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Party Matching Accept Party Packet

Discussion on Party Matching Accept Party Packet within the SRO Coding Corner forum part of the Silkroad Online category.

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Old   #1
 
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Party Matching Accept Party Packet

while i'm parsing a party match Accept packet i have got this packet
Code:
[C -> S][306E]
01 00 00 00   //??                                    ................
EA 03 00 00 //static                                      ................
01 //static
i want to know what is this [01 00 00 00 ] it not same as any char i have accept it's party i thought it is a Unique id that is right?
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Old 05/05/2018, 16:45   #2
 
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actually, its the character unique id it declares the jid in the gameserver memory and the data of the characters itselfs.
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Old 05/05/2018, 16:58   #3
 
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Quote:
Originally Posted by Genoxid View Post
actually, its the character unique id it declares the jid in the gameserver memory and the data of the characters itselfs.
Unfortunately, I do not understand what you say
now i need to Accept the player pt what should i do?
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Old 05/05/2018, 17:07   #4
 
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byte uniqueid = packet.ReadByte();
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Old 05/05/2018, 17:12   #5
 
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Quote:
Originally Posted by Genoxid View Post
byte uniqueid = packet.ReadByte();
u need to say the first Argument is UQ iD?
i should send a UQ to accept his pt?

##Solved
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Old 05/09/2018, 10:20   #6
 
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Quote:
Originally Posted by Genoxid View Post
byte uniqueid = packet.ReadByte();
not really, the 2nd dword (4bytes) is the character unique id
and the last byte (01) is a boolean for (Accept,Decline)
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