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Game features ideas

Discussion on Game features ideas within the SRO Coding Corner forum part of the Silkroad Online category.

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Isoline*'s Avatar
 
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Game features ideas

lately, i have been working around with my proxy, trying to achieve few things:

everytime you execute the CGI.CGIWebPurchaseSilk procedure 2 packets are being sent from the server, one for the amound you just gained, second
for the total silk count (Silk,Point,Silk Gift), now the ultimate goal of what im trying to achieve here is to "fix" this sp to make the packets update the amount of silks on the client on real-time base, now, the Silk part is working fine, obvsly, since it updates it succsefully, but im trying to modify it so the packet coming from the server will be injected with different bytes in the hope to gain silk on the other 2 types of silk(Point & Gift) but it didnt work i cant think that we can alter a packet being sent from the server or atleast what i have tried did not work, so maybe somebody here did that or have anyidea how to achieve that?

thanks in advance..
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