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iSRO Math

Discussion on iSRO Math within the Silkroad Online forum part of the Popular Games category.

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Old 08/01/2009, 18:17   #16

 
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Originally Posted by Don1231 View Post
Yea. If you are complaining then why don't you leave?
iSro will continue to go on because of the people who will still play it and are willing to play it even through the server traffic.

and where did the 700 number from? Its got to be closer to 1000 to 1500 people who aren't goldbotters.
I absolutely agree. Those, complaining and telling others to leave most likely are those who stay the longest.
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Old 08/01/2009, 23:05   #17

 
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Originally Posted by BloodyUser View Post
I just saw this on an other Forum:
Quote:
...
2800 of 3500 Chars are Bots.
Do you see now how fucked up this game is ?
What do you guys think about it ?
Here's a screenshot I took from Rev6 the morning after inspection. This was probably about about 4 hours after inspection was completed and before any bots were updated or multiclients publicly released.



Remember also that the inspection ends during the normal sleeping time for most Americans, so you have to factor in additional real players who were still sleeping.

I would say that roughly 40% the server capacity of any particular server is of "real people". There are closer to ~50k real players rather than the proposed 30k.

Remember though, a lot of people use SBot which allows 15 connections at most IIRC. Let's say you had a 3500 player server. 234 people running 15 characters would fill that server. For the 30 connection limit version, it would only take 117 people to fill an entire server. This same math applies to any clientless program (i.e. if you modified any of my code to make a simple clientless). It's not hard to make a CL that would allow you to connect 30 characters, just for the sake of taking up space.

While the gold bots do take up a significant amount of room, if all the gold bots disappeared, you'd still have problems with clientless player bots/programs, which are far more in number nowadays than ever in the past. Players would just fill the servers up with their own clientless programs.

I think if Joymax wanted to temporarily fix their servers, this is what they'd need to do:

1. Limit world server connections to 5 per IP rather than the 30 it's at now. Game cafes would need to register their IP with Joymax for a cap increase. Likewise for any universities, which wouldn't since they rather not have their networks being used for those purposes.

2. Rewrite the login server and change their security scheme. This is to break every single piece of packet based code and "restart" Silkroad development. The problem right now is that the login servers are all the same for Silkroad and once you understand one of them, you understand all of them. Changing the world opcodes is only a small annoyance that can be overcome in a matter of minutes with the right knowledge.

3. Use a third party protection. As much as people hate gameguard, hackshield, xtrap, etc.. they are somewhat effective in keeping the little guys out and reducing the amount of public code and programs that are released since it'll get patched.

Even if they did those three things, it wouldn't make the game any better. They would have to take the forth step, which is the most important one, and that is to fix the game itself. The game has evolved so much since they first started it that they don't really understand the people that play it now and why people choose to cheat to play it nowadays. This is a huge discussion in itself on what would make the game better, but until JM fully realizes this, the game isn't going to get much better until the 3rd race is introduced..

Of course, this is all easier said than done. Most people here don't really understand how complex "business" really is and the fact they just can't do things in their game like it were some personal project. There is a process to this stuff and there is a lot of work that goes on behind the scenes for every decision and change. Without this type of discipline in the business world, the business would simply fall apart.

So, it really is a matter of "putting up" with how things are or "moving on". I'm sure Joymax is aware of a lot of the problems that people bring up here, but they just can't make the game better over night or even over the course of a year. It takes a lot of time and testing and decision making which effects business. When it comes to business, what is best for the "users" is not always best for the "company", so while we may all think we know what would be best for the game, we really don't even know the half of it!
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Old 08/01/2009, 23:25   #18
 
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I guess its the better way to go. Only allow like 5 connection per user (IP). but like u say .. it takes time to develop something like this! Plus they have other kind of business to deal with.. so i guess its gonna take liike an half of a year till we gonna c some change. Maybe less idk. but *** knows how great it will completly change the game if ppl can enter in .. in the first try. Better for us .. and for them. cuz more ppl sastisfied = more ppl who buying their silks and all .. cuz atm bunch of ppl don't want to waste money of buying prems and all ..idk we will c what happen
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Old 08/02/2009, 00:46   #19
 
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Quote:
Originally Posted by pushedx View Post
Here's a screenshot I took from Rev6 the morning after inspection. This was probably about about 4 hours after inspection was completed and before any bots were updated or multiclients publicly released.



Remember also that the inspection ends during the normal sleeping time for most Americans, so you have to factor in additional real players who were still sleeping.

I would say that roughly 40% the server capacity of any particular server is of "real people". There are closer to ~50k real players rather than the proposed 30k.

Remember though, a lot of people use SBot which allows 15 connections at most IIRC. Let's say you had a 3500 player server. 234 people running 15 characters would fill that server. For the 30 connection limit version, it would only take 117 people to fill an entire server. This same math applies to any clientless program (i.e. if you modified any of my code to make a simple clientless). It's not hard to make a CL that would allow you to connect 30 characters, just for the sake of taking up space.

While the gold bots do take up a significant amount of room, if all the gold bots disappeared, you'd still have problems with clientless player bots/programs, which are far more in number nowadays than ever in the past. Players would just fill the servers up with their own clientless programs.

I think if Joymax wanted to temporarily fix their servers, this is what they'd need to do:

1. Limit world server connections to 5 per IP rather than the 30 it's at now. Game cafes would need to register their IP with Joymax for a cap increase. Likewise for any universities, which wouldn't since they rather not have their networks being used for those purposes.

2. Rewrite the login server and change their security scheme. This is to break every single piece of packet based code and "restart" Silkroad development. The problem right now is that the login servers are all the same for Silkroad and once you understand one of them, you understand all of them. Changing the world opcodes is only a small annoyance that can be overcome in a matter of minutes with the right knowledge.

3. Use a third party protection. As much as people hate gameguard, hackshield, xtrap, etc.. they are somewhat effective in keeping the little guys out and reducing the amount of public code and programs that are released since it'll get patched.

Even if they did those three things, it wouldn't make the game any better. They would have to take the forth step, which is the most important one, and that is to fix the game itself. The game has evolved so much since they first started it that they don't really understand the people that play it now and why people choose to cheat to play it nowadays. This is a huge discussion in itself on what would make the game better, but until JM fully realizes this, the game isn't going to get much better until the 3rd race is introduced..

Of course, this is all easier said than done. Most people here don't really understand how complex "business" really is and the fact they just can't do things in their game like it were some personal project. There is a process to this stuff and there is a lot of work that goes on behind the scenes for every decision and change. Without this type of discipline in the business world, the business would simply fall apart.

So, it really is a matter of "putting up" with how things are or "moving on". I'm sure Joymax is aware of a lot of the problems that people bring up here, but they just can't make the game better over night or even over the course of a year. It takes a lot of time and testing and decision making which effects business. When it comes to business, what is best for the "users" is not always best for the "company", so while we may all think we know what would be best for the game, we really don't even know the half of it!
Wise Says!!
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Old 08/02/2009, 01:07   #20
 
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omfg...

isro is for botter...

that rats on isro are ****...

as a hindergrinder u need 1 year to reach 100 ff
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Old 08/02/2009, 01:08   #21
 
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go play on ur Pserver then .. lol and let us play Isro.
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Old 08/02/2009, 01:43   #22
 
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Quote:
Originally Posted by djbomba View Post
omfg...

isro is for botter...

that rats on isro are ****...

as a hindergrinder u need 1 year to reach 100 ff
One year?.. Make it 2/3 lol
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Old 08/02/2009, 01:44   #23
 
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One year?.. Make it 2/3 lol
a year of farm.. then the 2 others to lvl =P haha
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Old 08/02/2009, 13:08   #24
 
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He's right,if u are nolifer 1 year enough to reach 100lv,just play always with pt at high mobs
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Old 08/02/2009, 13:27   #25
 
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Quote:
Originally Posted by djbomba View Post
omfg...

isro is for botter...

that rats on isro are ****...

as a hindergrinder u need 1 year to reach 100 ff
Silkroad is a korean Grind Game.
It's meant that it takes ages to Lv up or be full farmed.
Thats what a Grind Game is, but most of you are too stupid to understand.
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Wise Says!!
You are more a Spammer than a Forum Guard.
All your Posts are retarded or dont help at all.
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Old 08/02/2009, 17:01   #26
 
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sro will never die so **** ...
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Old 08/02/2009, 17:22   #27
 
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Originally Posted by Patta View Post
sro will never die so **** ...
LOL, another ******.
iSRO is allready dead.
Just because its still their, doesnt mean its still alive.
For example: Brain Dead (You)- Your heart still beats & you body lives but your Brain is dead.

iSRO has No Gameplay, No Events, No Support, No GM's, it has nothing.
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Old 08/02/2009, 17:34   #28
 
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Originally Posted by BloodyUser View Post
LOL, another ******.
iSRO is allready dead.
Just because its still their, doesnt mean its still alive.
For example: Brain Dead (You)- Your heart still beats & you body lives but your Brain is dead.

iSRO has No Gameplay, No Events, No Support, No GM's, it has nothing.
why are u always complaining about sro when you still play it?? just stop playing it dont go to this section and you will have a nice life without sro
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Old 08/02/2009, 22:20   #29
 
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maybe because he did love this game so much and realized how ****** up it is now...
same here lol

and i dont get why all are censoring the word " **** " it`s not bad at all from the point of a german..
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Old 08/02/2009, 22:37   #30
 
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we all know that this game is fcked up now.. but r we gonna be able to stop playinn this game.? thats the questionn! some ppl here already try to stop playinng sroo .. but always end up restart it again . too addicted =/
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