Quote:
Originally Posted by UstaMeeN
Hi there;
Developing an application for Unique monsters. There are a few problems.
No problem with packages beginning with 050C. Easy to parse.
050CBE070000
050C Spawn
BE07 Unique Code (_RefObjCommonn.ID)
No problem with packages beginning with 060C. Easy to parse.
060C Killed
953A Unique Code
0000
0800 Killer Len Name
41636A7F6D4C4C61 KillerName
problem:
190C0000 ??
0A0C ?
110C ?
100C ?
0X300C could not figure out the meaning of these codes that come with. I need your help on this subject.
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well,I don't exactly remember but it was something like
190C --> type
00 00 0A 0C --> objectID
and no idea of the other stuffs
by the way,your parsing is bad at some parts,cause those 00 00 which you didn't write anywhere belong to the objectid,cause it's a dword
edit:
if you watch what happens ingame,it shouldn't be a problem to parse that packet,though