Yeah well in isro you don't have a current and max amount anymore so you should read it like this.
Code:
float ServerFullness = packet.ReadSingle(); // Or ReadFloat();
The value is a value between 0 and 1.
so:
Code:
0 = server empty
0.500000 = server 50% full
0.687 = server for 68,7% full
1 = server full
You don't know how many players there can be in the server. So you might have noticed that rev6 has 3500 as a max but joymax might have decreased the number or increased it you can't know how many players there are.
so what you can do with this value is to multiply it by 3500 so you get the current amount of players with 3500 as max.