Register for your free account! | Forgot your password?

Go Back   elitepvpers > Popular Games > Silkroad Online > SRO Coding Corner
You last visited: Today at 23:14

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Unknown GroupSpawn Packet

Discussion on Unknown GroupSpawn Packet within the SRO Coding Corner forum part of the Silkroad Online category.

Reply
 
Old 07/13/2011, 19:19   #16
 
lesderid's Avatar
 
elite*gold: 0
Join Date: Dec 2007
Posts: 2,400
Received Thanks: 1,517
Quote:
Originally Posted by sarkoplata View Post
elite sro is soooo crowded that i cant try as i spawn somewhere tons of 3019 packet coming
So make it so your bot is able to parse it even if they are in the same groupspawn packet?
No reason not to make it possible.
lesderid is offline  
Old 07/13/2011, 20:12   #17

 
sarkoplata's Avatar
 
elite*gold: 166
Join Date: Apr 2009
Posts: 2,339
Received Thanks: 2,661
Quote:
Originally Posted by lesderid View Post
So make it so your bot is able to parse it even if they are in the same groupspawn packet?
No reason not to make it possible.
if it was impossible , no bots would be created ^^
Well of course that is my point to success but i need to analyze the structure before ^^
Here the teleporter id's from pk2 if anyone needs.
sarkoplata is offline  
Old 07/13/2011, 22:33   #18
 
lesderid's Avatar
 
elite*gold: 0
Join Date: Dec 2007
Posts: 2,400
Received Thanks: 1,517
Quote:
Originally Posted by sarkoplata View Post
if it was impossible , no bots would be created ^^
Well of course that is my point to success but i need to analyze the structure before ^^
Here the teleporter id's from pk2 if anyone needs.
Never said it's impossible.
Anyways, you should just parse groupspawn EXACTLY the same as singlespawn.
I just call the singlespawn function from my groupspawndata function and it works great.
lesderid is offline  
Old 07/14/2011, 13:30   #19

 
sarkoplata's Avatar
 
elite*gold: 166
Join Date: Apr 2009
Posts: 2,339
Received Thanks: 2,661
Quote:
Originally Posted by lesderid View Post
Never said it's impossible.
Anyways, you should just parse groupspawn EXACTLY the same as singlespawn.
I just call the singlespawn function from my groupspawndata function and it works great.
Well , looked to packets for hours and i just caught a packet includes NPC + PLAYER.
Got to parse it now :P
sarkoplata is offline  
Old 07/14/2011, 23:14   #20
 
ufonose's Avatar
 
elite*gold: 0
Join Date: Mar 2010
Posts: 7
Received Thanks: 42
Quote:
Originally Posted by sarkoplata View Post
last question : are npc or teleport packets coming together with mobs or players etc? ( in groupspawn )
every object can be in there, buildings, teleports, flags, pets, npcs, players and mobs.
ufonose is offline  
Old 02/21/2012, 21:11   #21
 
elite*gold: 0
Join Date: Jan 2011
Posts: 16
Received Thanks: 2
Hey guys sorry to jump in 2 years later.

Is silkroad buffer at 4096 bytes length?

I've parsed 3019 group spawn packet but sometimes there are 43 stall players in one place.
This makes the buffer > 4096, so silkroad server split the packet out to two buffers.
This means that the second buffer are not in any order.
Do I have to join what ever is left over on the first buffer with the second one to continue parsing?
I'm using the simplex_proxy and have increased the buffer > 8192. But that doesn't increase the bytes received.

Thanks

- -.
vutle is offline  
Old 02/21/2012, 21:30   #22
 
elite*gold: 0
Join Date: Nov 2007
Posts: 959
Received Thanks: 602
well,as far as I know,you just have to read all the packets with opcode 0x3019 until you receive groupspawn end packet
so you don't have to increase the buffer's size.
vorosmihaly is offline  
Thanks
2 Users
Old 02/22/2012, 20:11   #23
 
paxemuman's Avatar
 
elite*gold: 0
Join Date: Apr 2008
Posts: 934
Received Thanks: 746
Quote:
Originally Posted by vutle View Post
Hey guys sorry to jump in 2 years later.

Is silkroad buffer at 4096 bytes length?

I've parsed 3019 group spawn packet but sometimes there are 43 stall players in one place.
This makes the buffer > 4096, so silkroad server split the packet out to two buffers.
This means that the second buffer are not in any order.
Do I have to join what ever is left over on the first buffer with the second one to continue parsing?
I'm using the simplex_proxy and have increased the buffer > 8192. But that doesn't increase the bytes received.

Thanks

- -.
Don't try increase buffer size because data will be randomly trunkated sometimes(i have tryed), its possible to increase max bytes received but its temporary(windows set it by himself) and makes many problems, there is DLL to do this.
paxemuman is offline  
Old 02/24/2012, 22:30   #24
 
elite*gold: 0
Join Date: Jan 2011
Posts: 16
Received Thanks: 2
Thanks paxemuman, I've resolved the problem a few days ago by merging the 3019 packet bytes.
Now I'm in the process of making loop script.
Looks like it's hard, I just got disconnected when try to buy potion from NPC .
vutle is offline  
Old 08/31/2012, 01:15   #25

 
sarkoplata's Avatar
 
elite*gold: 166
Join Date: Apr 2009
Posts: 2,339
Received Thanks: 2,661
Quote:
Originally Posted by vutle View Post
Thanks paxemuman, I've resolved the problem a few days ago by merging the 3019 packet bytes.
Now I'm in the process of making loop script.
Looks like it's hard, I just got disconnected when try to buy potion from NPC .
Use drew's api and you'll never have to think again about such stuff (sorry for bumping my own old thread)
sarkoplata is offline  
Reply


Similar Threads Similar Threads
More unknown packet types...
05/02/2011 - CO2 Programming - 11 Replies
0x405/1029 0x408/1032 0x7FB/2043 0x7FC/2044 0x7FD/2045 0x800/2048 0x802/2050 0x803/2051 0x813/2067
Packet 1006 [Unknown]
11/23/2010 - CO2 Private Server - 8 Replies
Hey everyone, This is research from my folder that I just added. It's very odd. Packet ID 1006. Here's what it does... 1. Undresses, unmeshes, resets hp to 0, removes avatar, and removes item bp. 2. Sets this general data (for my character at least): http://i1212.photobucket.com/albums/cc447/Spirite dFang/Capture.png 3. Freezes the client.
unknown packet?? openkore.
04/13/2010 - Ragnarok Online - 3 Replies
i'm trying to config my bot. My number 1 prob is that sometimes my bot doesn't work, sometimes it says unknown packet 0000 sometimes the number is different. and there are times the bot works smoothly, can anyone help me? what is the solution? tnx so much.
Unknown Packet Openkore
09/03/2008 - Ragnarok Online - 3 Replies
about the unknown packet in bot. i search it but no one post it here. anyone who can teach me im willing to learn thx in advance..
Unknown Packet
12/30/2006 - Ragnarok Online - 8 Replies
Huhu, got anyone information about the new Unknown Packet? New Padded Packets? You can't bot at the moment. =/ Collect infos. <:



All times are GMT +1. The time now is 23:14.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.