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vb.net benco emulator updated!

Discussion on vb.net benco emulator updated! within the SRO Coding Corner forum part of the Silkroad Online category.

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Old   #1
 
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vb.net benco emulator updated!

Hello,
i need a little bit help with packets ! Windirus helped me to update the files to the newest client csro (1.177) and its working but when i press start i come into the loadingsection but it dont load anything maybe its a wrong packet but i dont know how to parse the right values ...

Quote:
Public Sub GetCharacterInfo(ByVal sender As sr_Game.Client, ByVal sdata As String)
Dim sCharSize As Integer
Dim cname As String
sCharSize = CInt("&H" & Mid(sdata, 3, 2) & Mid(sdata, 1, 2))
cname = cv_StringFromHex(Mid(sdata, 5, sCharSize * 2))

sender.CharName = cname
sender.IsInZerk = 0
fdata = vbNullString

If GetPlayerInfo(sender) = True Then
sender.CharID = GeneratePlayerID()
sender.MovementFlag = 1
fdata = "CBA86AB7"
fdata &= LongToHex8(sender.CharType) '"73070000"
fdata &= ByteFromInteger(sender.Volume) '"44"
fdata &= ByteFromInteger(sender.Lv) '"01"
fdata &= ByteFromInteger(sender.HLv) '"01"
fdata &= LongToHex16(sender.ExpPoint) '"0000000000000000"
fdata &= WordFromInteger(sender.SPbarre) '"9001"
fdata &= "0000"
fdata &= LongToHex16(sender.GOLD) '"0000000000000000"
fdata &= LongToHex8(sender.SPpoint) '"20000000"
fdata &= WordFromInteger(sender.STATPOINT) '"0100"
fdata &= ByteFromInteger(sender.ZERKPOINT) '"03"
fdata &= "00000000"
fdata &= LongToHex8(sender.CurrentHP) '"C8000000"
fdata &= LongToHex8(sender.CurrentMP) '"C8000000"
fdata &= "01"
fdata &= WordFromInteger(sender.DailyPK) '"01"
fdata &= WordFromInteger(sender.PKPenaltyPoint) '"0000"
fdata &= LongToHex8(sender.TotalPK) '"00000000"
fdata &= "00"
fdata &= "00"

fdata &= ByteFromInteger(sender.InventorySize) '"2D"
fdata &= "00" '00 'ByteFromInteger(CountInventoryItems(sender.CharNa me)) '"01"
'No item function?
'fdata &= "01" & "000000008D2D0000000000000000000027000000" '3B0E00000000000000000000002700000000

'fdata &= "0E" & LongToHex8(7102) & "0100"

'Avatar
fdata &= "05"
fdata &= "00" 'ByteFromInteger(CountAvatarItems(sender))
'items enum

fdata &= "00"

'Mastery
GetMasteries(sender)

Dim reqmastery = From mastery In sender.Masteries _
Order By mastery.Mastery_ID Ascending

For Each mastery In reqmastery
fdata &= "01" & LongToHex8(mastery.Mastery_ID) & HexFromByte(mastery.Mastery_Level)
Next

'skills
fdata &= "0200"
fdata &= Skilldata(sender.CharName)

'Quests
fdata &= "0201"
fdata &= "0001000000"
fdata &= "0000"

fdata &= "00000000"
fdata &= LongToHex8(sender.CharID) '"158D4700"

Dim mySectorX, mySectorY As Integer
Dim mySectorXoffset, mySectorYoffset As Single

mySectorX = Math.Floor(sender.XPos / 192 + 135)
mySectorY = Math.Floor(sender.YPos / 192 + 92)

mySectorXoffset = Math.Round(((sender.XPos / 192) - mySectorX + 135) * 192 * 10)
mySectorYoffset = Math.Round(((sender.YPos / 192) - mySectorY + 92) * 192 * 10)

fdata &= HexFromByte(mySectorX) & HexFromByte(mySectorY)
fdata &= GetLongPos(mySectorXoffset)
fdata &= GetLongPos(sender.Zpos)
fdata &= GetLongPos(mySectorYoffset)
sender.MoveToX = sender.XPos
sender.MoveToY = sender.YPos

'angle
fdata &= "3F08"
fdata &= "00"
fdata &= "01" & "00" '01 moving
fdata &= "3F08"
fdata &= "0000"
fdata &= "0000" 'Zerk

'need calcul with items lv etc... :/
sender.WalkSpeed = 16
sender.RunSpeed = 50
sender.ZerkSpeed = 100

fdata &= Inverse(Float2Hex(sender.WalkSpeed)) '"00008041" 'walk speed
fdata &= Inverse(Float2Hex(sender.RunSpeed)) '"00004842" 'run speed
fdata &= Inverse(Float2Hex(sender.ZerkSpeed)) '"0000c842" 'zerk speed

fdata &= "00"

fdata &= WordFromInteger(sender.CharName.Length) 'fdata &= "0500"
fdata &= cv_HexFromString(sender.CharName) 'fdata &= "62336E6330"

''''JOB SECTION''''
fdata &= WordFromInteger(sender.Job_Allias.Length) '"0000" '
fdata &= cv_HexFromString(sender.Job_Allias) '"41"
fdata &= HexFromByte(sender.Job_Type) '"00" '
fdata &= HexFromByte(sender.Job_Level) '"01" '
fdata &= LongToHex8(sender.Job_Exp) '"00000000" '
'''''''''''''''''''
'?
fdata &= "00000000"
fdata &= "00000000"
fdata &= "000000"
fdata &= "FF00" '??
fdata &= "000000"
fdata &= "00000000"
fdata &= "CE"
fdata &= LongToHex8(sender.AccountID) '"A14FEF46"
fdata &= "001C000000000000000000000100010000"

'GM console
'If sender.IsGM > 0 Then
'fdata &= "01"
'Else
'fdata &= "00"
'End If

'must see
'fdata &= "1E07"

'skill barre
'fdata &= ByteFromInteger(CountSkillBarre(sender)) '"00" 'count item on barre
'If CountSkillBarre(sender) > 0 Then
' fdata &= GetSkillbarre(sender)
'End If

'Autopotion len total 14
'fdata &= GetAutoPotion(sender)

'fdata &= "00"

' fdata &= "0100"
' fdata &= "0100"
' fdata &= "00"

' plen = (fdata.Length) / 2
' fdata = WordFromInteger(plen) & "1330" & "0000" & fdata

sender.Send(cv_StringFromHex(fdata))
End If
End Sub
and here is the packet!

Quote:

[S -> C][0000]

8B 6C 59 1C .lY.............

6C 3A 00 00 l:..............

33 3...............

01 ................

01 ................

00 00 00 00 00 00 00 00 ................

00 00 00 00 ................

00 00 00 00 00 00 00 00 ................

20 4E 00 00 .N..............

00 00 ................

00 ................

00 00 00 00 ................

C8 00 00 00 ................

C8 00 00 00 ................

01 ................

00 00 ................

00 00 ................

00 00 00 00 ................

00 ................

00 ................

2D -...............

0F ................

01 ................

00 00 00 00 ................

8D 2D 00 00 .-..............

00 ................

00 00 00 00 00 00 00 00 ................

27 00 00 00 '...............

00 ................

01 ................

00 ................

02 ................

00 ................

04 ................

00 00 00 00 ................

8E 2D 00 00 .-..............

00 ................

00 00 00 00 00 00 00 00 ................

27 00 00 00 '...............

00 ................

01 ................

00 ................

02 ................

00 ................

05 ................

00 00 00 00 ................

8F 2D 00 00 .-..............

00 ................

00 00 00 00 00 00 00 00 ................

27 00 00 00 '...............

00 ................

01 ................

00 ................

02 ................

00 ................

06 ................

00 00 00 00 ................

B4 2A 00 00 .*..............

00 ................

00 00 00 00 00 00 00 00 ................

2F 00 00 00 /...............

00 ................

01 ................

00 ................

02 ................

00 ................

07 ................

00 00 00 00 ................

AE 2A 00 00 .*..............

FA 00 ................

0D ................

00 00 00 00 ................

42 1D 00 00 B...............

01 00 ................

0E ................

00 00 00 00 ................

43 1D 00 00 C...............

01 00 ................

0F ................

00 00 00 00 ................

8D 28 00 00 .(..............

14 00 ................

10 ................

00 00 00 00 ................

DB 5E 00 00 .^..............

0A 00 ................

11 ................

00 00 00 00 ................

DE 5E 00 00 .^..............

0A 00 ................

12 ................

00 00 00 00 ................

E4 5D 00 00 .]..............

0F 00 ................

13 ................

00 00 00 00 ................

9D 23 00 00 .#..............

05 00 ................

14 ................

00 00 00 00 ................

1C 29 00 00 .)..............

05 00 ................

15 ................

00 00 00 00 ................

9A 23 00 00 .#..............

02 00 ................

16 ................

00 00 00 00 ................

9B 23 00 00 .#..............

03 00 ................

05 ................

00 ................

00 ................

01 ................

01 02 00 00 ................

00 ................

01 ................

02 02 00 00 ................

00 ................

01 ................

03 02 00 00 ................

00 ................

01 ................

04 02 00 00 ................

00 ................

01 ................

05 02 00 00 ................

00 ................

01 ................

06 02 00 00 ................

00 ................

02 ................

00 ................

02 ................

01 00 ................

01 00 00 00 ................

00 ................

00 ................

00 00 00 00 ................

E1 47 07 00 .G..............

4D 69 Mi..............

F3 A2 B4 44 7D 56 9E 42 C2 30 B9 44 86 08 ...D}V.B.0.D....

00 ................

01 ................

00 ................

86 08 ................

00 ................

00 ................

00 ................

00 ................

00 00 80 41 ...A............

00 00 48 42 ..HB............

00 00 C8 42 ...B............

00 ................

06 00 ................

78 4D 61 6E 75 78 xManux..........

00 00 ................

00 ................

01 ................

00 00 00 00 ................

00 00 00 00 ................

00 00 00 00 ................

00 ................

00 ................

00 ................

FF ................

00 00 00 00 00 00 00 00 ................

4D M...............

DB 4B 5D 00 .K].............

00 ................

5C \...............

00 ................

00 ................

00 00 ................

00 00 ................

00 00 ................

00 ................

00 ................

01 00 01 00 ................

00 ................
Maybe some vb.net coder can help me a little bit and maybe one of you can give me a link how to use packets or something like that
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Old 04/21/2011, 15:16   #2
 
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i was wanna help you but you know i dont know anything about VB but i will serch for you ^^
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Old 04/21/2011, 16:03   #3
 
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Oke so you're stuck at the loading screen. Well the only packet which can case that is the character loading packet. The stats and all the stuff after that packet doesn't cause this not loading thing. So take a look at the GetCharacterInfo function cause there's probably your problem
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Old 04/21/2011, 16:35   #4
 
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Code:
Public Sub GetCharacterInfo(ByVal sender As sr_Game.Client, ByVal sdata As String)
        Dim sCharSize As Integer
        Dim cname As String
        sCharSize = CInt("&H" & Mid(sdata, 3, 2) & Mid(sdata, 1, 2))
        cname = cv_StringFromHex(Mid(sdata, 5, sCharSize * 2))

        sender.CharName = cname
        sender.IsInZerk = 0
        fdata = vbNullString

        If GetPlayerInfo(sender) = True Then
            sender.CharID = GeneratePlayerID()
            sender.MovementFlag = 1
            fdata = "CBA86AB7"
            fdata &= LongToHex8(sender.CharType) '"73070000"
            fdata &= ByteFromInteger(sender.Volume) '"44"
            fdata &= ByteFromInteger(sender.Lv) '"01"
            fdata &= ByteFromInteger(sender.HLv) '"01"
            fdata &= LongToHex16(sender.ExpPoint) '"0000000000000000"
            fdata &= WordFromInteger(sender.SPbarre) '"9001"
            fdata &= "0000"
            fdata &= LongToHex16(sender.GOLD) '"0000000000000000"
            fdata &= LongToHex8(sender.SPpoint) '"20000000"
            fdata &= WordFromInteger(sender.STATPOINT) '"0100"
            fdata &= ByteFromInteger(sender.ZERKPOINT) '"03"
            fdata &= "00000000"
            fdata &= LongToHex8(sender.CurrentHP) '"C8000000"
            fdata &= LongToHex8(sender.CurrentMP) '"C8000000"
            fdata &= "01"
            fdata &= WordFromInteger(sender.DailyPK)  '"01"
            fdata &= WordFromInteger(sender.PKPenaltyPoint) '"0000"
            fdata &= LongToHex8(sender.TotalPK) '"00000000"
            fdata &= "00"
            fdata &= "00"

            fdata &= ByteFromInteger(sender.InventorySize) '"2D"
            fdata &= "00" 'ByteFromInteger(CountInventoryItems(sender.CharName)) '"01"
            'No item function?
            'fdata &= "01" & "000000008D2D000000000000000000000027" '3B0E00000000000000000000002700000000

            'fdata &= "0E" & LongToHex8(7102) & "0100"

            'Avatar
            fdata &= "05"
            fdata &= "00" 'ByteFromInteger(CountAvatarItems(sender))
            'items enum

            fdata &= "00"

            'Mastery
            GetMasteries(sender)

            Dim reqmastery = From mastery In sender.Masteries _
                            Order By mastery.Mastery_ID Ascending

            For Each mastery In reqmastery
                fdata &= "01" & LongToHex8(mastery.Mastery_ID) & HexFromByte(mastery.Mastery_Level)
            Next

            'skills
            fdata &= "0200"
            fdata &= Skilldata(sender.CharName)

            'Quests
            fdata &= "0201"
            fdata &= "0001000000"
            fdata &= "0000"

            fdata &= "00000000"
            fdata &= LongToHex8(sender.CharID) '"158D4700"

            Dim mySectorX, mySectorY As Integer
            Dim mySectorXoffset, mySectorYoffset As Single

            mySectorX = Math.Floor(sender.XPos / 192 + 135)
            mySectorY = Math.Floor(sender.YPos / 192 + 92)

            mySectorXoffset = Math.Round(((sender.XPos / 192) - mySectorX + 135) * 192 * 10)
            mySectorYoffset = Math.Round(((sender.YPos / 192) - mySectorY + 92) * 192 * 10)

            fdata &= HexFromByte(mySectorX) & HexFromByte(mySectorY)
            fdata &= GetLongPos(mySectorXoffset)
            fdata &= GetLongPos(sender.Zpos)
            fdata &= GetLongPos(mySectorYoffset)
            sender.MoveToX = sender.XPos
            sender.MoveToY = sender.YPos

            'angle
            fdata &= "3F08"
            fdata &= "00"
            fdata &= "01" & "00" '01  moving
            fdata &= "3F08"
            fdata &= "0000"
            fdata &= "0000" 'Zerk

            'need calcul with items lv etc... :/
            sender.WalkSpeed = 16
            sender.RunSpeed = 50
            sender.ZerkSpeed = 100

            fdata &= Inverse(Float2Hex(sender.WalkSpeed)) '"00008041" 'walk speed
            fdata &= Inverse(Float2Hex(sender.RunSpeed)) '"00004842" 'run speed
            fdata &= Inverse(Float2Hex(sender.ZerkSpeed)) '"0000c842" 'zerk speed

            fdata &= "00"

            fdata &= WordFromInteger(sender.CharName.Length) 'fdata &= "0500"
            fdata &= cv_HexFromString(sender.CharName) 'fdata &= "62336E6330"

            ''''JOB SECTION''''
            fdata &= WordFromInteger(sender.Job_Allias.Length) '"0000" '
            fdata &= cv_HexFromString(sender.Job_Allias) '"41"
            fdata &= HexFromByte(sender.Job_Type) '"00" '
            fdata &= HexFromByte(sender.Job_Level) '"01" '
            fdata &= LongToHex8(sender.Job_Exp) '"00000000" '
            '''''''''''''''''''
            '?
            fdata &= "00000000"
            fdata &= "00000000"
            fdata &= "000000"
            fdata &= "FF00" '??
            fdata &= "000000"
            fdata &= "00000000"
            fdata &= "CE"
            fdata &= LongToHex8(sender.AccountID) '"A14FEF46"
            fdata &= "001C000000000000000000000100010000"

            'GM console
            'If sender.IsGM > 0 Then
            'fdata &= "01"
            'Else
            'fdata &= "00"
            'End If

            'must see
            'fdata &= "1E07"

            'skill barre
            'fdata &= ByteFromInteger(CountSkillBarre(sender)) '"00" 'count item on barre
            'If CountSkillBarre(sender) > 0 Then
            '   fdata &= GetSkillbarre(sender)
            'End If

            'Autopotion len total 14
            'fdata &= GetAutoPotion(sender)

            'fdata &= "00"

            ' fdata &= "0100"
            ' fdata &= "0100"
            ' fdata &= "00"

            '  plen = (fdata.Length) / 2
            '  fdata = WordFromInteger(plen) & "1330" & "0000" & fdata

            sender.Send(cv_StringFromHex(fdata))
        End If
    End Sub
hm ...
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Old 04/21/2011, 16:41   #5
 
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Yeahh and what's the problem? if you created this emulator you should know how to use packets at least that's what I think

I guess you just have to update the packet. So sniff the new one(with edxSilkroadLoader) and see what's changed and update it :P
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Old 04/21/2011, 16:45   #6
 
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Quote:
Originally Posted by kevin_owner View Post
Yeahh and what's the problem? if you created this emulator you should know how to use packets at least that's what I think

I guess you just have to update the packet. So sniff the new one(with edxSilkroadLoader) and see what's changed and update it :P
1. Its not my emulator and i dont know how to work with packets ...
and its updated by windirus .. so i need little bit help
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Old 04/21/2011, 17:10   #7
 
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Quote:
Originally Posted by x*Manu*x View Post
1. Its not my emulator and i dont know how to work with packets ...
and its updated by windirus .. so i need little bit help
then why are you trying to update it?
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Old 04/21/2011, 17:15   #8
 
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Quote:
Originally Posted by Kazuyaš View Post
then why are you trying to update it?
because i will learn to make my own emulator and i think its a good emu basic to learn it so maybe
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Old 04/21/2011, 17:39   #9
 
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No this isn't the proper way to learn how things work if you don't update stuff by yourself. I strongly suggest you to learn how packets work and how you can sniff them and get the correct values.

It might help you to have this emulator but as some kind of reference. So don't just use this change a bit cause then you still don't know how to create your own.

best way to know how it works is by creating an empty project and start adding stuff till it works and then you can add more things.

This way you know exactly how the emulator works and you don't just add stuff and use stuff which you don't know how they exactly work.
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Old 04/21/2011, 17:48   #10
 
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ok maybe but its my way to learn it and maybe you can say me which packet in getcharacterinfo for loading is and where i can the right values would be nice when u help me and sniffing is easy but in the packets there a much secutrity bytes or something like that O_o
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Old 04/21/2011, 18:31   #11
 
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Well if you use edxSilkroadLoader you don't have to care about the security bytes:P
security bytes are only the 5th and 6th byte in the packets.

And uuhm I don't use csro so I'm afraid I can't help you with that.

How I managed to get the character data parsed was by sniffing the complete packet and place in a little buffer in the emulator and send it untouched to the client. This way you're sure that it works and then I used the log of edxSilkroadLoader and send the packet in the same way but then parsed so just building the packet this way you can still compare the packets with eachother so you got your own builded packet and the real packet so you check if you forgot something if it doesn't work.

Well if all those things are correct and it works you can make it dynamic and tada:P
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Old 04/21/2011, 18:37   #12
 
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u know which opcode?
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Old 04/21/2011, 18:47   #13
 
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Hmm wel I don't know the exact opcode but it's the one after you select the character. You can't miss it since it's a really big packet so the first big one after the char listing.

Owh and by the way most of the time the packets are sended at the same time so you get one big packets but they are like 3 or 4 I don't know how many there are but the first one is a small one which is the start character data one then you got a big one which has 34A5 as opcode in isro and then you got the end character data packet.

Then the screen show display that it loads and then you can send all those extra packets for the stats ect.
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Old 04/21/2011, 18:52   #14
 
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got the right opcode big thanks to you

Quote:
[S -> C][3013]
0B 59 F0 B2 82 07 00 00 10 64 64 FF 2B 38 0E 00 .Y.......dd.+8..
00 00 00 A0 00 00 00 BA AB 09 00 00 00 00 00 80 ................
0A 00 00 00 00 02 00 00 00 00 9F 3B 00 00 12 88 ...........;....
00 00 08 00 00 00 00 00 00 00 00 02 00 3F 28 00 .............?(.
00 00 00 00 BB 13 00 00 04 00 B4 D3 0E 00 00 00 ................
00 55 00 00 00 06 95 00 00 00 52 03 00 00 89 00 .U........R.....
00 00 3C 00 00 00 4D 00 00 00 05 00 00 00 59 00 ..<...M.......Y.
00 00 3C 00 00 00 A1 00 00 00 58 02 00 00 47 00 ..<.......X...G.
00 00 06 00 00 00 01 00 02 00 01 00 00 00 00 02 ................
14 00 00 04 A2 35 D0 28 00 00 00 00 47 00 00 00 .....5.(....G...
06 0B 00 00 00 05 00 00 00 50 00 00 00 1E 00 00 .........P......
00 89 00 00 00 3C 00 00 00 CB 00 00 00 01 00 00 .....<..........
00 95 00 00 00 52 03 00 00 4D 00 00 00 05 00 00 .....R...M......
00 01 00 02 00 02 00 00 00 00 DE 13 00 00 04 20 ................
01 00 2E 00 00 00 00 C7 00 00 00 05 05 00 00 00 ................
05 00 00 00 59 00 00 00 A0 00 00 00 CB 00 00 00 ....Y...........
01 00 00 00 47 00 00 00 05 00 00 00 89 00 00 00 ....G...........
14 00 00 00 01 00 02 00 03 00 00 00 00 4A 14 00 .............J..
00 04 87 9C 73 0C 00 00 00 00 91 00 00 00 04 80 ....s...........
00 00 00 3C 00 00 00 0B 00 00 00 05 00 00 00 4D ...<...........M
00 00 00 05 00 00 00 59 00 00 00 64 00 00 00 01 .......Y...d....
00 02 00 04 00 00 00 00 26 14 00 00 00 01 80 33 ........&......3
06 00 00 00 00 7A 00 00 00 05 30 00 00 00 06 00 .....z....0.....
00 00 8C 00 00 00 52 03 00 00 59 00 00 00 64 00 ......R...Y...d.
00 00 4D 00 00 00 06 00 00 00 47 00 00 00 05 00 ..M.......G.....
00 00 01 00 02 00 05 00 00 00 00 08 05 00 00 05 ................
E5 80 03 0E 00 00 00 00 C1 00 00 00 04 47 00 00 .............G..
00 05 00 00 00 4D 00 00 00 05 00 00 00 59 00 00 .....M.......Y..
00 A0 00 00 00 89 00 00 00 3C 00 00 00 01 00 02 .........<......
00 06 00 00 00 00 64 00 00 00 07 0D CC D3 0E 00 ......d.........
00 00 00 D7 00 00 00 05 CB 00 00 00 01 00 00 00 ................
59 00 00 00 64 00 00 00 4D 00 00 00 06 00 00 00 Y...d...M.......
47 00 00 00 04 00 00 00 65 00 00 00 3C 00 00 00 G.......e...<...
01 00 02 00 07 00 00 00 00 18 01 00 00 00 A7 B5 ................
79 00 00 00 00 00 71 00 00 00 05 59 00 00 00 64 y.....q....Y...d
00 00 00 7D 00 00 00 64 00 00 00 4D 00 00 00 06 ...}...d...M....
00 00 00 47 00 00 00 05 00 00 00 03 00 00 00 28 ...G...........(
00 00 00 01 00 02 00 09 00 00 00 00 48 07 00 00 ............H...
05 B4 34 00 00 00 00 00 00 00 00 00 00 09 47 00 ..4...........G.
00 00 05 00 00 00 BF 00 00 00 05 00 00 00 B3 00 ................
00 00 01 00 00 00 4D 00 00 00 06 00 00 00 B9 00 ......M.........
00 00 0A 00 00 00 A7 00 00 00 0A 00 00 00 AD 00 ................
00 00 01 00 00 00 52 01 00 00 32 00 00 00 3A 01 ......R...2...:.
00 00 2F 00 00 00 01 00 02 00 0A 00 00 00 00 6B ../............k
07 00 00 04 CA 01 00 00 00 00 00 00 00 00 00 00 ................
06 29 00 00 00 05 00 00 00 11 00 00 00 05 00 00 .)..............
00 47 00 00 00 04 00 00 00 B3 00 00 00 14 00 00 .G..............
00 B9 00 00 00 0A 00 00 00 4D 00 00 00 05 00 00 .........M......
00 01 00 02 00 0B 00 00 00 00 24 07 00 00 05 73 ..........$....s
02 00 00 00 00 00 00 00 00 00 00 04 A7 00 00 00 ................
14 00 00 00 4D 00 00 00 06 00 00 00 47 00 00 00 ....M.......G...
05 00 00 00 B3 00 00 00 14 00 00 00 01 00 02 00 ................
0C 00 00 00 00 24 07 00 00 05 40 01 00 00 00 00 .....$....@.....
00 00 00 00 00 00 09 4D 00 00 00 06 00 00 00 47 .......M.......G
00 00 00 06 00 00 00 A7 00 00 00 14 00 00 00 BF ................
00 00 00 14 00 00 00 B9 00 00 00 14 00 00 00 46 ...............F
01 00 00 16 00 00 00 5E 01 00 00 16 00 00 00 AD .......^........
00 00 00 05 00 00 00 B3 00 00 00 14 00 00 00 01 ................
00 02 00 0D 00 00 00 00 18 17 00 00 59 01 0E 00 ............Y...
00 00 00 18 17 00 00 E8 03 0F 00 00 00 00 18 17 ................
00 00 E8 03 10 00 00 00 00 18 17 00 00 E8 03 11 ................
00 00 00 00 18 17 00 00 E8 03 13 00 00 00 00 3A ...............:
00 00 00 01 00 14 00 00 00 00 3B 00 00 00 1C 00 ..........;.....
24 00 00 00 00 0E 00 00 00 13 00 25 00 00 00 00 $..........%....
1E 6E 00 00 02 00 29 00 00 00 00 59 0E 00 00 04 .n....)....Y....
00 2A 00 00 00 00 04 27 00 00 03 00 2B 00 00 00 .*.....'....+...
00 96 08 00 00 20 00 2C 00 00 00 00 78 60 00 00 .......,....x`..
20 00 2D 00 00 00 00 0E 00 00 00 32 00 2E 00 00 ..-........2....
00 00 0E 00 00 00 32 00 2F 00 00 00 00 0E 00 00 ......2./.......
00 32 00 30 00 00 00 00 0E 00 00 00 32 00 31 00 .2.0........2.1.
00 00 00 0E 00 00 00 32 00 32 00 00 00 00 0E 00 .......2.2......
00 00 32 00 33 00 00 00 00 0E 00 00 00 32 00 34 ..2.3........2.4
00 00 00 00 0E 00 00 00 32 00 35 00 00 00 00 0E ........2.5.....
00 00 00 32 00 36 00 00 00 00 0E 00 00 00 32 00 ...2.6........2.
37 00 00 00 00 0E 00 00 00 32 00 3A 00 00 00 00 7........2.:....
63 3A 00 00 01 00 3B 00 00 00 00 A0 0E 00 00 01 c:....;.........
00 3D 00 00 00 00 A3 27 00 00 01 00 3E 00 00 00 .=.....'....>...
00 D3 17 00 00 01 00 05 03 00 00 00 00 00 A3 5C ...............\
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 ................
FC 00 00 00 05 00 00 00 F8 00 00 00 05 00 00 00 ................
74 01 00 00 01 00 00 00 73 01 00 00 01 00 00 00 t.......s.......
01 00 02 00 01 00 00 00 00 A5 5C 00 00 00 00 00 ..........\.....
00 00 00 00 00 00 00 00 00 00 01 F8 00 00 00 05 ................
00 00 00 01 00 02 00 02 00 00 00 00 A1 5C 00 00 .............\..
00 00 00 00 00 00 00 00 00 00 00 00 00 02 FD 00 ................
00 00 05 00 00 00 F9 00 00 00 05 00 00 00 01 00 ................
02 00 00 01 01 01 00 00 00 01 02 01 00 00 00 01 ................
03 01 00 00 00 01 11 01 00 00 64 01 12 01 00 00 ..........d.....
64 01 13 01 00 00 62 01 14 01 00 00 00 02 00 01 d.....b.........
63 00 00 00 01 01 66 00 00 00 01 01 67 00 00 00 c.....f.....g...
01 01 68 00 00 00 01 01 88 00 00 00 01 01 8A 00 ..h.............
00 00 01 01 6C 04 00 00 01 01 74 04 00 00 01 01 ....l.....t.....
7C 04 00 00 01 01 C4 04 00 00 01 01 DB 04 00 00 |...............
01 01 E5 04 00 00 01 01 ED 04 00 00 01 01 F5 04 ................
00 00 01 01 F7 04 00 00 01 01 F9 04 00 00 01 01 ................
FB 04 00 00 01 01 06 05 00 00 01 01 11 05 00 00 ................
01 01 1C 05 00 00 01 01 24 05 00 00 01 01 2C 05 ........$.....,.
00 00 01 01 2F 05 00 00 01 01 39 05 00 00 01 01 ..../.....9.....
3E 05 00 00 01 01 46 05 00 00 01 01 4E 05 00 00 >.....F.....N...
01 01 55 05 00 00 01 01 76 05 00 00 01 01 7B 05 ..U.....v.....{.
00 00 01 01 80 05 00 00 01 01 8E 05 00 00 01 01 ................
96 05 00 00 01 01 9E 05 00 00 01 01 CA 05 00 00 ................
01 01 DB 05 00 00 01 01 32 0D 00 00 01 01 4E 0D ........2.....N.
00 00 01 01 51 0D 00 00 01 01 52 0D 00 00 01 01 ....Q.....R.....
41 20 00 00 01 01 47 20 00 00 01 01 4D 20 00 00 A.....G.....M...
01 01 4F 20 00 00 01 01 5C 20 00 00 01 01 6A 20 ..O.....\.....j.
00 00 01 01 A3 20 00 00 01 01 A8 20 00 00 01 01 ................
C4 20 00 00 01 01 FC 20 00 00 01 01 09 21 00 00 .............!..
01 02 90 00 01 00 00 00 05 00 00 00 06 00 00 00 ................
07 00 00 00 08 00 00 00 09 00 00 00 0A 00 00 00 ................
0B 00 00 00 0C 00 00 00 0D 00 00 00 0E 00 00 00 ................
0F 00 00 00 10 00 00 00 11 00 00 00 12 00 00 00 ................
13 00 00 00 14 00 00 00 15 00 00 00 16 00 00 00 ................
17 00 00 00 18 00 00 00 19 00 00 00 1A 00 00 00 ................
1B 00 00 00 1C 00 00 00 1D 00 00 00 1E 00 00 00 ................
1F 00 00 00 20 00 00 00 21 00 00 00 23 00 00 00 ........!...#...
25 00 00 00 26 00 00 00 27 00 00 00 28 00 00 00 %...&...'...(...
29 00 00 00 2A 00 00 00 2B 00 00 00 2C 00 00 00 )...*...+...,...
30 00 00 00 31 00 00 00 32 00 00 00 33 00 00 00 0...1...2...3...
35 00 00 00 36 00 00 00 37 00 00 00 38 00 00 00 5...6...7...8...
39 00 00 00 3B 00 00 00 3C 00 00 00 3D 00 00 00 9...;...<...=...
3E 00 00 00 44 00 00 00 45 00 00 00 46 00 00 00 >...D...E...F...
47 00 00 00 4A 00 00 00 4B 00 00 00 4C 00 00 00 G...J...K...L...
4D 00 00 00 4E 00 00 00 4F 00 00 00 50 00 00 00 M...N...O...P...
51 00 00 00 52 00 00 00 5A 00 00 00 5B 00 00 00 Q...R...Z...[...
5C 00 00 00 60 00 00 00 76 00 00 00 77 00 00 00 \...`...v...w...
79 00 00 00 7A 00 00 00 7C 00 00 00 7F 00 00 00 y...z...|.......
80 00 00 00 81 00 00 00 82 00 00 00 83 00 00 00 ................
84 00 00 00 85 00 00 00 86 00 00 00 87 00 00 00 ................
88 00 00 00 89 00 00 00 8A 00 00 00 8B 00 00 00 ................
8C 00 00 00 A2 00 00 00 D7 00 00 00 D8 00 00 00 ................
D9 00 00 00 E2 00 00 00 E3 00 00 00 E4 00 00 00 ................
E9 00 00 00 EA 00 00 00 EB 00 00 00 EC 00 00 00 ................
EE 00 00 00 EF 00 00 00 F1 00 00 00 F2 00 00 00 ................
F3 00 00 00 F4 00 00 00 F5 00 00 00 F6 00 00 00 ................
FE 00 00 00 FF 00 00 00 00 01 00 00 01 01 00 00 ................
04 01 00 00 08 01 00 00 09 01 00 00 0A 01 00 00 ................
0B 01 00 00 0D 01 00 00 0E 01 00 00 11 01 00 00 ................
12 01 00 00 13 01 00 00 14 01 00 00 16 01 00 00 ................
18 01 00 00 19 01 00 00 1A 01 00 00 1B 01 00 00 ................
1C 01 00 00 23 01 00 00 5A 01 00 00 5B 01 00 00 ....#...Z...[...
5C 01 00 00 5D 01 00 00 5E 01 00 00 5F 01 00 00 \...]...^..._...
60 01 00 00 61 01 00 00 62 01 00 00 63 01 00 00 `...a...b...c...
64 01 00 00 65 01 00 00 66 01 00 00 67 01 00 00 d...e...f...g...
35 02 00 00 0E 03 00 00 00 10 00 58 01 01 01 01 5..........X....
15 00 53 4E 5F 43 4F 4E 5F 51 4E 4F 5F 43 48 5F ..SN_CON_QNO_CH_
53 4D 49 54 48 5F 31 01 00 00 00 00 01 F5 07 00 SMITH_1.........
00 2D 00 00 00 32 00 18 07 01 01 01 16 00 53 4E .-...2........SN
5F 43 4F 4E 5F 51 4E 4F 5F 4B 54 5F 50 4F 54 49 _CON_QNO_KT_POTI
4F 4E 5F 32 01 01 00 00 00 59 00 00 00 10 00 18 ON_2.....Y......
07 02 01 01 1F 00 53 4E 5F 43 4F 4E 5F 51 4E 4F ......SN_CON_QNO
5F 52 4D 5F 56 49 4C 4C 41 47 45 43 48 49 45 46 _RM_VILLAGECHIEF
5F 31 5F 30 31 01 00 00 00 00 02 01 1F 00 53 4E _1_01.........SN
5F 43 4F 4E 5F 51 4E 4F 5F 52 4D 5F 56 49 4C 4C _CON_QNO_RM_VILL
41 47 45 43 48 49 45 46 5F 31 5F 30 32 01 00 00 AGECHIEF_1_02...
00 00 7D 00 00 00 30 00 18 07 01 01 01 16 00 53 ..}...0........S
4E 5F 43 4F 4E 5F 51 4E 4F 5F 52 4D 5F 53 4C 41 N_CON_QNO_RM_SLA
56 45 32 5F 31 01 00 00 00 00 8D 00 00 00 10 01 VE2_1...........
18 01 01 01 01 18 00 53 4E 5F 43 4F 4E 5F 51 4E .......SN_CON_QN
4F 5F 52 4D 5F 4F 4C 44 57 4F 4D 41 4E 5F 36 01 O_RM_OLDWOMAN_6.
00 00 00 00 C4 00 00 00 30 00 18 01 01 01 01 1A ........0.......
00 53 4E 5F 43 4F 4E 5F 51 4E 4F 5F 45 55 5F 41 .SN_CON_QNO_EU_A
44 56 45 4E 54 55 52 45 52 5F 31 01 00 00 00 00 DVENTURER_1.....
DA 00 00 00 10 00 18 07 01 01 01 1B 00 53 4E 5F .............SN_
43 4F 4E 5F 51 53 50 5F 52 4D 5F 45 58 49 4E 56 CON_QSP_RM_EXINV
45 4E 54 4F 52 59 5F 34 01 03 00 00 00 02 01 00 ENTORY_4........
00 32 00 18 07 01 01 01 1F 00 53 4E 5F 43 4F 4E .2........SN_CON
5F 51 4E 4F 5F 54 51 5F 48 49 52 45 44 53 4F 4C _QNO_TQ_HIREDSOL
44 49 45 52 5F 32 5F 30 31 01 55 00 00 00 03 01 DIER_2_01.U.....
00 00 31 00 18 07 01 01 01 1F 00 53 4E 5F 43 4F ..1........SN_CO
4E 5F 51 4E 4F 5F 54 51 5F 48 49 52 45 44 53 4F N_QNO_TQ_HIREDSO
4C 44 49 45 52 5F 33 5F 30 31 01 79 00 00 00 05 LDIER_3_01.y....
01 00 00 10 00 18 07 01 01 01 1D 00 53 4E 5F 43 ............SN_C
4F 4E 5F 51 4E 4F 5F 54 51 5F 46 49 4E 44 46 52 ON_QNO_TQ_FINDFR
49 45 4E 44 5F 32 5F 30 31 01 00 00 00 00 0C 01 IEND_2_01.......
00 00 32 00 18 07 01 01 01 1E 00 53 4E 5F 43 4F ..2........SN_CO
4E 5F 51 4E 4F 5F 54 51 5F 4D 41 47 49 43 50 4F N_QNO_TQ_MAGICPO
57 44 45 52 5F 32 5F 30 31 01 00 00 00 00 17 01 WDER_2_01.......
00 00 30 00 18 07 01 01 01 1C 00 53 4E 5F 43 4F ..0........SN_CO
4E 5F 51 4E 4F 5F 54 51 5F 42 45 53 54 4D 45 44 N_QNO_TQ_BESTMED
49 43 5F 32 5F 30 31 01 00 00 00 00 24 01 00 00 IC_2_01.....$...
30 00 18 07 01 01 01 1F 00 53 4E 5F 43 4F 4E 5F 0........SN_CON_
51 4E 4F 5F 54 51 5F 47 45 4E 45 52 41 4C 4F 52 QNO_TQ_GENERALOR
44 45 52 5F 32 5F 30 31 01 00 00 00 00 DE 01 00 DER_2_01........
00 10 00 18 07 01 01 01 16 00 53 4E 5F 43 4F 4E ..........SN_CON
5F 51 4E 4F 5F 53 44 5F 52 45 5F 30 30 31 5F 31 _QNO_SD_RE_001_1
01 20 00 00 00 00 00 00 00 00 B8 99 3E 01 87 5B ............>..[
00 00 6E 44 28 D0 73 43 00 60 EF 44 E8 0D 00 01 ..nD(.sC.`.D....
00 E8 0D 00 00 00 00 00 00 80 41 00 00 48 42 00 ..........A..HB.
00 C8 42 00 0A 00 4E 65 76 65 72 4E 69 67 68 54 ..B...NeverNighT
0B 00 53 69 6C 65 6E 74 54 65 61 72 73 03 03 AA ..SilentTears...
30 12 00 00 00 00 00 73 9B 03 00 00 00 00 FF DF 0......s........
7F E3 0B 00 00 00 00 CF 0D 11 43 00 00 D7 07 19 ..........C.....
00 49 6A 20 00 00 01 49 5C 20 00 00 02 49 09 21 .Ij....I\....I.!
00 00 03 49 FC 20 00 00 04 49 A8 20 00 00 05 49 ...I.....I.....I
A3 20 00 00 06 49 2F 05 00 00 0B 49 1C 05 00 00 .....I/....I....
0C 49 51 0D 00 00 0D 49 52 0D 00 00 0E 49 32 0D .IQ....IR....I2.
00 00 0F 49 C4 20 00 00 10 49 80 05 00 00 11 49 ...I.....I.....I
4F 20 00 00 1C 46 07 00 00 00 1D 46 00 00 00 00 O....F.....F....
1E 46 17 00 00 00 28 47 07 00 00 00 29 49 4F 20 .F....(G....)IO.
00 00 2A 49 C4 20 00 00 2B 49 32 0D 00 00 2C 49 ..*I....+I2...,I
51 0D 00 00 2E 49 52 0D 00 00 2F 49 1C 05 00 00 Q....IR.../I....
30 49 80 05 00 00 39 D0 3A C6 38 80 05 00 01 00 0I....9.:.8.....
01 00 00 ................




lol little bit to big or ;P and now i rly dont know how to work with so a big packet ^^
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Old 04/21/2011, 19:14   #15
 
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Well EdxSilkroadLoader parses the packet foryou so you know what a byte is and what a word is ect. It also produces this one but the next packet in the log is the parsed one
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