Opcode.CLIENT_PLAYER_INVITATION_RESPONSE = 0x3080
This packet can have multiple player invitations but I'm interested on party at the moment.
Code:
// Player invites me
// [02] = Party Creation [03] = Party Invitation
[A][S->C][3080][6 bytes]
0000000000 02 9B 26 2A 03 05 ..&*............
// Me accepting [01 01] accept [02 0C 2C] refuse
[A][C->S][3080][2 bytes]
0000000000 01 01 ................
// Party accepted response, (not sure, and not used anyways)
[A][S->C][B067][5 bytes]
0000000000 01 79 10 00 00 .y..............
// Party Data
[A][S->C][3065][99 bytes]
0000000000 FF BD 7B 00 00 6C 0E 00 00 05 02 FF 6C 0E 00 00 ÿ½{..l.....ÿl...
0000000016 05 00 4A 65 6C 6C 79 84 07 00 00 0B AA A8 62 C9 ..Jelly.....ª¨bÉ
0000000032 03 14 00 B1 01 01 00 01 00 00 00 04 13 01 00 00 ...±............
0000000048 03 01 00 00 FF 79 10 00 00 0B 00 42 72 69 65 6E ....ÿy.....Brien
0000000064 6E 65 39 30 30 30 80 07 00 00 01 AA A8 62 CA 03 ne9000.....ª¨bÊ.
0000000080 28 00 54 02 01 00 01 00 00 00 04 00 00 00 00 00 (.T.............
0000000096 00 00 00 ................
I tried using delay to accept it, maybe was that but nope. NOW login with client then is working magically. Maybe the client is sending some packet which I'm ignoring completely? How can be possible using almost anything, even movement from clientless but no accepting party? I'm going to confirm his with other server in a few hours ..
Someone has a clue if I'm missing something?
- - -
Fixed. #Closed.
Was something with the HWID not being sent correctly.. Only by testing other server I was able to detect this issue..







