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Delay Runes After Skills EP5

Discussion on Delay Runes After Skills EP5 within the Shaiya PServer Guides & Releases forum part of the Shaiya Private Server category.

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Old   #1

 
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Delay Runes After Skills EP5

ok, so my last attempt at this was a total bomb, but i think this may be ok. it includes arena, capital, bootleggery, and guild house runes. the value at offset 00001270 changes to 2 if you use a skill. after some time, it goes back to 1. as long as the value is 2, you can't use one of these runes, because i've added a comparison, and a conditional jump for each rune. when they fail, you'll get the "cannot use item due to it's limitation" message. the delay will vary. test it before using it. good luck.

edit: i removed the scripts for party and movement runes, because they were causing issues (thanks AkaneTendo for testing) with active servers. i can't explain why. i have no intention of working on this anymore.








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Old 11/30/2019, 11:10   #2
 
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You've done a good job, even though you're starting to produce something new. Keep it up..


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Old 11/30/2019, 14:19   #3
 
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Tested working perfect. Awesome job bro ! Thank you
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Old 11/30/2019, 15:01   #4
 
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Thanks, Good job.


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Old 11/30/2019, 15:52   #5
 
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Thanks !
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Old 11/30/2019, 16:15   #6
 
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Quote:
Originally Posted by Bowie View Post
ok, so my last attempt at this was a total bomb, but i think this may be ok. it only affects arena, capital, and bootleggery runes. the value at offset 1270 changes to 2 if you use a skill. after some time, it goes back to 1. as long as it's 2, you can't use one of these runes, because i've added a comparison, and a conditional jump for each rune. when they fail, you'll get the "cannot use item due to it's limitation" message. the delay will vary. test it before using it. good luck.






is possible to use in ps_game ep6 shen1?
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Old 11/30/2019, 18:02   #7

 
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the addresses are the same in the EP6 file. i just checked it.
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Old 12/01/2019, 07:19   #8
 
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It is great if can ban mount !
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Old 12/01/2019, 08:22   #9

 
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Delay Mounts After Skills EP5

Quote:
Originally Posted by vodanh_style View Post
It is great if can ban mount !
you can also block them from being used in the skill bar in your game.exe. the compare command above the jump should make it easy to find in any game.exe. here's some addresses...

AriezOMG EP4 game.exe - 004D6466 - change jnz to je

andr3y_you96 EP5 game.exe - 004DEE47 - change jnz to je

shen1l wings EP6 game.exe - 004FE7D1 - change jnz to je

Code:
//delays using mounts after using skills
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)

newmem:
cmp dword ptr [ebp+00001270],02
je ps_game.exe+77999

originalcode:
cmp dword ptr [ebp+0000147C],03

exit:
jmp returnhere

"ps_game.exe"+77058:
jmp newmem
nop 2
returnhere:

[DISABLE]
dealloc(newmem)
"ps_game.exe"+77058:
cmp dword ptr [ebp+0000147C],03
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Old 12/02/2019, 10:52   #10


 
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Nice job, I'm proud to see new developers coming to the scene and developing new solutions by studying the work of others. Keep it up, you're doing great.
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Old 12/02/2019, 18:31   #11

 
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your development notes and the notes you put in your cheat engine scripts gave me the foundation that i needed to begin learning assembly language, and most certainly lead me to this solution, Cups.
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Old 12/03/2019, 02:08   #12
 
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Initially in the tests, the rune delay works, but over time I came to the conclusion that this script causes server problems, generating some errors, where players and disconnected, trying to connect again, the messages try again later.
I was without using script to make sure that the problem would be the script, so far without any problems, when injecting the script I start to have problems, I will leave the logs, because on an active server with players this script contains some flaws, even like that and a great release

error logs in bin / log
PS_GAME__system.log
PS_SESSION__system.log
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Old 12/03/2019, 03:26   #13


 
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Quote:
Originally Posted by IlusionXtreme View Post
Initially in the tests, the rune delay works, but over time I came to the conclusion that this script causes server problems, generating some errors, where players and disconnected, trying to connect again, the messages try again later.
I was without using script to make sure that the problem would be the script, so far without any problems, when injecting the script I start to have problems, I will leave the logs, because on an active server with players this script contains some flaws, even like that and a great release

error logs in bin / log
PS_GAME__system.log
PS_SESSION__system.log
You should include the dump file (ps_game.dmp) as it includes a stack trace that details the events leading up to the crash. The logs you've provided don't help pinpoint the issue.
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Old 12/03/2019, 03:39   #14
 
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removed.

Quote:
Originally Posted by IlusionXtreme View Post
Initially in the tests, the rune delay works, but over time I came to the conclusion that this script causes server problems, generating some errors, where players and disconnected, trying to connect again, the messages try again later.
I was without using script to make sure that the problem would be the script, so far without any problems, when injecting the script I start to have problems, I will leave the logs, because on an active server with players this script contains some flaws, even like that and a great release

error logs in bin / log
PS_GAME__system.log
PS_SESSION__system.log
check delay summon party a move party <remove and test again>.
if have Union Summon Raid the shen1.
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Old 12/03/2019, 03:53   #15
 
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Quote:
Originally Posted by Cups View Post
You should include the dump file (ps_game.dmp) as it includes a stack trace that details the events leading up to the crash. The logs you've provided don't help pinpoint the issue.
Quote:
Originally Posted by joins.dj View Post
check delay summon party a move party <remove and test again>.
if have Union Summon Raid the shen1.
I did not understand.



This is the files that are generated after the server crashes.


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Tags
delay, ep5, runes, shaiya, skills



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