Quote:
Originally Posted by JellyBitz
I tried but it's not working like "adding buffs". It's more like "executing skills".
Limitations are race, equipment required, and mp consumed to be casted.
Could be these fixed from SkillInfo directly or a new modified skill without conditions has to be created to use this stuff properly?
Kind funny some skills are just casting the animation even without target involved.
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Code:
__asm
{
mov eax, 0x49A390
mov esi, CObjPC
push 0
push 0
push 0
push 0
push 0
push 0
push 0
push 0
push 180
push [SilkID]
push 0
call eax
}
You try this function
180 The duration cannot exceed the maximum duration of the skill