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[Help] Pm/Recive packet

Discussion on [Help] Pm/Recive packet within the SRO Coding Corner forum part of the Silkroad Online category.

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Old   #1
 
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[Help] Pm/Recive packet

Hey Guys, now i have a packet i need to know it right or wrong

Code:
byte chatcounter =0
Packet p = new Packet(0x7025);
            
p.WriteUInt8(0x02); // for private
            
p.WriteUInt8(chatCounter);
           
p.WriteAscii(char_list); 
           
p.WriteAscii(Text);
            
Agent Send (Packet)
p.WriteAscii(char_list); is the player name will send the message ?

p.WriteUInt8(chatCounter); what it this?
p.WriteAscii(Text); what it this?


and if i need to recive the message not send it what can i do ?
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Old 04/30/2016, 14:01   #2
 
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chatCounter is the number of text lines in the chatbox ingame, every pm/all/global/guild/union messages you receive, this number increases by 1.

p.WriteAscii(Text): Text is the pm text itself
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Old 04/30/2016, 19:16   #3
 
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Quote:
Originally Posted by magicanoo View Post
chatCounter is the number of text lines in the chatbox ingame, every pm/all/global/guild/union messages you receive, this number increases by 1.

p.WriteAscii(Text): Text is the pm text itself
thanks for help , but i have a question are you have a wearcap PackeT ?
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Old 05/02/2016, 12:18   #4
 
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Quote:
Originally Posted by Mr.Awesome1337 View Post
thanks for help , but i have a question are you have a wearcap PackeT ?
maybe start use u head!
use phanalyzer and get packet on u own.
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