
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#26
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elite*gold: 0
Join Date: Jun 2007
Posts: 123
Received Thanks: 11
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woundering about somthing here ... there are monsters map coordinates.
let say i'll be useing the same map coordinates as 200 othere ppl, that are using by this tool.
it is not going to be very croudet at one spot, and nobody like 50 map coordinates next to you?
cos if a monster appers alll bots will try to hunt teh same monster.
(not thinking about radius here)
Perhaps this might be a solution to this problem?
Making the monsters at the map visualized with in the tool (page one) and users can choose by clicking on the map where they want to hunting/farming and the hunting area (ex. with a red cirkel vizualized) they can change the diameter of there hunting radius.
making all ppl hunt/farm at diffrent spots.
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06/27/2008, 23:54
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#27
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elite*gold: 0
Join Date: Jan 2008
Posts: 54
Received Thanks: 29
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Quote:
Originally Posted by alexsales
oww… nobody goes to help me? mine bot… does not function! it does not go for correct X and Y! only select npc, in one opens! because? because? this is happening with me?
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I got some things to say to you.
First: you're english is not so good, but it's not so bad since we still can understand you, but work on that
Second: You didn't mention if you're using this program or another one. If you are using this one, then look at the following, read it and think about it for a second;
Quote:
Glad that it's needed that much after all. ^^
I'm afraid that v1.0 is having some bugs with town code.
Problem spotted. It's only a matter of time until we fix it .
Tomorrow evening is our dead line .
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Third: The problem may not be the script constructor or the script, but maybe your AGBot. If you're not using the latest version then update it
Forth: If you are using the program and found a problem, tell us more exactly what the problem is so it can be fixed e.g. With what monsters? What city? What are you buying?
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Quote:
woundering about somthing here ... there are monsters map coordinates.
let say i'll be useing the same map coordinates as 200 othere ppl, that are using by this tool.
it is not going to be very croudet at one spot, and nobody like 50 map coordinates next to you?
cos if a monster appers alll bots will try to hunt teh same monster.
(not thinking about radius here)
Perhaps this might be a solution to this problem?
Making the monsters at the map visualized with in the tool (page one) and users can choose by clicking on the map where they want to hunting/farming and the hunting area (ex. with a red cirkel vizualized) they can change the diameter of there hunting radius.
making all ppl hunt/farm at diffrent spots.
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I think it's too early to think about this now... It's not like thousands of people are already using it now...
But if the time comes we will be prepared or find a solution, don't worry
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06/28/2008, 00:38
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#28
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elite*gold: 20
Join Date: Apr 2008
Posts: 1,148
Received Thanks: 861
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-----------------------
Updated to
[Beta] AgDev ~ The agBot-Scripts Constructer ~ v1.1
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06/28/2008, 00:46
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#29
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elite*gold: 0
Join Date: Oct 2007
Posts: 12
Received Thanks: 10
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First off all, fantastic tool, i do have an idea,
Maybe to help the situation of people making there own spot's on the map to grind at, if it's possible, have a option where you can click on a point on the map, give it a radious, the the conductor will plot out with red dot's a path for it to take, basically an automatic F8/9 deal, just a suggestion, other than that, simply fantastic tool.
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06/28/2008, 00:58
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#30
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elite*gold: 0
Join Date: Jan 2008
Posts: 20
Received Thanks: 2
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Hey i have a question i did waht steps are suppose to do and i logged on sro had my bot on and eveyrthing click start walkscript and start autoparty nothing happend and then i clicked start bot and he just buffed but didnt move can u help me im confused ^^
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