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SRO Z Data

Discussion on SRO Z Data within the SRO Coding Corner forum part of the Silkroad Online category.

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Old   #1
 
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SRO Z Data

What is Z data that received from moving packet , It is Z Dimension or Angle or what?
tarek1500 is offline  
Old 09/26/2014, 19:21   #2
 
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Yes, its the "Z-Dimension"
Angle is the direction your character is facing.

Code:
            4   ushort  RegionID (=> XSec; YSec)
            4   float   XOffset
            4   float   ZOffset
            4   float   YOffset
            1   byte    DestinationFlag
            1   byte    MovementType(0 = Walking, 1 = Running)
            if(DestinationFlag)
            {
                1   byte    DestXSec
                1   byte    DestYSec
                2   ushort  DestX
                2   ushort  DestZ
                2   ushort  DestY
            }
            else
            {
                1   byte    DirectionWalk (0 = SpinOnPoint, 1 = Sky-/ArrowKey-walking)
                2   ushort  Angle
            }
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Old 09/27/2014, 00:32   #3
 
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I think that you don't need to calculate Z-dimension as it's assigned automatically when moving. X and Y are enough.
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Old 09/27/2014, 14:14   #4
 
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Thanks all , I know it is useless for me but want to know what is it.
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Old 09/27/2014, 14:15   #5
 
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Added you to Skype.
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Old 09/27/2014, 15:01   #6
 
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Me? why?
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Old 09/27/2014, 16:46   #7
 
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navdata and dungeons .dof files contains Z data. Pretty useless indeed. Could be useful if you want your bot or somethin to properly use china teleport(ghost walk). In this case you have to send valid Z along with other coordinates
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Old 09/27/2014, 22:28   #8
 
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ok thanks
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