HELLO GUYS ,
i know you helped me alot the previous days. last question i'll be asking is rendering the cicplayer so i can keep the color name changed. i tried to do it but my client crashes when selecting the char i believe its replaceaddr address issue
Code:
#include "ICPlayer.h"
// CICPlayer::IsGameMasterMAYBE(void) .text 009D4C40 00000009 R . . . . T .
bool CICPlayer::IsGameMaster() {
return N000094A7 & 1;
}
// sub_9D6580 .text 009D6580 00000032 00000008 00000004 R . . . . T .
// I am pretty sure this func simply returned a copy of the players name ... ridiculous!
std::n_wstring *CICPlayer::sub_9D6580(std::n_wstring *str) {
return reinterpret_cast<std::n_wstring*(__thiscall*)(CICPlayer*, std::n_wstring*)>(0x9D6580)(this, str);
}
void CICPlayer::OnRender()
{
// UpdateNameColor(D3DCOLOR_ARGB(255, 166, 9, 168));
reinterpret_cast<void(__thiscall*)(CICPlayer*)>(0x009D87C0)(this); //Render
}
Code:
#pragma once
#include "ICUser.h"
#include "SOItem.h"
class CICPlayer : public CICUser {
public:
bool IsGameMaster();
std::n_wstring* sub_9D6580(std::n_wstring *str);
void OnRender();
public:
char pad_082C[32]; //0x082C
std::wstring m_charname; //0x084C
char pad_0x0390[0x0388];
std::wstring m_statpoint_available;
std::wstring m_honorPointValueText;
public:
unsigned char m_level; //0x0868 level of your character, crashes when set too high
private:
char pad_0869[7]; //0x0869
public:
long long int m_exp_current; //0x0870
int m_skillpoint_progress; //0x0878
private:
short m_str_stat; //0x087C
short m_int_stat; //0x087E
public:
int m_skillpoint; //0x0880
private:
//short m_statpoint_available; //0x0884
char pad_0886[26]; //0x0886
CSOItem N0000947A; //0x08A0
CSOItem N0000947B; //0x0A70
CSOItem N0000947C; //0x0C40
CSOItem N0000947D; //0x0E10
CSOItem N0000947E; //0x0FE0
CSOItem N0000947F; //0x11B0
CSOItem N00009480; //0x1380
CSOItem N00009481; //0x1550
CSOItem N00009482; //0x1720
CSOItem N00009483; //0x18F0
CSOItem N00009484; //0x1AC0
CSOItem N00009485; //0x1C90
CSOItem N00009486; //0x1E60
char pad_2030[96]; //0x2030
char N000094A7; //0x2090 bit 0 = isGameMaster
char pad_2091[135]; //0x2091
};
#define g_pCICPlayer (*((CICPlayer**)0x00EEF5EC))
HELLO GUYS ,
i know you helped me alot the previous days. last question i'll be asking is rendering the cicplayer so i can keep the color name changed. i tried to do it but my client crashes when selecting the char i believe its replaceaddr address issue
Code:
#include "ICPlayer.h"
// CICPlayer::IsGameMasterMAYBE(void) .text 009D4C40 00000009 R . . . . T .
bool CICPlayer::IsGameMaster() {
return N000094A7 & 1;
}
// sub_9D6580 .text 009D6580 00000032 00000008 00000004 R . . . . T .
// I am pretty sure this func simply returned a copy of the players name ... ridiculous!
std::n_wstring *CICPlayer::sub_9D6580(std::n_wstring *str) {
return reinterpret_cast<std::n_wstring*(__thiscall*)(CICPlayer*, std::n_wstring*)>(0x9D6580)(this, str);
}
void CICPlayer::OnRender()
{
// UpdateNameColor(D3DCOLOR_ARGB(255, 166, 9, 168));
reinterpret_cast<void(__thiscall*)(CICPlayer*)>(0x009D87C0)(this); //Render
}
Code:
#pragma once
#include "ICUser.h"
#include "SOItem.h"
class CICPlayer : public CICUser {
public:
bool IsGameMaster();
std::n_wstring* sub_9D6580(std::n_wstring *str);
void OnRender();
public:
char pad_082C[32]; //0x082C
std::wstring m_charname; //0x084C
char pad_0x0390[0x0388];
std::wstring m_statpoint_available;
std::wstring m_honorPointValueText;
public:
unsigned char m_level; //0x0868 level of your character, crashes when set too high
private:
char pad_0869[7]; //0x0869
public:
long long int m_exp_current; //0x0870
int m_skillpoint_progress; //0x0878
private:
short m_str_stat; //0x087C
short m_int_stat; //0x087E
public:
int m_skillpoint; //0x0880
private:
//short m_statpoint_available; //0x0884
char pad_0886[26]; //0x0886
CSOItem N0000947A; //0x08A0
CSOItem N0000947B; //0x0A70
CSOItem N0000947C; //0x0C40
CSOItem N0000947D; //0x0E10
CSOItem N0000947E; //0x0FE0
CSOItem N0000947F; //0x11B0
CSOItem N00009480; //0x1380
CSOItem N00009481; //0x1550
CSOItem N00009482; //0x1720
CSOItem N00009483; //0x18F0
CSOItem N00009484; //0x1AC0
CSOItem N00009485; //0x1C90
CSOItem N00009486; //0x1E60
char pad_2030[96]; //0x2030
char N000094A7; //0x2090 bit 0 = isGameMaster
char pad_2091[135]; //0x2091
};
#define g_pCICPlayer (*((CICPlayer**)0x00EEF5EC))
[Rendering Service]Cheap rendering service ^^ 08/16/2010 - elite*gold Trading - 17 Replies Hello e*pvpers!
Today I want to start a rendering service.
*+ What is that?
If you liked screenshot from a game and there's a character on it,for example you've made screenshot of an Altair from Assassin's Creed murdering someone and you want your character without background,just Altair. That's render.
Examples:
Sony Vegas 9.0 Rendering Problem.. 09/05/2009 - Technical Support - 4 Replies Wie der Titel schon sagt, habe ich ein Problem mit Sony Vegas 9.0 und zwar beim Rendern von Videos!
Was ich mache:
Ich erstelle das Video.
Ich klicke auf Rendern als.
Ich warte auf den Ladebalken der dann kommt
aber auf 0% bleibt.. Und die dauer steigt immer nur..
Nach 40 Minuten hatte ich dann immernoch 0%.. woran kann das liegen? :S
Wäre echt geil wenn jemand die Lösung weiß!
Sony Vegas 9.0 Rendering Problem.. :S 08/29/2009 - Off Topic - 0 Replies Hi alle miteinander !
Ich hab ein Problem beim Rendern von Videos bei Sony Vegas 9.0 ...
Wenn ich es rendern will, bleibt der Ladebalken immer bei 0% und die dauer wird immer größer o.ô
habe schon viele Formate ausprobiert aber bei allem kommt das gleiche.. Hat jemand vllt. die Lösung? :S Wäre echt geil.. Ich will nämlich mein erstes Video gleich bei Youtube reinstellen..
Gibt natürlich auch ein Thx.. :)
MfG dermetinsuchtii