Quote:
Originally Posted by Aurus77
Absolutely! One thing I noticed is that the client doesn't even use the highest texture resolution of their resources at times, so only that can make it look even better. I even played around with ai upscaling algorithms for textures that also seemed quite promising.
Another thing that I will definitely do is proper lightning and shadow rendering. Its crazy how the same models with just better lightning and shadow look so much different. So there is a lot of potential to improve graphics just by using a more modern rendering pipeline.
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Quote:
Originally Posted by Ferpa_
any sneak peak?
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I'm also looking into that
how to get the texture resolution at its highest level, for now I got working the sight range and fog range
do you by chance figured out where are the texture rezolutions located in the sro_client?
light effect indeed is giving different vibe
obviously i added exaggerated values so you can see clearly the difference