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Add buff for players in real time through GS

Discussion on Add buff for players in real time through GS within the SRO Coding Corner forum part of the Silkroad Online category.

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Old   #1
 
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Add buff for players in real time through GS

Code:
        
DWORD32* SilkInfo = reinterpret_cast<DWORD32 * (__stdcall*)()>(0x5AA0B0)();
        SilkInfo[2] = SilkID;
        reinterpret_cast<int(__stdcall*)(DWORD32, DWORD32*)>(0x59B480)((DWORD32)this+0xA30, SilkInfo);
this=CGObjPC
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Old 03/25/2021, 08:40   #2
 
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I tried but it's not working like "adding buffs". It's more like "executing skills".

Limitations are race, equipment required, and mp consumed to be casted.
Could be these fixed from SkillInfo directly or a new modified skill without conditions has to be created to use this stuff properly?

Kind funny some skills are just casting the animation even without target involved.
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Old 03/25/2021, 11:35   #3
 
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Quote:
Originally Posted by JellyBitz View Post
I tried but it's not working like "adding buffs". It's more like "executing skills".

Limitations are race, equipment required, and mp consumed to be casted.
Could be these fixed from SkillInfo directly or a new modified skill without conditions has to be created to use this stuff properly?

Kind funny some skills are just casting the animation even without target involved.
Code:
		__asm
		{
            mov eax, 0x49A390
			mov esi, CObjPC
			push 0					
			push 0			
			push 0			
			push 0	
			push 0	
			push 0
			push 0	
			push 0	
			push 180				
			push [SilkID]							
			push 0									
			call eax
		}
You try this function
180 The duration cannot exceed the maximum duration of the skill
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Old 03/25/2021, 21:48   #4
 
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perfect working , thx
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Old 03/26/2021, 12:46   #5

 
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Great work
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