Quote:
Originally Posted by kevin_owner
Thanks now I know why the movement was always a bit wrong.
Little note the so called "z" axis is actually the "y" axis in a 3d space. Not that it matters in distance calulation but it might confuse the hell out of you if you are going to work with the navmesh and other 3d objects.
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i didnt even knew that :S thats why the paxemuman image made me little confused lol