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[Guide] -Warrior/Warlock-

Discussion on [Guide] -Warrior/Warlock- within the SRO Guides & Templates forum part of the Silkroad Online category.

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Old 01/19/2010, 04:10   #136
 
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wear robe!! LMAO r u serious maybe u should play the build before u write a guide
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Old 01/19/2010, 20:49   #137
 
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Originally Posted by NitenendotoPlaystation3 View Post
wear robe!! LMAO r u serious maybe u should play the build before u write a guide
Said the level 3x Warlock noob.

Seriously, read the post, you'll see why. And if you still don't understand there's always the Red box, top-right to press.

Edit;
I'm honored that your first post on this forum is so ****** useless, and even in my thread! Keep it up.
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Old 01/20/2010, 09:33   #138
 
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Robe works well for me, due to the Warlocks thirst for MP consumption.

Light Armor works too
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Old 02/02/2010, 21:56   #139
 
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As for the HS thing, it's cuz ksro and stuff has a holy spell/word that only reduces debuff probability by 50% instead of the current 100%, so once that happens on isro stuff will get easier. However, due to disease/sleep immunity tabs from roc mobs, new challenges are here too.

I still have 2 things that I dispute with the guide tho.
1 - Getting Decayed/Curse breath is WAY better than getting dark decayed/dark breath...costs half the mp, half the cast time, and barely more sp.
2 - Axes should be considered optional since warlock skills can easily get bleed/stun

Other than that it's good tho.
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Old 02/04/2010, 07:41   #140
 
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Originally Posted by Electrified0 View Post
As for the HS thing, it's cuz ksro and stuff has a holy spell/word that only reduces debuff probability by 50% instead of the current 100%, so once that happens on isro stuff will get easier. However, due to disease/sleep immunity tabs from roc mobs, new challenges are here too.

I still have 2 things that I dispute with the guide tho.
1 - Getting Decayed/Curse breath is WAY better than getting dark decayed/dark breath...costs half the mp, half the cast time, and barely more sp.
2 - Axes should be considered optional since warlock skills can easily get bleed/stun

Other than that it's good tho.
Well pvp without sleep is more fun anyway, so that wouldn't really matter much, disease however will be a pain.

And I would have to agree on first point, but I still like to use axes for an additional stun..

If a Mod would want to change that, it would be great... If not, fine too.
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Old 02/22/2010, 18:10   #141
 
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wanna ask whats the delay of ****** trap and death trap

btw now in order to learn advanced reflect, you need to max out reflect too, so might wana fix that in the guide
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Old 02/24/2010, 03:00   #142
 
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Originally Posted by lopasas View Post
wanna ask whats the delay of ****** trap and death trap

btw now in order to learn advanced reflect, you need to max out reflect too, so might wana fix that in the guide
Unfortunatly my War/Lock got hacked a long time ago, and I couldn't answer that question from the top of my head.

As for the "Might wanna fix that in the guide", honestly, the whole guide needs some fixes, alot has changed since 90 cap, that's for sure. I might either rewrite the whole thing, or let it rot away, since there doesn't seem to be much interest anymore in this build anyway.

Never the less, I had a good time writing it.
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Old 02/24/2010, 06:51   #143
 
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well since youve played lock, is it good to use death trap instead of ******?should be fun against wizards lol
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Old 02/24/2010, 13:22   #144
 
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Depends on the situation I guess.. In Group pvp ( Job/GW/FW ) I'd use Death Trap when there's more people around, I don't like to use it in solo pvp tho, since you will **** off alot of people getting hit by it. And we all know what the turks'll do..

It's a fun skill tho, to use against any Int build actually, those with 12k- HP will die when maxed =P
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Old 02/24/2010, 15:10   #145
 
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Depends on the situation I guess.. In Group pvp ( Job/GW/FW ) I'd use Death Trap when there's more people around, I don't like to use it in solo pvp tho, since you will **** off alot of people getting hit by it. And we all know what the turks'll do..

It's a fun skill tho, to use against any Int build actually, those with 12k- HP will die when maxed =P
i mean just because of 100%, cuz ****** trap and death trap have same damages
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Old 02/24/2010, 19:47   #146
 
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i mean just because of 100%, cuz ****** trap and death trap have same damages
I ment the "Trap" skill in general. As for 100%, yea.. But how often do you actually fail putting ****** Trap on a target with Disease ?
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Old 02/25/2010, 20:07   #147
 
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I ment the "Trap" skill in general. As for 100%, yea.. But how often do you actually fail putting ****** Trap on a target with Disease ?
with diease, no, without its a fail most of the time, and in ctf death trap should be kickass for spawn killers
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Old 03/02/2010, 01:20   #148
 
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Originally Posted by lopasas View Post
with diease, no, without its a fail most of the time, and in ctf death trap should be kickass for spawn killers
u only fail vs holy [if holy (X) vs disease (X+1)] regardless with or without disease

and i think trap has 3 seconds cooldown while the other has 10-15
but learn both traps because they dont share cooldown
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Old 03/02/2010, 17:45   #149
 
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nice Guide, thx
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Old 03/13/2010, 11:07   #150
 
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well i am going to make a new charachter for this build (1h/warlock) i jope i will be good in pvp and in solo
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