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Solveing system errors with arcane project
Discussion on Solveing system errors with arcane project within the SRO Coding Corner forum part of the Silkroad Online category.
11/01/2010, 20:18
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#46
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And the autospawn the moobs or the npc?
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11/01/2010, 20:24
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#47
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Quote:
Originally Posted by coderska
And the autospawn the moobs or the npc?
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all of them
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11/01/2010, 20:30
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#48
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Quote:
Originally Posted by coderska
LoL the next revision works the autospawn?  :O :O
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btw autospawn is incorrect  npc facing wrong, done fix 4 that atm. :P but as xsense doesnt reply me to join the team i'm not releasing anything.
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11/01/2010, 20:33
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#49
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Quote:
Originally Posted by Miki Maus
btw autospawn is incorrect  npc facing wrong, done fix 4 that atm. :P but as xsense doesnt reply me to join the team i'm not releasing anything. 
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Good work, i think Xsense offline and workin on the update that's why dont read your mesage. But you join the team your release the file's?
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11/01/2010, 22:40
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#50
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Quote:
Originally Posted by ensar00
Rev39, at multiplayer when saw each other player
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 now solve the problem in rev40 ..
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11/01/2010, 22:42
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#51
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Quote:
Originally Posted by Miki Maus
btw autospawn is incorrect  npc facing wrong, done fix 4 that atm. :P but as xsense doesnt reply me to join the team i'm not releasing anything. 
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why u want to Enter his team ? @!
u can release ur work and it will be Yours ..
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11/01/2010, 22:47
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#52
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Quote:
Originally Posted by Xsense
As the values are pretty high.
//id//x//z//y
Values listed above
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is that ur new way to solve that problem ?
any way its a good way ^^ , put i don't think so (about is that fix [ObjectSpawnCheck()]) !!
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11/02/2010, 00:50
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#53
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Quote:
Originally Posted by abdelfattah
is that ur new way to solve that problem ?
any way its a good way ^^ , put i don't think so (about is that fix [ObjectSpawnCheck()]) !!
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No its just a debugger.
 not a solving matter
Just showing that the loaded information from that file
Is a bit big.
Thus overflowing the integer.
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11/02/2010, 09:50
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#54
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Quote:
Originally Posted by abdelfattah
why u want to Enter his team ? @!
u can release ur work and it will be Yours ..
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Because Miki Maus is a dunkhead who uses other people's work but doesn't release his work.
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11/02/2010, 13:30
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#55
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Quote:
Originally Posted by Xsense
No its just a debugger.
 not a solving matter
Just showing that the loaded information from that file
Is a bit big.
Thus overflowing the integer.
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ahh ,,
-----------------------
still the same error in revision 46
PHP Code:
[11/2/2010 4:58:22 AM] Object reference not set to an instance of an object. -> at Game.Systems.InGameSuccess() at Game.Systems.oPCode(Decode de) [11/2/2010 5:15:48 AM] Object reference not set to an instance of an object. -> at Game.Systems.InGameSuccess() at Game.Systems.oPCode(Decode de) [11/2/2010 5:21:39 AM] Value was either too large or too small for a UInt16. -> at System.Convert.ToUInt16(Int32 value) at System.Single.System.IConvertible.ToUInt16(IFormatProvider provider) at System.Convert.ToUInt16(Object value) at Framework.PacketWriter.Word(Object data) at Game.Public.Packet.ObjectSpawn(obj o) at Game.Systems.ObjectSpawnCheck() [11/2/2010 5:23:54 AM] Object reference not set to an instance of an object. -> at Game.Systems.InGameSuccess() at Game.Systems.oPCode(Decode de) [11/2/2010 5:24:14 AM] Value was either too large or too small for a UInt16. -> at System.Convert.ToUInt16(Int32 value) at System.Single.System.IConvertible.ToUInt16(IFormatProvider provider) at System.Convert.ToUInt16(Object value) at Framework.PacketWriter.Word(Object data) at Game.Public.Packet.ObjectSpawn(obj o) at Game.Systems.ObjectSpawnCheck() [11/2/2010 5:24:20 AM] Value was either too large or too small for a UInt16. -> at System.Convert.ToUInt16(Int32 value) at System.Single.System.IConvertible.ToUInt16(IFormatProvider provider) at System.Convert.ToUInt16(Object value) at Framework.PacketWriter.Word(Object data) at Game.Public.Packet.ObjectSpawn(obj o) at Game.Systems.ObjectSpawnCheck() [11/2/2010 5:25:31 AM] Value was either too large or too small for a UInt16. -> at System.Convert.ToUInt16(Int32 value) at System.Single.System.IConvertible.ToUInt16(IFormatProvider provider) at System.Convert.ToUInt16(Object value) at Framework.PacketWriter.Word(Object data) at Game.Public.Packet.ObjectSpawn(obj o) at Game.Systems.ObjectSpawnCheck() [11/2/2010 5:25:31 AM] Object reference not set to an instance of an object. -> at Game.Systems.InGameSuccess() at Game.Systems.oPCode(Decode de)
and i still working ,, ^^
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11/02/2010, 13:33
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#56
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Quote:
Originally Posted by deMonSk
Because Miki Maus is a dunkhead who uses other people's work but doesn't release his work.
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And what do you do?
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11/02/2010, 15:03
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#57
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Who compiled GS with his own IP and uploaded it to SVN ?
It should be takeing IP from Settings_Ip.ini ...
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11/02/2010, 20:08
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#58
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Quote:
Originally Posted by bubx
Who compiled GS with his own IP and uploaded it to SVN ?
It should be takeing IP from Settings_Ip.ini ...
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hehe same thing ^^ i just restarted several times and it worked
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11/03/2010, 14:21
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#59
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Quote:
Originally Posted by bubx
Who compiled GS with his own IP and uploaded it to SVN ?
It should be takeing IP from Settings_Ip.ini ...
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i have this too. And i restarted it like 20times but it still doesn't want to work^^. Can anyone help me?
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11/03/2010, 15:32
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#60
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Quote:
Originally Posted by asdfasdfjklhj
i have this too. And i restarted it like 20times but it still doesn't want to work^^. Can anyone help me? 
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try to edit
Settings/Settings_Ip.ini in GameServer folder
u will find
PHP Code:
[SERVER] ip=127.0.0.1
if ip = any other ip try to change it to 127.0.0.1
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