Quote:
Originally Posted by bulgaria
Hi guys here is full ep6 skill.sdata
Credits are going to me.
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hmmm ... I have some concerns with your column labels (and actually the parsing).
the episo 6 format introduces the following changes:
- each toon-skill is defined with 15 levels (episo 4+ uses 9 levels)
- each record (defining one level of a skill) has:
+ a new int8 field (your column 'SkillIcon')
+ 21 additional bytes inserted at the end of the record
in your file, several column (starting with 'DamageHP') are inserted twice to manage all new data, I'm not agree with this parsing, the old, well-known, data, are imho still at the same place (location / offset), the 21 new bytes are present at the end, after the former "ChangeLevel" column, and shall not be mixed with pre-episo 6 data.
it also seems that some lines are missing at end, and thus your file is not the "full ep6" skills set.
here is my parsing, credits goes to the original producer (the game editor) and not to me of course.