Thanks for the info Banker
However there is more to this than just edit npcquest.sdata. Allow me to add. Please correct me if I am wrong (I am a learning nub too). NPCQuest.sdata is a special files that contained all the available "NPC"s to your client.
To edit the existing NPC including items they r selling, just follow what Banker just mention (there is a thread here teaching how to edit), but if you wanna add new NPC (on a permanent basis) you need to add the NPC into the Map files at the server side (yet to prove this theory). To do this, you need a Map Editor (called is svmaptool_v1 which you can search it here in this forum). Now the Map Editor is (if not mistaken) in Chinese. So if for those who using English OSes, you will see only ???? character for most of the menu, etc.
To add the NPC you need 2 more info:
1: The name of the NPC
2: Exact Location (x:y) of where you want the NPC to be place.
However I also see that there is another another map (folder) inside the data.saf. Now this is the real test, which provide what? I mean do we edit the Map files inside the World Folder of the data.saf (which I doubt it becoz this provide only the visual side of it) or the Map Files at the Maps Folder of the PServer. I will write my finding here soon. Wish me luck.
Quote:
Originally Posted by Banker1173
search npcquest.sdata file for the merchant you want to edit, search for the item type and ID in hex that you want to change, and change. Some merchants have have some blank spots available, they will have 00 in the spot if they have blank spots available.
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