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Wizard / Cleric GUIDE.

Discussion on Wizard / Cleric GUIDE. within the SRO Guides & Templates forum part of the Silkroad Online category.

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Old   #1
 
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Wizard / Cleric GUIDE.

Stats - If you are going for this character you might as well make it even more suicidal by going Full Int because Hybrid isn't really going to help you, that's why you are taking Cleric for survivability.
__________________________________________________ __________________________________________________ __________________________
Skills - Don't argue with me unless it's for Lightning. This is the bare minimum for a Wizard everything else is excessive and will rarely help you. This Wizard has the ability to fully work as a Cleric too. SP - 287,292 With no Optionals.
Wizard


Earth Mentalist - Required.
Ice Mentalist - Required
Fire Mentalist - Required.
Lightning Mentalist - Required, Level 7 only, you can Max for some extra utility for your character



Intelligence - Required.
Life Control - Optional, see Life Turnover.
Magic Bound - Required.
Life Turnover - Required, does not require Life Control to level.



Ground Charge - Do not take.
Root - Do not take.
Earth Shock - Required
Earth Barrier - Required.

Ground Rave - Do not take.
Mesh Root - Do not take.
Earth Quake - Required.
Earth Fence - Required.



Ice Bolt - Required.
Mana Drain - Do not take.
Snow Wind - Required.
Invisible - Required, can de-level and only use Crystal Invisible exclusively.
Frozen Spear - Required.
Mana Drought - Do not take.
Blizzard - Required.
Crystal Invisible - Optional, you can use Invisible exclusively.



Fire Bolt - Required.
Fire Trap - Optional, Useful but I personally wouldn't waste the SP.
Fire Blow - Required.
Detect - Optional, Only detects Wizards and you will probably still die.
Meteor - Required.
Lava Trap - Optional, See Fire Trap.
Salamander Blow - Required.
Sprawl Detect - Optional, See Detect.


Lightning Bolt - Do not take.
Lightning Shock - Optional, Only take if you Max Lightning but it's unnecessary.
Charged Wind - Required, Level 1 only, Max if you decide to max Lightning.
Teleport - Required, Level 1 only, Max if you decide to max Lightning.
Chain Lightning - Do not take.
Lightning Impact - Optional, Only take if you max Lightning but it's unnecessary.
Charged Squal - Required, Only take if you max Lightning.
Aerial Teleport - Required, Only take if you max Lightning.
__________________________________________________ __________________________________________________ __________________________
Cleric



Faith - Required.



Group Healing - Optional, Unneeded after Healing Orbit.
Healing Division - Optional, Unneeded but good for using Cleric Full Time.
Healing Cycle - Required, can be de-leveled when you get Healing Orbit.
Group Healing Breath - Optional, See Group Healing.
Healing Favor - Optional, See Healing Division.
Healing Orbit - Required.



Bless Spell - Required!
Recovery - Do not take.
Recovery Division - Required.
Group Recovery - Do not take.
Holy Recovery - Do not take.



Group Reverse - Do not take.
Reverse Oblation - Required.



Charity - Required.
Glory Armor - Do not take.
Favor Armor - Do not take.




Holy Word - Optional, See Holy Spell.
Heaven Flash - Do not take.
Holy Spell - Required, does not require Holy Word to level.
Heaven Glare - Do not take.



Blessings - All required for playing Cleric!
__________________________________________________ __________________________________________________ __________________________
Strategy PvP - Put up your Cleric Buffs, including Bless Spell, and then go out and kill people. When your Bless Spell runs out you need to get to town or you will die unless everyone is dead or you have other Clerics or Warriors in your party. If their is no one around you can use Invisible and wait until people come. Fighting people 1v1 does not require Bless Spell. Using Earth Fence/Barrier, you can survive a little longer after Bless Spell is down. Most PvP will not require Life Turnover/Control but it can be used when you feel it is needed.

Strategy PvE - If you solo, simply keep your Cleric buffs up and, when you find a Giant use Bless Spell and kill it. In emergencies you can use Healing Cycle and Blessings to help you survive.

*If you use groups, While using your ability to Wizard you put up Life Turnover/Control, or don't which some prefer to do, and use mostly AoE on the mobs and Singles in between the AoE spells, remember to use Earth Barrier/Fence when their is a lot of mobs on the tanks or a lot just spawned from a Unique.
*While using your ability to Cleric you put up your Blessings on everyone and concentrate your heals on your tanks and use Healing Favor and Healing Orbit when Party heal is needed, Mostly use Healing Cycle on your tanks, and if a lot of mobs on the tanks or a lot just spawned from a Unique use Bless Spell. Healing Favor is also a good heal for when Healing Cycle isn't enough on the tanks.(This strategy is the same for PvPing as a Cleric)


Credits to BloodOwnzzz on SRF.

you can thank me if you want.
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Old 08/26/2008, 18:43   #2

 
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nice guide good work
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Old 08/26/2008, 20:14   #3
 
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Your Copy & Paste messed up the Guide.

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Old 08/26/2008, 20:32   #4
 
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something about that guide.. Mana drain - Dont take? whaat? mana drain vs ints with snow shield is IMPORTANT... thats the key in group pvp to kill ints.
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Old 08/26/2008, 20:46   #5
 
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This guide is of lol
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Old 08/28/2008, 14:01   #6
 
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Group Reverse - Do not take.
whats that ? :P
when u hunt and every1 in ur pt is dead u wil res them 1 by1 waiting 4 sec til u can res again ? lol .. nub guide :P
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Old 08/28/2008, 15:15   #7
 
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Quote:
Originally Posted by klootzakje View Post
Group Reverse - Do not take.
whats that ? :P
when u hunt and every1 in ur pt is dead u wil res them 1 by1 waiting 4 sec til u can res again ? lol .. nub guide :P
Nub guide indeed!

Just pfarm your wiz/cler till lv 90 on ong, who knows, you might need one of those skills one day
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Old 08/28/2008, 21:18   #8
 
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make a guide on where wizards should train at at all levels please
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Old 08/29/2008, 10:21   #9
 
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I train with my Wiz/Cleric/Bard (Downskilling) at monsters what are 4-6 lvl's under my own. Im 75 so i train at Nachal's ,Black Eagles or the Bone guys in Taklamakn (I dont remember their names).
Always play with Recov Division ,otherwise u will get problems when u use Life turnover/control ,with pot delay.
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Old 08/29/2008, 17:52   #10
 
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dont tell me that wizz can pvp and whene bless is off run to safe zone (thats what i call turkish style) Wizz are made for pve or for team Battles not for pvp Even with bless i get my a** kicked ( lvl 90 wizz Fully Farmed) i respect this guide but theres some things wrong on it and they must be modified.
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Old 08/29/2008, 18:36   #11
 
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Quote:
Originally Posted by samodacm View Post
dont tell me that wizz can pvp and whene bless is off run to safe zone (thats what i call turkish style) Wizz are made for pve or for team Battles not for pvp Even with bless i get my a** kicked ( lvl 90 wizz Fully Farmed) i respect this guide but theres some things wrong on it and they must be modified.
so? u dont use earth fence?
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Old 08/30/2008, 14:09   #12
 
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Quote:
Originally Posted by karixpriva View Post
so? u dont use earth fence?
Like earth fence will save a wiz from soul spear emperor?
Think i posted earlier about wizards, if you don`t have few people to back you off (2 warriors/1cleric and at least 2 bards) you will suck as wiz anyway.

Killing is important in this game but if you cant survive 2 absolute attacks, with 7buffers then you should seriously think about how **** your char really is.

i mean come on here is a simple vid proof of the suckage of wizards.
any build that gets 2 skilled with all those buffs should never ever pvp again! lol
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Old 09/01/2008, 01:50   #13
 
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lol owned ^^
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Old 09/26/2008, 05:04   #14
 
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LoL yes, absoluteness damage against people with those buffs is fun.

Anyways...

Few comments...You don't need the blessings, i would only recommend Body/Soul for team play. The others require you to keep out cleric rod, and a meteor dropped into the fight always helps more than some stat increase.

Also, lava trap is quite useful in some situations. Mainly job pvp. If you plant it near the gate, then crossbowers can't just pop out of safe zone, shoot you, and hop back in. They'll die ^_^. Also helps in job pvp against like bladers and stuff you don't 1 hit, lava trap + meteor is instant so that should kill anything unless they block (obviously excluding bless spell + screen + skin + oblation)

Charged winds, whether you level it up or not is interesting. At 80 it will hit significantly more damage, tho it costs a ton of MP. All personal preference I guess.

Crystal invisible, this skill lasts 30 seconds with a 2 minute cooldown, during which you cannot use invisible. So as an exclusive skill, it's not very good. I use invisible lvl 2 (so many people use combust lvl 1) and crystal when it matters.


Also for fighting style, there's more to it than just hiding in safe zone, bless spelling then nuking people. In 1 vs 1 against a STR, use recovery division and holy spell, then hit yourself with healing cycle/orbit (with staff equipped, healing cycle lvl 1 heals pretty much as much as maxed fyi), then equip staff and do earth fence. Use knockback when necessary and just keep throwing your magics at em. Once healing cycle/orbit runs low, switch back to cleric rod, recast that, then do bless spell, switch back to staff, and continue fighting. Keep recasting cycle/orbit and if bless spell for some reason runs out before they're dead, you can do fence again.

For group play, like CTF, start out in the middle-lines with life turnover on. Kill a few of them, but as soon as another cleric dies, go into cleric mode ASAP, oblation them (and the rest of the team if neccessary), and put up bless spell. Keep healing cycle on yourself if people are attacking, and on people who are tanking. This is usually very successful in pvp.

For solo grinding/botting, just have it set to recast recovery division (or manual if you hand grind) (and holy spell if they do status) every 5 minutes, and train with fire bolt and frozen spear. That avoids getting multi-teamed and conserves MP so you make more gold. If you bot on physical mobs, set earth fence/barrier as a buff.
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Old 09/26/2008, 07:10   #15
 
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yeah you almost cleared everything.. mana drain is a must get for fighting any china char, the amout of times i've succeeded because they are normal attacking me due to no MP is pretty outstanding.. especially fighting ints with mana shield lol. good stuff Electrified0
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