Hello all, im having a problem while sending 2 or more packets one after another.
sending movetouser packet, then recalluser packet but it seems that however i manipulate the code, it will always send succesfully one packet, and not the 2 of em, also happens if i spam the packet (even 1) too much, its just doesnt work anymore, whish i could know the source of the problem or how to bypass it,
thanks in advance.
am i missing something? please help me !
Yes, you cannot send the second packet until your spawn is confirmed. Try using a thread.
can you give an example on how to do that ? this is my code:
can you be of help?
Code:
Packet movetouser = new Packet(0x7010, true);
movetouser.WriteUInt16(8);
movetouser.WriteAscii("test");
Agent.Send(movetouser);
Log("move to user packet sent " + System.DateTime.Now);
if (movetouser.Opcode == 0x7010)
{
Packet p = new Packet(0x3015); -- is this the spawn confirm?
Agent.Send(p);
}
Thread.Sleep(1000);
Packet recalluser = new Packet(0x7010, true);
recalluser.WriteUInt16(17);
recalluser.WriteAscii("test");
Agent.Send(recalluser);
Im connecting via clientless client to a GM account, sending movetouser packet and then recalluser packet, and its just doesnt work, only the movetouser packet actually works, after that its not sending the recalluser packet as it should be, tried adding delays to load, confirm spawn, as you can see in the previous posts and nothing worked properly.
Im connecting via clientless client to a GM account, sending movetouser packet and then recalluser packet, and its just doesnt work, only the movetouser packet actually works, after that its not sending the recalluser packet as it should be, tried adding delays to load, confirm spawn, as you can see in the previous posts and nothing worked properly.
Okay to movetouser use this
Code:
Packet p = new Packet(0x7010);
p.WriteUInt16(0x08);
p.WriteAscii(PlayerName);
Send(p);
Console.WriteLine("Moved to user : " + PlayerName);
Thread.Sleep(1000);
Packet p2 = new Packet(0x34B6);
Send(p2);
Console.WriteLine("Spawn Confirmed");
Use this to recalluser
Code:
Packet p = new Packet(0x7010);
p.WriteUInt16(17);
p.WriteAscii(CharName);
Send(p);
Console.WriteLine("Recalled character : " + CharName);
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