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Newest EP6 skill.sdata.csv

Discussion on Newest EP6 skill.sdata.csv within the Shaiya PServer Guides & Releases forum part of the Shaiya Private Server category.

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Old   #1
 
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Newest EP6 skill.sdata.csv

Hi guys here is full ep6 skill.sdata
Credits are going to me.
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File Type: zip EP6_skill.sdata.zip (73.8 KB, 2172 views)
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Old 11/23/2012, 07:17   #2
 
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Tnx, good job "[GM]Joker". Saw it's real your job!
Only guys knowing how to use brain.exe can have real working skill.sdata , just by few edits .
Good job.And tnx for your program Joker. Did you used C++ to create the program for decoding of skill.sdata ?
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Old 11/23/2012, 10:33   #3
 
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A great step into the evolution of development of ep6 servers, good job man.
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Old 11/23/2012, 17:00   #4
 
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lol, this is no a sdata, this is a word document
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Old 11/23/2012, 17:37   #5
 
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then convert it to a sdata file... duh...

good job

had a look through them... wow they even more overpowered than I thought lol what are they thinking when making these?
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Old 11/23/2012, 18:41   #6
 
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It's actually an excel spreadsheet, not a word doc.
And if you can't figure out what to do with it from that Accuface, you shouldn't be looking at the thread in the first place.
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Old 11/23/2012, 18:42   #7
 
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the inablity to be powerful is one reason why many leave OS. i cant afford the res runes for the ums, so what they are tring to do is make the toons on the OS nexon and ariea games with more punch to get the ones they have lost back. but that is my idea on that matter. also a little bit more info if you take the set items.sdata decrypt it and open it with hex editors you can read and modify it just like in the old days. so have fun every one
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Old 11/23/2012, 21:56   #8
 
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Hi guys again. Yes vlpk, decoding program is created on C++.
Like you see posted by me .csv fail at first is not clean on 100%. Those ones of you who know what i'm talking about will know what to do to clear it .
Second, sry for my "! perfect english " .
There are a very good 'old' tools working under Python (use searching buton) which can easy create .sdata from .csv format. But at first you must understend yourself - what more you need that your brain.exe to be effective.
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Old 11/27/2012, 03:55   #9
 
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#Added to the Index
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Old 01/31/2013, 04:58   #10
 
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Ok, downloaded this version of the python pack but have no idea how to use the Shaiya SData Tool Decrypt app that's in the SData folder. It doesn't seem to do anything at all. Also, when trying to use Python on the Item.SData it gives me a binary error.

Creating ./output/SData.Item.complete.csv
General Memory Error - Make sire file is not encrypted or in the incorrect Binary format.

What does this mean and how to you work around it? Not too good with Delphi so not too sure where to start.
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Old 02/02/2013, 15:35   #11
 
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Hello,

Or should we put this file? please

For the ep6 on its server
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Old 02/11/2013, 03:31   #12
 
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Quote:
Originally Posted by bulgaria View Post
Hi guys here is full ep6 skill.sdata
Credits are going to me.
hmmm ... I have some concerns with your column labels (and actually the parsing).

the episo 6 format introduces the following changes:
- each toon-skill is defined with 15 levels (episo 4+ uses 9 levels)
- each record (defining one level of a skill) has:
+ a new int8 field (your column 'SkillIcon')
+ 21 additional bytes inserted at the end of the record

in your file, several column (starting with 'DamageHP') are inserted twice to manage all new data, I'm not agree with this parsing, the old, well-known, data, are imho still at the same place (location / offset), the 21 new bytes are present at the end, after the former "ChangeLevel" column, and shall not be mixed with pre-episo 6 data.

it also seems that some lines are missing at end, and thus your file is not the "full ep6" skills set.

here is my parsing, credits goes to the original producer (the game editor) and not to me of course.
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File Type: zip toon.skils.zip (81.4 KB, 554 views)
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Old 04/27/2013, 00:41   #13
 
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Hey Dear Bulgaria, I am Tried but Not Working Your Ep6 Skill.csv file.

And Picture :
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Old 01/11/2014, 00:45   #14
 
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Ok base on the information that castor provided us with, we all can configure our skill.py file (only goes to those that knows what im talking about). All we have to do is add an (UNKNOWN NAME, tinyint) field (the ones that goes after skill_types = [ ) after SkillIcon and 21 more (UNKNOWN NAME, tinyint) fields after ChangeLevel. Save it and create the skill.csv to edit description etc.. or create a db (note i do not know what are the names of those new fields so basically skill.db.csv has to be made with the only names we know of which is ep 5 fields but as soon as you all do that you will see that you can create the csv on your own and be able to see that those new field, on some are just 0's but others have diferent values
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