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CharData Packet
Discussion on CharData Packet within the SRO Coding Corner forum part of the Silkroad Online category.
08/03/2013, 12:05
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#1
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CharData Packet
Hi all
I just tried to make a little program to see packets and parse them to have infos about my char, ..., but I have a little problem at the end of the inventory part of the packet.
Here are the last lines of the inventory :
Code:
00 00 00 00 ..................................Always 00 00 00 00
7D 88 00 00 ..................................Item Id
00 ...........................................Plus
00 00 00 00 00 00 00 00 ......................White stats
00 00 ........................................Durability
00 ...........................................Blues
00 00 ........................................???
01 ...........................................Socket 1
00 ...........................................No socket
02 ...........................................Socket 2
00
03
00
04
00
09 ...........................................Slot
00 00 00 00 BB 87 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 02 00 03 00 04 00 0A
00 00 00 00 AB 87 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 02 00 03 00 04 00 00 01 01 02 00 00 00 01 02 02 00 00 00 01 03 02 00 00 00
In the last line, where is the slot ? It should be 0B, since it's the second ring of the job set, but where it is ?
And also, what means the 01 01 02, 01 02 02 and 01 03 02 at the end ?
For the rest I think I can have the infos I want, I just need to make some tests ^^
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08/03/2013, 13:59
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#2
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Durability is DWORD (4 Bytes)
09 Slot
00 00 00 00 Event
BB 87 00 00 RefItemID
00 OptLevel
00 00 00 00 00 00 00 00 Variance
00 00 00 00 Dura
00 MagParamNum
01 00 Socket 1
02 00 Socket 2
03 00 Socket 3
04 00 Socket 4
0A Slot
00 00 00 00 Event
AB 87 00 00 RefItemID
00 OptLevel
00 00 00 00 00 00 00 00 Variance
00 00 00 00 Data
00 MagParamNum
01 00 Socket 1
02 00 Socket 2
03 00 Socket 3
04 00 Socket 4
00 01 01 02 00 00 00 01 02 02 00 00 00 01 03 02 00 00 00
Would be helpful to have the full packet
Update:
Code:
06 Slot
00 00 00 00 nRentType (1 =, 2 =, 3 = )
if(nRentType == 1)
{
01 00 CanDelete (Will be deleted when time period is over)
60 67 22 52 PeriodBeginTime
F0 3D 70 52 PeriodEndTime
}
if(nRentType == 2)
{
00 00 CanDelete (Will be deleted when time period is over)
00 00 CanRecharge (Able to extend)
08 E6 2D 00 MeterRateTime
}
if(nRentType == 3)
{
01 00 CanDelete (Will be deleted when time period is over)
60 67 22 52 PeriodBeginTime
E0 A2 48 52 PeriodEndTime
01 00 CanRecharge (Able to extend)
1C F4 17 00 PackingTime
}
30 0E 00 00 RefItemID
if(itemType == Equipment)
{
00 Plus
00 00 00 00 00 00 00 00 Variance
89 00 00 00 Durability
00 MagParamNum
{
00 00 00 00 || 00 00 00 00 MagParamIndex | MagParamValue
}
01 bOptType - 1 = Socket
03 Amount of Socket Slots
{
00 nSlot
FA 79 01 00 | E8 65 00 00 nOptID | nParam1
}
02 bOptType - 2 = Advanced elixir
01 Amount of Advanced elixirs
{
00 nSlot
7B 65 00 00 | 02 00 00 00 nOptID | nOptValue
}
//Notice for Advanced Elixir modding.
//Mutiple adv elixirs only possible with db edit. nOptValue of last nSlot will be shown as elixir in effect but total Plus value is correct
//You also have to fix error when "Buy back" from NPC
//## Stored procedure Error(-1): {?=CALL _Bind_Option_Manager (3, 174627, 1, 0, 0, 0, 0, 0, 0)} ## D:\WORK2005\Source\SilkroadOnline\Server\SR_GameServer\AsyncQuery_Storage.cpp AQ_StorageUpdater::DoWork_AddBindingOption 1366
//Storage Operation Failed!!! [OperationType: 34, ErrorCode: 174627]
//Query: {CALL _STRG_RESTORE_SOLDITEM_ITEM_MAGIC (174628, ?, ?, 34, 6696,13, 137,8,0,137, 1,4294967506,0,0,0,0,0,0,0,0,0,0,0,199970734269)}
//AQ Failed! Log out!! [AQType: 1]
}
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08/03/2013, 15:28
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#3
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Oh, I took the slot at the end of each item instead at the beginning, that's why i couldn't find the one for the last item, thank you
I skipped the part 00 01 01 02 00 00 ... until I found out what it means
Skills, Quests, Items, it's ok now, I've understood the most part of the packet
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11/12/2013, 18:50
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#4
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thanks that helps
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11/18/2013, 00:33
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#5
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Quote:
Originally Posted by sielaaaa69
+1 
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If you +1 only one more thread...
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11/18/2013, 01:09
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#6
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Quote:
Originally Posted by Bartic
If you +1 only one more thread...
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Then he would've +1'd 48 threads (believe me, I counted).
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11/18/2013, 03:39
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#7
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Quote:
Originally Posted by lesderid
Then he would've +1'd 48 threads (believe me, I counted).
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Is "post farming" no reason to be reported?
If so, it would be sad.
€dit: Seems it is
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11/18/2013, 05:13
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#8
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Join Date: Jul 2013
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These packets are actually fully parsed and documented on stealthex dot org forums, if i remember correctly. Might help ya to go and have a look over there.
No advertisment intended
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