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Any good at math

Discussion on Any good at math within the Eudemons Online forum part of the MMORPGs category.

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Old   #1
 
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Ok I posted a mesage earlier saying im wanting to hack this game. If you want email me for the VB code and i will send you a sample program (not compiled so its 100% virus free) to help you adjust game values. My program will be more usefull however when I find the real address for the character position. Now in replies to my earlier posts some dummy tried saying rotate 45 degrees bla bla bla. I've tried this and still havent got it right. Besides if you notice as you walk around there are no negative values for any cordinates. I believe this is because they use the pythagoream theorum to get X and Y as total distance from corners. I dont know how to reverse this process without knowing MAP WIDTH which is necesary to figure out the Y cord being of course Y = SqrRoot((RealY * RealY) + ((MapWidth - RealX) * (MapWidth - RealX))) or soomething like that anyways.

Is using A*A + B*B = C*C twice to get X and Y, the same as rotating or is there anything usefull you could tell me to calculate the real position values??
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Old 12/06/2006, 04:43   #2
 
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hmmm...yoh...i dunno 'bout that...try your best...good luck, yoh.
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Old 12/06/2006, 08:14   #3
 
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hmm quite a recipe for a bot
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Old 12/11/2006, 14:26   #4
 
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Quote:
Originally posted by rookiehacker@Dec 6 2006, 00:22
Ok I posted a mesage earlier saying im wanting to hack this game. If you want email me for the VB code and i will send you a sample program (not compiled so its 100% virus free) to help you adjust game values. My program will be more usefull however when I find the real address for the character position. Now in replies to my earlier posts some dummy tried saying rotate 45 degrees bla bla bla. I've tried this and still havent got it right. Besides if you notice as you walk around there are no negative values for any cordinates. I believe this is because they use the pythagoream theorum to get X and Y as total distance from corners. I dont know how to reverse this process without knowing MAP WIDTH which is necesary to figure out the Y cord being of course Y = SqrRoot((RealY * RealY) + ((MapWidth - RealX) * (MapWidth - RealX))) or soomething like that anyways.

Is using A*A + B*B = C*C twice to get X and Y, the same as rotating or is there anything usefull you could tell me to calculate the real position values??
SqrRoot((RealY * RealY) + ((MapWidth - RealX) * (MapWidth - RealX)))

that's akin to SqrRoot (RealYsquare * RealYsquare) so i dont get the formula. And pythagoras' theorem shouldn't work in a thing like this.

[EDIT] Speed hack increases the character speed/acceleration. Not teleportation..
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