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vSRO Old MainPop

Discussion on vSRO Old MainPop within the SRO Coding Corner forum part of the Silkroad Online category.

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Old 09/25/2019, 06:36   #16

 
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Quote:
Originally Posted by #HB View Post
And sexy looking too ;D



Oh my ***...
sexy looking? I strongly disagree!!!
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Old 09/25/2019, 07:14   #17
 
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Quote:
Originally Posted by sarkoplata View Post
sexy looking? I strongly disagree!!!
Well, everyone has got his own taste.
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Old 12/17/2019, 07:07   #18

 
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A little input on how to fix that jumping around on character/academy windows, if it bothers you as much as it bothers me:

Code:
__declspec(naked) void ASM_CharacterPosFix()
{
	__asm
	{
		mov eax, dword ptr ds : [edx + 0x98];
		push Globals::WindowStartPos;
		jmp CharacterPosFixJmpback;
	}
}
What's 'Globals::WindowStartPos' one might ask. It's basically Client's Width - 468.
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Old 01/22/2020, 00:38   #19

 
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Quote:
Originally Posted by paradise1992 View Post
Fixed.

hey man you release this interface ?? pls i need
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Old 01/22/2020, 19:04   #20
 
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WHO Do it for ? need make old mainpopup but idk how make it anyone can help for it or who make it ... thanks
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Old 01/25/2020, 13:42   #21
 
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maybe you share
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Old 09/10/2020, 17:07   #22
 
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const DWORD questID = 0x006A2540; // <--- CALL PUSH 4C CALL DEĞİŞ ÇAĞIR YANİ DLL'DEN
const DWORD questcalnew= 0x007990E0; // <--- QUESTİN YENİ YERİ YANİ CAĞIRDIĞI ESKİ YERİ CALL
const DWORD questjmpret = 0x006A2547; // <-- RET'DEN DEVAM ETSİN OTO
const DWORD questIDnop = 0x006A2545; // <-- *** ile doldur miktar 2
_declspec (naked) void questwin()
{
__asm
{
call questcalnew;
jmp questjmpret;
}
}


memhelp::RenderDetour(ASM_CALL, (void*)questID, questwin);
memhelp::RenderNop((void*)questIDnop, 2);
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Old 10/11/2020, 00:17   #23
 
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Quote:
Originally Posted by paradise1992 View Post
Fixed.

how u did fix ?
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Old 10/14/2020, 14:40   #24
 
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Quote:
Originally Posted by MeGaYMaX View Post
@ very good reverse engineering.
a very original nick
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Old 05/05/2021, 00:09   #25
 
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Quote:
Originally Posted by sarkoplata View Post
A little input on how to fix that jumping around on character/academy windows, if it bothers you as much as it bothers me:

Code:
__declspec(naked) void ASM_CharacterPosFix()
{
	__asm
	{
		mov eax, dword ptr ds : [edx + 0x98];
		push Globals::WindowStartPos;
		jmp CharacterPosFixJmpback;
	}
}
What's 'Globals::WindowStartPos' one might ask. It's basically Client's Width - 468.
and we dont know assembly xD
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Old 06/04/2021, 02:54   #26
 
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ty
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Old 08/03/2021, 14:19   #27
 
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Grave digging but anyone wonder why he is worried about that when his weapon has a black box, instead of an animation that he isn't concerned about?
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