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[Guide]Upgrading 11D items to 12D

Discussion on [Guide]Upgrading 11D items to 12D within the Silkroad Online forum part of the Popular Games category.

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[Guide]Upgrading 11D items to 12D

Upgrading
In order to upgrade your equipment, it needs to be at least +7. Here is what you will get:

Normal item +7 --> SOS+0 (Magic)
Normal destruction or immortality item +7 --> SOS+0 (Magic)
Nova item +7 --> SOM+0 (Rare)
Nova A (Nova Power{Weapon}, Protection{Shield}, Destruction{Armor} or Myth{Accessory}) +7 --> SUN+0 (Legend)
Nova B (Nova Fight{Weapon}, Guard{Shield}, Immortality{Armor} or Legend{Accessory}) +7 --> SUN+3 (Legend)

If you have e.g. Nova A +9 --> SUN+2
It doesn't matter if the item has advanced elixir on as long as it is +7. You can have a +5 item and add advanced elixir+2 = +7 -> you can upgrade!

To upgrade it you need an item called Awaken Stone. You can either drop Regular Awaken Stone from mobs( has a lower chance to success, but if it fails the item will not be destroyed, just the stone will dissapear ) or you can buy Special Awaken Stone with silk ( it will success 100%).
Special Awaken Stone (Weapon)

Special Awaken Stone (Protector)

Special Awaken Stone (Accessory)

Special Awaken Stone (Shield)


To upgrade, press Y, go to Upgrade, place Weapon, Awaken stone and click strenghtein




Upon upgrading, the blues will not transfer to the 12D item, just the socket stones will.
You can wear 12D item at Lv101, however if you are lower than Lv106, you will have Proficiency Penalty so you will not be able to use the items at the maximum power. When you are Lv106+ no penalty will be given. ( I am not sure if you can wear it at Lv101 after the 120cap)

Enhancing
Some info before you start enhancing
- 12D items cannot be destroyed with Destroyer Rondo
- "Lucky Powder" cannot be used with 12D items
- "Astral", "Immortal", "Steady", and "Lucky" stones are not available for 12D items
- The maximum enhancement level is capped at +12
- 12D items will be ehnanced only with an item called Enhancer (not elixirs)
- Advanced elixirs are not available for 12D

So...to enhance you need Enhancer, you can drop it from mobs 101+ (will upload pics for enhancer when I find some)
If you success the item will add+1, but if it fails, the item will be destroyed.
To prevent that, you can use an item called Proof Stone, which you can buy from item mall.
If you fail when you are using Proof Stone, the item will decrease -1 and the stone will be destroyed.
You need a specific Proof Stone for every SoX:
Proof Stone for Magic items (SOS)

Proof Stone for Rare items (SOM)

Proof Stone for Legend items (SUN)


Every + is the same, +1 is not easier than +2, +2 is not easier than +3... so in other words...IT WILL FAIL LIKE HELL.

Depending on the + of the weapon, you get a buff which will have a chance to reflect some damage

+0 - Damage returned (1Lv) 3% chance of physical / magic damage 10% return
+5 - Damage returned (2Lv) 3% chance of physical / magic damage by 15% return
+9 - Damage returned (3Lv) 3% chance of physical / magic damage 20% return
+12 - Damage returned (4Lv) 3% chance of physical / magic damage 25% return

12D Armor

New Weapons


Source:rev6 and me

Have Fun!
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Old 06/25/2011, 19:22   #2
 
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nice guide man
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Old 06/25/2011, 19:27   #3
 
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Job well done Sir!
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Old 06/25/2011, 20:26   #4
 
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GREAT will helps
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Old 09/14/2011, 22:13   #5
 
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shity update .. this is force you to buy silks

didint know about that proof stone and i destroyed a magic gloves at +2 failed
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Old 09/15/2011, 00:23   #6
 
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Thanks for the guide
you are the best
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Old 09/15/2011, 18:04   #7
 
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good job, sir !
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Old 10/04/2011, 15:33   #8
 
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Nice lol

But...

Nova A (Myth{Accessory}) +7 --> SUN+0 (Legend)
Nova B (Legend{Accessory}) +7 --> SUN+3 (Legend)

See e.g. a Ring Myth and a Ring Legend.
In Artemis (rSRO) 1 arena coin = 3kk about so:

Myth = 531 Coins + 6.7kk = 1.593.000.000 + 6.700.000 = 1.599.700.000 Gold
Legend = 761 Coins + 7.3kk = 2.283.000.000 + 7.300.000 = 2.290.300.000 Gold

Legend - Myth = 690.600.000 = 690kk about

Is really a +3 worth 690kk about ? >_>
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Old 10/04/2011, 17:13   #9
 
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Quote:
Originally Posted by monson View Post
Nice lol

But...

Nova A (Myth{Accessory}) +7 --> SUN+0 (Legend)
Nova B (Legend{Accessory}) +7 --> SUN+3 (Legend)

See e.g. a Ring Myth and a Ring Legend.
In Artemis (rSRO) 1 arena coin = 3kk about so:

Myth = 531 Coins + 6.7kk = 1.593.000.000 + 6.700.000 = 1.599.700.000 Gold
Legend = 761 Coins + 7.3kk = 2.283.000.000 + 7.300.000 = 2.290.300.000 Gold

Legend - Myth = 690.600.000 = 690kk about

Is really a +3 worth 690kk about ? >_>
Myth gives +2 and Legend +4(when you have all 4), it is worth it if you want 12D Sun ... On csro you can get them pretty cheap... china 100-200m and euro 200-400m .(Myth, Legend are 700-800m but are rare)
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Old 10/04/2011, 18:10   #10
 
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I mean that Myth and Legend became both SUN.
Myth -> Sun +0
Legend -> Sun +3

But legend are expansiver than myth.
So, if I want a SUN 12DG, is it worth to use a Legend 11DG to get a SUN+3?

I think i would save some gold if I use a Myth 11DG to get a SUN+0 and than do the SUN+3 with Enhancers. Or do a +3 with Enhancer is so hard ?

I don't know if I am clear enough... :S
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Old 10/04/2011, 18:14   #11
 
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It's just luck...you can make it +3 with 3 Enhancers or you can use 100 Proof stones and still be +0 ... so idk... it could be cheaper to upgrade legend if you are unlucky
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Old 10/14/2011, 11:36   #12
 
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by the way everything above +7 will give another +1 to your item
+8 legend ring = +4 12d legend
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Old 10/14/2011, 13:05   #13
 
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Quote:
Originally Posted by Powerful_D View Post
by the way everything above +7 will give another +1 to your item
+8 legend ring = +4 12d legend
That is already specified in the tutorial
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Old 12/06/2011, 17:33   #14
 
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What about Nova item +5?
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Old 01/11/2012, 01:37   #15
 
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shity update .. this is force you to buy silks

didint know about that proof stone and i destroyed a magic gloves at +2 failed
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