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[WIP] Get SRO Source Code - by re-writing it
Discussion on [WIP] Get SRO Source Code - by re-writing it within the SRO Coding Corner forum part of the Silkroad Online category.
04/17/2020, 00:26
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#121
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Join Date: May 2018
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when i select char got crash BUILD BY 2005
Dont use any winodws.
#solved
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04/18/2020, 19:41
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#122
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elite*gold: 100
Join Date: Apr 2008
Posts: 860
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Quote:
Originally Posted by Hercules*
when i select char got crash BUILD BY 2005
Dont use any winodws.
#solved
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We already sorted this out on discord. I just wanna add this here so anyone will maybe benefit from the answer.
A crash right after selecting the character is typically an issue with the resinfo files. The game tries to parse the file, but fails because of a syntax error or a class not being registered. (Which was the case this time).
But it could also be something completely different. DevKit can crash for various reasons. So friendly reminder to anyone: If you are experiencing a crash and you are familiar with a debugging tool like x64dbg, try to figure out the address where the crash is happening. It helps a lot for narrowing down the issue.
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04/29/2020, 12:14
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#123
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So finally this could be possible soon xD
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05/07/2020, 16:05
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#124
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Will there be a new update? @
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05/07/2020, 22:22
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#125
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Join Date: Jul 2014
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Quote:
Originally Posted by Frukio92
Will there be a new update? @ 
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05/14/2020, 14:46
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#126
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Join Date: May 2020
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##########
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05/14/2020, 22:24
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#127
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elite*gold: 100
Join Date: Apr 2008
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Quote:
Originally Posted by WolfgangNeverDie
Hi!
My client crash on receiver a new packet like 0x8888
What's wrong?
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Does your packet have bytes to read? If yes, afair you need to read the packet to the end. The client will be sad otherwise.
Try calling MsgBuffer->FlushRemaining(); before returning.
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05/15/2020, 07:19
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#128
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Join Date: Sep 2017
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Quote:
Originally Posted by WolfgangNeverDie
Crash too bro! My packet don't have byte to read.
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You have to return 1 as well, if its a custom opcode.
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05/15/2020, 07:58
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#129
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Quote:
Originally Posted by #HB
You have to return 1 as well, if its a custom opcode.
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Can you give me a example. I change "return 0" to "return 1" but still crashed!
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05/15/2020, 08:14
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#130
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Join Date: Sep 2017
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Quote:
Originally Posted by WolfgangNeverDie
Can you give me a example. I change "return 0" to "return 1" but still crashed!
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Ensure about your func address
Code:
reinterpret_cast<int(__thiscall*)(OnPacketHandle*, CMsgStreamBuffer*)>(0x0084CAB0)(this, MsgBuffer);
Because there's no class in SRO called OnPacketHandle and I can't really tell which process you're hooking.
0084CAB0 shall mean CPSMission, so ensure about your bytes as flo mentioned first and the return value. Debugging will help you find it out quickly.
If you're interested, I had a mini-guide about this:  (meanwhile flo's reconstruction is way better, but I like just to stick with my reverse)
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05/15/2020, 21:46
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#131
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Quote:
Originally Posted by #HB
You have to return 1 as well, if its a custom opcode.
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Thank #florian0, thank #HB too ^^
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05/20/2020, 23:51
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#132
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Join Date: May 2020
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Why my character information return don't correctly.
Code:
printf("- Char: %s, - Level: %d - Strength: %d - Intellect: %d \n",g_pCICPlayer->m_charname.c_str(), g_pCICPlayer->m_level , g_pCICPlayer->m_str_stat, g_pCICPlayer->m_int_stat);
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05/21/2020, 06:31
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#133
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elite*gold: 100
Join Date: Sep 2017
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Quote:
Originally Posted by WolfgangNeverDie
Why my character information return don't correctly.
Code:
printf("- Char: %s, - Level: %d - Strength: %d - Intellect: %d \n",g_pCICPlayer->m_charname.c_str(), g_pCICPlayer->m_level , g_pCICPlayer->m_str_stat, g_pCICPlayer->m_int_stat);

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Are you sure that m_charname is not wchar? If its wchar, you need to use wprintf instead.
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05/21/2020, 08:41
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#134
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elite*gold: 0
Join Date: May 2020
Posts: 70
Received Thanks: 6
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Quote:
Originally Posted by #HB
Are you sure that m_charname is not wchar? If its wchar, you need to use wprintf instead.
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yeah brother. But both stats wrongs ^^
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05/21/2020, 13:03
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#135
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elite*gold: 100
Join Date: Sep 2017
Posts: 1,108
Received Thanks: 903
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Quote:
Originally Posted by WolfgangNeverDie
yeah brother. But both stats wrongs ^^
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I don't understand what you mean with stats, but anyways since level & str seems bugged too, then probably its string size that messed up offsets.
You need to ensure to use VC80 as mentioned in main post.
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