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Solveing system errors with arcane project

Discussion on Solveing system errors with arcane project within the SRO Coding Corner forum part of the Silkroad Online category.

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Old 11/01/2010, 20:18   #46
 
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And the autospawn the moobs or the npc?
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Old 11/01/2010, 20:24   #47
 
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And the autospawn the moobs or the npc?
all of them
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Old 11/01/2010, 20:30   #48
 
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LoL the next revision works the autospawn? :O :O
btw autospawn is incorrect npc facing wrong, done fix 4 that atm. :P but as xsense doesnt reply me to join the team i'm not releasing anything.
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Old 11/01/2010, 20:33   #49
 
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btw autospawn is incorrect npc facing wrong, done fix 4 that atm. :P but as xsense doesnt reply me to join the team i'm not releasing anything.
Good work, i think Xsense offline and workin on the update that's why dont read your mesage. But you join the team your release the file's?
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Old 11/01/2010, 22:40   #50
 
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Originally Posted by ensar00 View Post
Rev39, at multiplayer when saw each other player
now solve the problem in rev40 ..
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Old 11/01/2010, 22:42   #51
 
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Exclamation

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Originally Posted by Miki Maus View Post
btw autospawn is incorrect npc facing wrong, done fix 4 that atm. :P but as xsense doesnt reply me to join the team i'm not releasing anything.
why u want to Enter his team ? @!
u can release ur work and it will be Yours ..
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Old 11/01/2010, 22:47   #52
 
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Originally Posted by Xsense View Post


As the values are pretty high.
//id//x//z//y
Values listed above
is that ur new way to solve that problem ?
any way its a good way ^^ , put i don't think so (about is that fix [ObjectSpawnCheck()]) !!
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Old 11/02/2010, 00:50   #53
 
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is that ur new way to solve that problem ?
any way its a good way ^^ , put i don't think so (about is that fix [ObjectSpawnCheck()]) !!
No its just a debugger.
not a solving matter
Just showing that the loaded information from that file
Is a bit big.
Thus overflowing the integer.
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Old 11/02/2010, 09:50   #54
 
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why u want to Enter his team ? @!
u can release ur work and it will be Yours ..
Because Miki Maus is a dunkhead who uses other people's work but doesn't release his work.
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Old 11/02/2010, 13:30   #55
 
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Quote:
Originally Posted by Xsense View Post
No its just a debugger.
not a solving matter
Just showing that the loaded information from that file
Is a bit big.
Thus overflowing the integer.
ahh ,,

-----------------------
still the same error in revision 46
PHP Code:
[11/2/2010 4:58:22 AMObject reference not set to an instance of an object. ->    at Game.Systems.InGameSuccess()
   
at Game.Systems.oPCode(Decode de)
[
11/2/2010 5:15:48 AMObject reference not set to an instance of an object. ->    at Game.Systems.InGameSuccess()
   
at Game.Systems.oPCode(Decode de)
[
11/2/2010 5:21:39 AMValue was either too large or too small for a UInt16. ->    at System.Convert.ToUInt16(Int32 value)
   
at System.Single.System.IConvertible.ToUInt16(IFormatProvider provider)
   
at System.Convert.ToUInt16(Object value)
   
at Framework.PacketWriter.Word(Object data)
   
at Game.Public.Packet.ObjectSpawn(obj o)
   
at Game.Systems.ObjectSpawnCheck()
[
11/2/2010 5:23:54 AMObject reference not set to an instance of an object. ->    at Game.Systems.InGameSuccess()
   
at Game.Systems.oPCode(Decode de)
[
11/2/2010 5:24:14 AMValue was either too large or too small for a UInt16. ->    at System.Convert.ToUInt16(Int32 value)
   
at System.Single.System.IConvertible.ToUInt16(IFormatProvider provider)
   
at System.Convert.ToUInt16(Object value)
   
at Framework.PacketWriter.Word(Object data)
   
at Game.Public.Packet.ObjectSpawn(obj o)
   
at Game.Systems.ObjectSpawnCheck()
[
11/2/2010 5:24:20 AMValue was either too large or too small for a UInt16. ->    at System.Convert.ToUInt16(Int32 value)
   
at System.Single.System.IConvertible.ToUInt16(IFormatProvider provider)
   
at System.Convert.ToUInt16(Object value)
   
at Framework.PacketWriter.Word(Object data)
   
at Game.Public.Packet.ObjectSpawn(obj o)
   
at Game.Systems.ObjectSpawnCheck()
[
11/2/2010 5:25:31 AMValue was either too large or too small for a UInt16. ->    at System.Convert.ToUInt16(Int32 value)
   
at System.Single.System.IConvertible.ToUInt16(IFormatProvider provider)
   
at System.Convert.ToUInt16(Object value)
   
at Framework.PacketWriter.Word(Object data)
   
at Game.Public.Packet.ObjectSpawn(obj o)
   
at Game.Systems.ObjectSpawnCheck()
[
11/2/2010 5:25:31 AMObject reference not set to an instance of an object. ->    at Game.Systems.InGameSuccess()
   
at Game.Systems.oPCode(Decode de
and i still working ,, ^^
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Old 11/02/2010, 13:33   #56
 
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Because Miki Maus is a dunkhead who uses other people's work but doesn't release his work.
And what do you do?
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Old 11/02/2010, 15:03   #57
 
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Who compiled GS with his own IP and uploaded it to SVN ?



It should be takeing IP from Settings_Ip.ini ...
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Old 11/02/2010, 20:08   #58
 
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Quote:
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Who compiled GS with his own IP and uploaded it to SVN ?



It should be takeing IP from Settings_Ip.ini ...
hehe same thing ^^ i just restarted several times and it worked
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Old 11/03/2010, 14:21   #59
 
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Quote:
Originally Posted by bubx View Post
Who compiled GS with his own IP and uploaded it to SVN ?



It should be takeing IP from Settings_Ip.ini ...
i have this too. And i restarted it like 20times but it still doesn't want to work^^. Can anyone help me?
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Old 11/03/2010, 15:32   #60
 
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Quote:
Originally Posted by asdfasdfjklhj View Post
i have this too. And i restarted it like 20times but it still doesn't want to work^^. Can anyone help me?
try to edit
Settings/Settings_Ip.ini in GameServer folder

u will find
PHP Code:
[SERVER]
ip=127.0.0.1 
if ip = any other ip try to change it to 127.0.0.1
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