No its just a debugger. not a solving matter
Just showing that the loaded information from that file
Is a bit big.
Thus overflowing the integer.
ahh ,,
-----------------------
still the same error in revision 46
PHP Code:
[11/2/2010 4:58:22 AM] Object reference not set to an instance of an object. -> at Game.Systems.InGameSuccess() at Game.Systems.oPCode(Decode de) [11/2/2010 5:15:48 AM] Object reference not set to an instance of an object. -> at Game.Systems.InGameSuccess() at Game.Systems.oPCode(Decode de) [11/2/2010 5:21:39 AM] Value was either too large or too small for a UInt16. -> at System.Convert.ToUInt16(Int32 value) at System.Single.System.IConvertible.ToUInt16(IFormatProvider provider) at System.Convert.ToUInt16(Object value) at Framework.PacketWriter.Word(Object data) at Game.Public.Packet.ObjectSpawn(obj o) at Game.Systems.ObjectSpawnCheck() [11/2/2010 5:23:54 AM] Object reference not set to an instance of an object. -> at Game.Systems.InGameSuccess() at Game.Systems.oPCode(Decode de) [11/2/2010 5:24:14 AM] Value was either too large or too small for a UInt16. -> at System.Convert.ToUInt16(Int32 value) at System.Single.System.IConvertible.ToUInt16(IFormatProvider provider) at System.Convert.ToUInt16(Object value) at Framework.PacketWriter.Word(Object data) at Game.Public.Packet.ObjectSpawn(obj o) at Game.Systems.ObjectSpawnCheck() [11/2/2010 5:24:20 AM] Value was either too large or too small for a UInt16. -> at System.Convert.ToUInt16(Int32 value) at System.Single.System.IConvertible.ToUInt16(IFormatProvider provider) at System.Convert.ToUInt16(Object value) at Framework.PacketWriter.Word(Object data) at Game.Public.Packet.ObjectSpawn(obj o) at Game.Systems.ObjectSpawnCheck() [11/2/2010 5:25:31 AM] Value was either too large or too small for a UInt16. -> at System.Convert.ToUInt16(Int32 value) at System.Single.System.IConvertible.ToUInt16(IFormatProvider provider) at System.Convert.ToUInt16(Object value) at Framework.PacketWriter.Word(Object data) at Game.Public.Packet.ObjectSpawn(obj o) at Game.Systems.ObjectSpawnCheck() [11/2/2010 5:25:31 AM] Object reference not set to an instance of an object. -> at Game.Systems.InGameSuccess() at Game.Systems.oPCode(Decode de)
Take a look here about Arcane Project 10/25/2010 - SRO Coding Corner - 6 Replies Hey there!
It's Nausicaa the partner of Arcane Project.
The EULA said license is limited to one person and any non-licensed users using the application will have to pay a fee or using it for only evulate it by showing the owner.
By buying/installing the project you agree with the EULA. The hackers have removed it, but that does not mean it does not exist.
Take care yourself about that.
[RELEASE]Arcane - Project Server Files 10/21/2010 - SRO Private Server - 36 Replies hehehe fake virus xDDDDDDDDDDDD
hun:
na mivan megijedtel te kis kutya geci ne szorakoz velem par dolgot kitoroltem beloel igy nem ernekj vele semmmit ;)