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gameserver project source

Discussion on gameserver project source within the SRO Coding Corner forum part of the Silkroad Online category.

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Old   #1
 
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Arrow gameserver project source

bruh my friend reminded me of this game again and i have a project which is could help a little bit to someone in this section of the forum but unfortunately i had decided to clean and redo my last project related to this game but some other challanges got me excited more and i forgot to continue the project and then i abondoned it.

i remember i was doing something else for calling the update func in this project but u can also hook the func that could be named as "FreeMsg" and it should be fine.
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File Type: zip sro_modules_dev_test.zip (11.4 KB, 681 views)
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Old 01/23/2021, 16:35   #2
 
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Wow, great work dude.

Had some of these in my projects, but yours is very detailed. I liked your way writing the code.

Thanks!
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Old 01/23/2021, 19:37   #3
 
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thank you for share great thing <3
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Old 01/23/2021, 22:12   #4
 
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good job <3
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Old 01/23/2021, 22:18   #5

 
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nice thanks for shared bro
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Old 01/24/2021, 16:29   #6


 
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Impressive.
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Old 01/24/2021, 18:04   #7

 
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Greet work
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Old 03/04/2021, 01:40   #8
 
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Codes look simple and clean. Gread work dude. Keep going
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Old 03/07/2021, 09:56   #9
 
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I try import but have error cant import dll to gs
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Old 03/18/2021, 05:33   #10
 
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This has been really really helpful! Thank you!
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Old 03/20/2021, 15:16   #11

 
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Wow, great, Thank you for this release, so i love this kind of easy and simple code writing.
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Old 03/21/2021, 15:12   #12
 
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Quote:
Originally Posted by kanift View Post
bruh my friend reminded me of this game again and i have a project which is could help a little bit to someone in this section of the forum but unfortunately i had decided to clean and redo my last project related to this game but some other challanges got me excited more and i forgot to continue the project and then i abondoned it.

i remember i was doing something else for calling the update func in this project but u can also hook the func that could be named as "FreeMsg" and it should be fine.
Bro! How to detect new(orther) function's position?

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Old 02/21/2023, 16:33   #13
 
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Quote:
Originally Posted by kanift View Post
bruh my friend reminded me of this game again and i have a project which is could help a little bit to someone in this section of the forum but unfortunately i had decided to clean and redo my last project related to this game but some other challanges got me excited more and i forgot to continue the project and then i abondoned it.

i remember i was doing something else for calling the update func in this project but u can also hook the func that could be named as "FreeMsg" and it should be fine.

Thank you for your source <3

please if you can tell me what this function do

```
auto cgobj_char::update_pos_info() -> void
{
call_virtual<void(__thiscall*)(cgobj_char*)>(this, 361)(this);
}
```
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Old 02/21/2023, 22:01   #14
 
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Quote:
Originally Posted by kotsh23 View Post
Thank you for your source <3

please if you can tell me what this function do

```
auto cgobj_char::update_pos_info() -> void
{
call_virtual<void(__thiscall*)(cgobj_char*)>(this, 361)(this);
}
```
this is for if u forcefully change char pos like warp then this func helps u to letting gameserver knows it so u wont teleport back to previous pos
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